final boss..... That's it?

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Fanta Grape

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Elijah Ball said:
yup. its always a let down. the final boss in borderlands was too easy, and the ending was quite lame as well.
Pew pew pew. Hide behind cover. Pew pew pew. Hide behind cover. Repeat until dead. Worst boss ever.
 

dyre

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I don't recall the last time I fought a final boss that wasn't lame. Especially since I always save all my ammo for my best weapons for the fight...
 

ResonanceSD

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Also Mass Effect at Level 50, Infiltrator with EXPLODING BULLET SNIPER RIFLE. Saren goes down in less than 5 minutes.
 

Louzon

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The final "boss fight" in Metroid: Other M is the weakest fight I've ever done. Without trying to spoil it, it takes...1 normal bullet.
 

AroLombardi

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All of the Assassin's Creed fights were too easy (except maybe one's). Though I can forgive it, since it's hard to create a real difficult boss fight for a primarily stealth game.
 

-Dragmire-

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The 3 eyed terminator in ME2. I'd laugh if it weren't so sad.

I wanted to fight a boss that had character...

edit: I was so desperate for anything else that if The Illusive Man walked in at the last second and said "HaHA! I was setting you up all along!" and transformed into Saren jr., I would have accepted that(as retarded as that sounds). At least the game would have a punchline/I'd be able to kill TIM...

[small]... I should stop posting while sleep deprived...[/small]
 

Sniper Team 4

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Maxtro said:
Using Knights of the Round on Sephiroth leads to a very short fight.
Ah, but the freaking work you need to do to get that means that it's no easy chore. Plus, at least there's Ruby and Emerald. Still, I know what you mean. If you crush the bonus boss in every Final Fantasy game, the final one is always a pushover.

Hm...recently, F.E.A.R. 3's boss was a disappointment. I literally said after I killed it, "Wait. That's it?" Not so much an easy boss as in I wanted more story. But I think Fable III holds the honor for biggest let down in my book. I was pumped. I was expecting this HUGE battle with legions of The Darkness everywhere. Instead? I beat an old man with my sword. The fight was no different--and required no extra skill--than fighting a regular bandit. Bugger.
 

kuroshimo

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Mar 31, 2011
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KOTOR 2. My first run was a gray jedi on hard, so the fight was hard as hell, but if you get either alignment power, the fight takes less than 30 seconds overall.

side note: wow, my captcha phrase is cancer
 

IDTheftVictim

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I think that a lot of bosses at the end of RPG's will fit into this category because by the time you get there your character is basically a god amongst, I want to say men but its more like ants. It is rewarding to feel that powerful over something that should be a threat but it is also dissapointing.

And the Assassins Creed games, just tacked a large health bar on normal enemies and forced me to fight them in the most un-assassin way
 

nin_ninja

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InFamous was so easy by the end. The boss was a pushover, and the big reveal wasn't even that good.
 

CleverCover

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Fable 2 and Bully had the weakest end bosses I've played in a long while.
In the case of Bully, it kind of ruined the whole game for me.
In Fable 2's case, it was just another rusty nail.
 

FalloutJack

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Maxtro said:
Using Knights of the Round on Sephiroth leads to a very short fight.
I feel that that's really a more satisfying deal. Though, if you want a REALLY fast fight with Sephiroth, take him on with a maxed out Cloud, Barret, and Cid. The combined power of their limit breaks is bloody insane.

OT: Taking this in more of a retro direction for a moment, the endgame to Earthworm Jim 2 is not really as good as the first. Granted, it was all hilarious and challenging, but let's take this realistically. The final battle in the first game is a romp through the bowels of the planet Insectica to do battle with both the rear-end and then the main body of Queen Slug-For-A-Butt. The last level of the second game is a race against Psycrow. It's not the same, really.
 

CleverCover

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kuroshimo said:
KOTOR 2. My first run was a gray jedi on hard, so the fight was hard as hell, but if you get either alignment power, the fight takes less than 30 seconds overall.
I'm hoping that if Obsidian had enough time to implement what they really wanted, that the end boss would just as hard and painful for the Saint Jedis and the Darth Satans as for the Jolee Bindos that were playing like in the first game.

When it's so easy that I kept dying because I couldn't believe the only way to win was to, well...do what was necessary, it was a last minute/we need to ship this to publishing now boss.
 

Kahunaburger

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breadsammich said:
Dragon Age: Origins. I never had trouble with the Archdemon. Granted I wasn't playing on the higher difficulties. Frankly I found the fight to be more of a hassle than a challenge. Unless my healer went down, it was really easy, and even then, Wynne would get right back up after a brief time.
He's kind of a pushover at any difficulty, really. Just DPS the shit out of him and try to stay healed. But nothing can beat the Borderlands final boss for sheer anticlimax haha. Although they totally redeemed themselves with General Knoxx.
 

PekoponTAS

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Bowser at the end of Super Mario Sunshine was a total let down. Darkrai was also a surprisingly easy final boss in Pokemon Raanger Shadows of Almia.
 

evilomega13

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Both mine already got mentioned. Batman Arkham Asylum was pathetically easy on the boss fights. And KOTOR 2 was...dissapointing. Then again, the entire last section was (Damn you LucasArts! *shakes fist*), and at least the buildup and atmosphere was good. (For the record, my first run of it was a Fully-Lightside Guardian/Weaponmaster dual wielding with master force speed and master flurry. The fight ended before it started, only 2 or 3 rounds of combat.
 

Lesd3vil

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Duke Nukem Forever's final boss. Although I have to wonder if they didn't do it deliberately.

Being fair the final boss has to be beatable within the constraints of the game's established mechanics. This makes it very hard to make an epic boss battle because you HAVE to take 'em down using stuff you've been doing all through the game, which makes it feel cheap when you do kill 'em because, well, they're the END BOSS, right? They shouldn't be harmed by normal attacks!

If they're just people, why not?

Sometimes final bosses are done pretty well within the mechanics of the game. For example, the final 'boss' of Half-Life 2 isn't really a boss, but being forced to use the gravity gun adds a different level of difficulty to it depending on how much practice you had with it previously. Portals 1 & 2 have 'boss' fights that are more a series of timed puzzles than actual 'boss fights' and so retain the satisfaction of solving the puzzles while also introducing a ton of tension. Plus, what endings! I also seem to recall Shadow of the Colossus' end boss being breathtakingly, terrifyingly epic >>

As for my biggest end boss 'What?' moment, I'd say the end boss of FF9. You chinned Kuja easily... And then a giant floating crystal turns up exclaiming that you've 'FOIELD HIS PLANZORZ!!1!!1111!!'... I was like 'Who the hell are you?' -.- and waltzed all over him too
 

Dark Knifer

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Not quite a final boss but worth a mention, the boss in the water temple of OoT.

From a frustrating and elaborate dungeon and a mini boss that's tougher then half the proper bosses the actual boss was disappointingly easy. It was just a blob. Literally. Shoot with hookshot then slice. Repeat until dead. I expected something just as challenging then the dungeon but it really wasn't.