Initially, I was skeptical of the new KI. I was thinking, "How is a game that's famous for combos gonna stand out when all of today's fighting games use combos?" My opinion quickly changed. They did a great job of making unique characters, not design-wise but rather mechanics-wise, especially with Aganos and Hisako. I love when a fighting game has a big guy who isn't just "The big guy". Hakan had his oil-up feature that gave him super reach, Iron Tager could magnetize opponents to him, and Aganos... Boy! Aganos could give himself super armor, erect stone walls behind his opponent, and punch his opponent through said walls for MASSIVE damage.
Also, I have to admit, in today's fighting games with their 50-hit combos, infinites, and resets, I think the combo breaker is one of the best defensive options I've seen in recent fighting games, mainly since it punishes players for being too predictable, which seems to be the heart of fighting games in more advanced play. I've been wondering if it should be copied by other fighting games, or if there are games that wouldn't mesh with combo breakers.
Still, I'm far from an avid fighting game player, so that game alone won't be able to sell me the Xbox 1. For now, I'll just make do with watching youtubers play it.
Also, I have to admit, in today's fighting games with their 50-hit combos, infinites, and resets, I think the combo breaker is one of the best defensive options I've seen in recent fighting games, mainly since it punishes players for being too predictable, which seems to be the heart of fighting games in more advanced play. I've been wondering if it should be copied by other fighting games, or if there are games that wouldn't mesh with combo breakers.
Still, I'm far from an avid fighting game player, so that game alone won't be able to sell me the Xbox 1. For now, I'll just make do with watching youtubers play it.