Fighting games

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Reincarnatedwolfgod

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what your experience with or opinions of fighting games?


what have say about fight games is in the spoilers
So I have not played a fighting game in many years and I was never skilled at any of them at in the past. I just button mashed and attempted to pull off short combos in one of the older soul caliber games. I remember often playing as Maxi when I played that game and I think the game might have been soul caliber 2.

recently I figured I will try out playing skullgirls since steam say I can play it for free for the next few days and heard it had a good tutorial. Right I am mostly mashing buttons to hopeful victory. I got stuck on the intermediate tutorials. So I decided to instead play the story mode for a little while and messed with training a bit.

I have no clue if I will buy the game but I had a bit of fun playing it after I got though some initial confusion. I am playing it with a controller. Currently i'm not notably into fighting games enough justify buying a fight stick.

Edit- I was a bit impulsive and decided to buy the game with the dlc for $7(80% off sale); after playing the game for about 3 hours. It won't be the end of the world if I end up wasting $7 on a game I barley play.
 

w23eer

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I played a little bit of Marvel vs. Capcom and Tekken as a kid, but that was really about it for most of my life (unless DragonBall Z games count). I think it was only a few months ago when I bought Blazblue: Calamity Trigger from GOG on a whim (it was discounted to like, 2 euro and the screenshots made me nostalgic for MvC) and I absolutely fell in love with it. It's the first time in a very long time that I actually wanted to be good at it, as opposed to treating it as a simple distraction as I've done for most games since I got older.

Since then I've also played Skullgirls (though not as much as I want to) and Mortal Kombat IX (but I didn't like it that much). Even though only one series has really grabbed me (that being Blazblue), I do consider myself a fan of them.

I kinda wished I had discovered these games earlier honestly. I actually have a job now, and only have the time to play videogames a few hours per week; I haven't had the time to really sink my teeth into these games and actually get good at them yet.
 

someguy1231

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The only fighting games I've really enjoyed are Skullgirls and the two recent Mortal Kombat games. I don't have anything against the genre itself, but what I dislike about it is that's pretty much inevitable that the online community will quickly consist solely of elitist pros who play the game for several hours a day and become nigh-unbeatable. Then again, as someone who was once a hardcore raider in World of Warcraft, maybe I'm being a bit of a hypocrite.
 

darkcalling

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I enjoy fighting games but I'm not very good at them. I can usually beat single player but put me online and I'm worthless.

What I hate more than anything about fighting games is the community. Much like moba's the fighting game scene often seems to be filled with people who don't seem to ever play anything else. They play til they're unbeatable rage when they do get beat by anyone less than a pro, and spend far too much time complaining about nerfs and their favorite characters getting dropped or what character is most broken. Anyone who uses that character is immediately branded a cheater.

Been seeing a lot of this on the MKX board on the gamefaqs forum.
 

Maximum Bert

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I dabble in a lot along with RPGs its probably my favourite genre.

My execution is not good but I have played a alot over the years so I guess its above the average games players in regards to these games but anyone who takes them seriously puts me to shame. Like Skullgirls tutorial I can do no problem for instance but put me in KOF13 trials and I quickly become lost (although didnt know about the hold button trick at the time).

My favourite series is Soul Calibur and it upsets me what they have done to it although it looks like they may be destroying Tekken now as well which is a shame. Its probably the series I am best at and one I can hold my own in, you are highly unlikely to beat me by button mashing in that game even with button mashy friendly characters like Maxi.

Street Fighter 2 was what got me interested in them that game blew me away when I saw it in arcades there was just nothing else like it.

I tend to be better at 3D fighters than 2D tbh but my main problem is I have no local competition which really kills my impetus to get better as I love offline competition and online is just so impersonal and quite often hindered by lag. I have met some really nice people through fighters though some of which I added to my friends list but ofc you get the idiots and rage quitters as well.

I enjoy the mind games and fundamentals rather than the execution aspect of fighters the most so I tend to like ones with shorter combos and high damage like SF2, Soul Calibur (series) and Dead or Alive 5 but I can appreciate almost all of them.

I am really looking forward to Dissidia coming out in japanese arcades and later PS4 (hopefully) its much different to a regular fighter but I think there is room for less traditional fighters and I loved Duodecim. Characters are also a reason I love a lot of fighters, they dont get much room to develop narratively usually but they are almost always fun and strongly designed.

Sometimes I want to be taken to other worlds and get lost in their lore and discover and see sights and locations and RPGs do that great. Other times I just want to sit down and play a game where I dont have to worry about quests, missing items or anything else its just everything is on screen and your job is to smack the crap outta the other person and the more you do it the better you get not by some arbitrary levelling system but by your own skills. I just love the purity of it yes characters have good and bad matchups and some characters are better than others (especially in NetherRealms titles, balance whats that?) but you pick the same characters and the only thing separating you from your opponent is your skills and ability to adapt and read your opponent. Sometimes thats all I need they are very much depth over breadth type of games.

Its the execution and losing that put people off imo even players that have played games for years you say ok do two quarter circle forwards and push this button and they cant do it. Likewise they get outplayed possibly by a button masher because they are trying to do a move they just learnt and then they give up for years games have told them they are great and make them feel powerful and then they get slaughtered and they dont like it which is understandable no one likes losing after all but its a part of the game and people get very upset about it.

Tutorials are another problem but people expect to be able to do a tutorial go on and win like they do in other games it doesnt happen like that in fighters it can and now often does thankfully tell you the tools you have and give you pointers but after that there really isnt much else it can do and you are gonna have to put time in to get good which again most (including) myself arent going to spend time to do. In most games people dont get really good tbf but in fighters because its one on one when you come across a better player its all the more evident and you quite often feel you cant do anything and that is very frustrating.

Looking forward to SF5 as well (done with SF4 at least playing) but if Tifa is announced for Dissidia I will be playing the hell outta that game.

In short like em a lot dont play much atm more a dabbler but always have an eye on the genre with SF5 and Dissidia likely being the two games to bring me back in seriously especially Dissidia SF5 will likely be a casual return for me.
 

Reincarnatedwolfgod

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darkcalling said:
I enjoy fighting games but I'm not very good at them. I can usually beat single player but put me online and I'm worthless.
I am currently avoiding playing an online in skullgirls. I am fully aware that I am terrible at the game as a result most people online would crush me destroyed. I also can't beat any one in rts online.
 

Johnny Novgorod

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The only fighting game I've played to any depth is Tekken 3. Fun from time to time, boring stretches in between.
 

The Wykydtron

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I love pretty much any 2D fighter that isn't Street Fighter esque. AKA the slowest 1v1 you have every seen, I don't really like the MK/Injustice games because after playing nothing but UMVC3 and ArkSys games, Neverrealm games having a block button and being unable to block in the air is a major no from me. ArcSys games are my favourite for sure.

I just bought the Steam version of Guilty Gear newly released and i'm having fun with that, I am happy to know that ArkSys did tone down the ludicrous stick movements for supers for their newer games like Persona 4 Arena, though since there's a new GG on PS4 that i'll eventually get (ty new console generation DX) the stupid ass Gamma Ray movement might still have carried through. Dizzy, I love you but you have so many bloody specials and supers to memorise.

I still think that the Persona 4 games have the best mechanics of all fighters so far, with a perfect mix of beginner friendly while still being competitive enough for a pro scene. Autocombos allow you to focus on learning your character (seriously, immediately practising your combos for hours will not help you once you actually play the damn game) and the game is not won by who has the best swag combo, which older ArcSys games have the problem of and UMVC3 games online nowadays might as well just end when someone gets the first touch on you because 100% combos are everywhere, corner pressure is dangerous for the guy pressuring if it goes on too long due a specially mapped invincible break out move that everyone is given and the comeback mechanic is subtle yet powerful but does not inspire such rage as X-Factor is famous for. UMVC3 showed that everyone loves a comeback mechanic but for the love of god don't make it as crazy strong as X-Factor was.

The little known Umineko fighting game was actually really unique (the Japanese have a weird tendency to make fighting game spin offs of an existing Visual Novel franchise for no reason, see also: Melty Blood for a Tsukihime fighting game.) It has a 2v2 system where every character has a special passive effect but it doesn't affect themselves, it affects their partner. So in my Battler/Lucifer team, Lucifer gets Battler's Resurrection passive that regenerates a small part of health when she tags in but Battler will never get it.

Building meter is done the same way, you build meter for the person who is off the screen. I like a Lucifer/Chiester 410 team since Lucifer's supers are kind of meh and she doesn't need them to be good, whereas 5 SP Chiester 410 is a keepaway goddess among men. If all goes as planned, 410 doesn't need to see a second of play until she has that 5 SP.
Chiester 410's ultimate super is her teaming up with Chiester 45 and firing the tracking Golden Thread complete with the four stage launch set up and firing sound effect. As someone who's played Umineko that's the best move in the entire game, the way it's totally faithful to the original game is crazy.

Also the Metaworld mode is fuckin' genius and I have never seen such a cool powerup mechanic ever. Someone spends SP to open the Metaworld, changing the background significantly and activating both character's passives while it lasts and your characters can use a special highly damaging super only available in the Metaworld. What's good is that when Metaworld is declared, your opponent can spend SP to deny it from you, then you can reopen it again for the cost of more SP and reduced duration, your opponent can deny it again for more of their SP and finally you can basically drain all of your SP to open it a third time having only a quarter of its original duration and your opponent can't deny it. This happens over the course of like 3 seconds max. Anyone who has played Umineko will appreciate exactly how perfect the mechanic is for an Umineko game, the characters have an extremely abridged Red truth/Blue truth argument and ohmygoditssoperfectholyshitthehypeisreal.
 

Rebel_Raven

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I love fighting games in general. Played tons. Sucked at them all. I just don't have the motor reflexes for it, I guess. My favs are the old SNK games, and not so old SNK ones. King of Fighters, Samurai Shodown, Last Blade.
I like DoA, and Tekken's engines.
Street Fighter is a classic with me.
Soul Caliber, and Battle Arena Toshinden are worth mentioning.
I just can't enjoy sucking. :p
 

Gearhead mk2

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I really, really, REALLY love fighters. Dissidia 012 is amazing, I play Skullgirls non stop, and Blazblue Continuum Shift is one of my favourite games of all time. But I can't help but feel that something is very wrong with most of them when it comes to combos. They're meant to be fast paced multiplayer games, so having long periods where one player is just sitting there hoping the other messes up before they die seems like horrible design.
 

Dreiko_v1legacy

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I was always a fan, in most of my childhood I played tekken and stuff but I was never competitive. More recently, with the release of the first blazblue I became competitive. Now I play all of the more Japanese-themed fighters (Blazblue, guilty gear, under night in birth, arcana heart, dengeki bunkou etc.) and I can't have enough of them. I also have a lot of local tourney experience and have won a good sum of money playing these games, mostly Blazblue which is my main game. I tend to always import the newer versions from japan so as to make the most of my time with them and practice. It's a very deep rabbit-hole once you become competitive but I woudln't give it for the world. :D


Also, for any of the Nitroplus visual novel fans here, the nitroplus blasters fighting game is confirmed for ps3 and ps4! Now we get to fight with Saya from Saya no Uta! :D
 

SecondPrize

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I've been into 3d fighting games since Virtua Fighter and Tekken and I do my gaming on the PC so there isn't much out there for me.
 

Ihateregistering1

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I've always loved Mortal Kombat, even though you'll never see me at a tournament or anything like that, though to be honest I'm a little disappointed in MKX. Everything about the game is great and I love the variations system, but the game is just so damn fast now it's borderline ridiculous. For people who just play casual like me it's just a little too much.

The game I was shocked that I ended up loving a lot more was Killer Instinct. I loved the old 90's arcade fighter, and I thought that the new KI would basically just be a trip down nostalgia lane. I was shocked to find that the game has an extremely unique fighting system that is very different than anything else out there, and works incredibly well. The game also looks a lot better when you see it for real than it does on youtube videos.
 

The Madman

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I love playing them but am also pretty terrible at them unfortunately. I try to counter this by specializing with one character and trying my best to get decent with them: Raphael in Soul Calibur and Cammie in Street Fighter for example, but the truth is I still mostly get my ass kicked when I try and play seriously against my far more competent friends.

Every now and then though I'll still load up the Soul Calibur games since even though I might not be the best at them, they're still a lot of fun to play. Kinda wish the new Killer Instinct game were on PC as well since from what I played at friends it seems like another fighter that while I wouldn't be very good with it, I'd still at least be having fun.
 

wings012

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I enjoy them. They offer a level of intimacy against another player that other genre's don't quite capture.

I just can't be arsed to practice most of the elaborate combos for every situation you need to get good.

I go for the more fluid mashy type games over the stiffer ones. Guilty Gear over Street Fighter. Soul Calibur over Tekken.

2D fighter I played the most would be the Melty Blood series. Learned a few basic combos and air combos for a change!

I also enjoy the various Touhou fighters out there for their bizarro projectile filled mechanics with grazing and cards and what have you.

Soul Calibur's my favourite 3D. Dead or Alive comes second. Got kinda decent at Raphael and Cassandra but hardly tournament level skill. Could probably club most random arcade goers at my peak.

Most of the time I think I'm better off just flailing about in Smash Brothers.

I'm also quite a fan of Gundam Vs games, which are functionally more like fighting games and less mech sim. Also really like Virtual On. These are just about as fighting game as Dissidia, more so even.

Digimon Rumble Arena gets honorable mention. Enjoyed it a lot in my youth.
 

Lufia Erim

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I enjoy them quite a bit. Iv'e invested in arcade sticks and put time into learning some. I enjoyed the hell out of UMVC3 until infinites became comon place. I enjoy Guilty gear xrd, even thought the servers are practically dead. And i enjoy a good bit of USF4, even though i am terrible at it.

Iv'e been to a few tournaments in my local area ( montreal) but i don't think i'll ever go back. The tournaments are often disorganised and the community are childish and pretty dickish. If i was in toronto however, i would definately go to weekly meet-ups.
 

Flutterguy

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Problem with fighting games is within a few days there will be a select few who win 90% of games. Within a few weeks almost half the player base is that good. In a month or two the only people online are elitists or people just trying it out.

I like fighting games, they are much more Dynamic then shooting games and MoBAs, but the learning curve of an older game can be insanely high. Taking hours if not days to even stand a chance, and this is especially true in a fast-paced one like Skullgirls or Blazblue.
 

Ryallen

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I want to like them, as at my college everyone plays them, but I just lack the ability to think fast enough to pull off half of the combos that others can, and I lack the discipline and dedication to practice religiously like others. I've had my eye on Skullgirls for a while, considering its roots with artists and animators on the internet, whose exploits made up a good portion of my childhood, so I might just get it just to say that I have it. I don't know if I'll play it for more than a few hours and just kinda let it rot and take up space on my hard drive.
 

Scarim Coral

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I pretty much a Street Fighter kid growing up with Turbo. Needless to say I cried when my bro beat me up. (I guess I kinda a fanboy toward it or rather I am familer with the franchise.)

In saying so Fighting Game isn't my main gaming of choice as other than Street Fighter, I only played Soul Calibur 2 and abit of Tekken and DoA.

I also bought Skullgirls (I loved how much loved the creator put into the game) and I kinda the same as the OP (easy tutorial my ass!) which I wish I spend more time on that game (I only played a few verses and one campaign).
 

Username Redacted

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darkcalling said:
I enjoy fighting games but I'm not very good at them. I can usually beat single player but put me online and I'm worthless.

What I hate more than anything about fighting games is the community. Much like moba's the fighting game scene often seems to be filled with people who don't seem to ever play anything else. They play til they're unbeatable rage when they do get beat by anyone less than a pro, and spend far too much time complaining about nerfs and their favorite characters getting dropped or what character is most broken. Anyone who uses that character is immediately branded a cheater.

Been seeing a lot of this on the MKX board on the gamefaqs forum.
Well there's your problem. MK tends to, in my experience, foster, for some reason, a whinier than average community and gamefaqs is basically the Mos Eisley of video game discussions regardless of what game. Most of the stuff your complaining about are because the people complaining about it on more serious(?), mature(?) fighting game forums got told to STFU or GTFO because no one likes a whiner and as a result they've all congregated on gamefaqs. I would also defend fighting games relative to MOBAs as to the best of my knowledge the fighting game community has never had one of its top players be deemed so toxic, hostile and immature as to be banned from participating in tournaments. It's no longer news when that happens with MOBAs.

Personally I look for the overlap of game I enjoy, game I can play (e.g. Darkstalkers has too steep of an execution requirement) and game that there are people to play with. I also refuse to play a game where it's going to be nothing but online play. At the moment I'm a bit lost as USFIV has lost my interest of late. I have a lot of trouble finding a character in GGXrd. I've also lost most of my interest in MKX as my computer can't run it, I'm not going to get a PS4 and Xbone anytime soon and it's looking more and more like the PS3 and 360 versions have been canceled. Overall though this hasn't be too much of a problem as I really haven't had much free time of late.