Final Fantasy 13... Still Sucky

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oliveira8

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Meado said:
KingPiccolOwned said:
Edit: Okay people I know that no one is forcing me to play FF13, but I can still rant on it can't I? I see dozens of rants on other popular games like Halo 3, or... actually that is the only one I can think of. None the less, I never see anyone tell them off about it, aside from fanboys of course but they complain even if you don't think it is the gaming equivalent of the Sistine Chapel. My point is can't I not like something and be able to say it. Also to appease a certain escapist (you know who you are) I didn't make other paragraphs because I pretty much stayed on the same topic the whole time.
No, you don't get to rant about it. You are allowed to rant about bad games, or good games that look like they're about to ruin themselves in a sequal. With your example (Halo), Halo1 was a good game, but 2&3 were on the lower side of mediocre, so the ranting is allowed. Final Fantasy has always been a generally good series, and nothing in 13 seems to be deviating from the standard they've set themselves.
I don't like the look of God of War 3. I can't believe they're going down the hack'n'slash route, just like they did with the rest of the series. It's almost as if they've decided that they want their entire series to be like that!
You see how stupid that sounds (or is it looks? Internet grammer is hard). Complaining about a series that is simply sticking to what it knows is just stupid.
So complaining about FF13 combat is not stupid?

After all, Square is just doing the thing they do best, just like SCE is doing in God of War.
 

Meado

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KingPiccolOwned said:
Who exactly said that? Because it sure wasn't me.
No one did. I was using it as an example of somthing stupid, and looking back, putting it in quotes was a bad idea. I'll edit it ASAP.
oliveira8 said:
So complaining about FF13 combat is not stupid?

After all, Square is just doing the thing they do best, just like SCE is doing in God of War.
My point is that saying they should change Final Fantasy's combat system is like saying God of War shouldn't be a hack'n'slash anymore. It seems I wasn't entirely clear on that.
 

Hitman 43

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How many Final Fantasys are there going to be?

I've only ever played Final Fantasy VII, which was really good.
 

Laughing Man

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1) Because I don't give a shit about what happens in Japan.
2) Because we have found much, MUCH, better ways to portray 3rd person action recently.
3). You didn't have a valid argument and just wanted to have a deranged rant.
 

DM.

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Mar 27, 2009
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Hey guys, I'm flame a popular game that hasn't been released yet and become famous.

That's what it read like.

But then again I'm biased because I love chess on hallucinogens.
 

The_Echo

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If the gameplay was as broken as you claim it to be, Square Enix would have done something about it a long time ago. You don't get to the thirteenth in a main series with broken combat throughout.

Also, the characters in FFXIII don't look very adolescent to me.
 

asiepshtain

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Zen master says "To feed the troll one must become the troll" , also said "trolls are assholes".
You figure it out.
 

Da_Schwartz

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First off y ou can't judge a game that you won't be playing for another year or so. Second. Do you remeber ho wbad the real time combat was is 12? The overall concenusus was that 12 was godawful and combat was one of those contributing factors. I for one having grown up entire series (yes ever before 6 and 7 OMG!!)am pretty stoked that they're incorporating a turnbase combat system again. But I'm also a realist. And i can admit fanobyisms aside that FF has been hurting and hurting bad, they just seem to be getting worse and worse. So really time will, tell. But i do have high hopes :D
 
Mar 9, 2009
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I wouldn't turn base combat is bad, I would say it is based off of different principles then Real time combat. Turn based games put less of an emphasis on time, giving you more room for thinking about strategy. Real Time combat brings time into the mix, so it requires speed. I would actually say turn based is harder then real time, because it is harder to turn a game around in one or two moves. In turn based combat, if your fucked, well, your pretty fucked. But in real time combat you can pull things out of your ass and save the day in the end. And to switch to card games for a moment, when I was good at Magic the Gathering, I pulled wins out of my ass left and right, and that's a turn based card game (It has the same character as turn base video games though). In fact, where I think Magic excels is by including instants, cards which can be played at any point in the game, regardless of whose turn it is. That would be hard to do in video games though, for it would be hard to program, and making a way to allow it to be playable but still require the reaction time would call for some long sessions in the idea room. But if they found a way to do it, it would give Turn based combat a speed element.

If you personally hate turn based combat, then that's fine. That's an extra copy of the game for people who want to play it.
 

Fenixhart

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KingPiccolOwned said:
-Seraph- said:
KingPiccolOwned said:
ohgodalex said:
According to the genre name, you should be playing a role in these games, not playing through exceedingly boring encounters in order to watch terrible storylines unfold.
I guess I just don't like the series as a whole, but that's an entirely separate issue.
Precicely my point.
There is no universal definition or code for RPG's. There are different variations and approaches to the RPG genre so that point is entirely moot. Some people enjoy all that free will choice stuff while others enjoy their "interactive movies", the concept of "Role playing" is a loose one and technically you ARE playing a role in such games.
Yes, and there are many different approches to an open world game, but then all of them contain an OPEN WORLD! You wouldn't call God of War an RPG, and it has the ability to level up certain aspects of the character, and you do also have some kind of a role to play, but that doesn't make it an RPG. The thing is that JRPG's aren't really RPG's, because the whole point of an RPG is choosing a class and having explosive adventures playing as a person that you have created see also Dungeons and Dragons.
The Fail is strong in this one...

RPGs are so diversified that trying to come up with set requirements as to what makes one is utterly pointless. The sheer fact that there is Action RPGs, JRPGs, CRPGs, And PnP RPGs should clue you in to this tidbit, but your examples seem to indicate that this went sailing over your head.

The only constant in any RPG is that there is character development. Open Worlds, Plotlines, Awesometastic Action, Choices and Consequences, A library of game manuals, there are so many modifiers.

Case in point: Duck-Billed Platypus lay eggs. They're still considered Mammals.


Oh, and recent final Fantasy games sans FF X arent even Turn based. From my Recollection of 6-9 and X-2 are ATB(Action Time Based), 10 is CTB(Contidional Turn Based), and 12 is RTwP (Real Time with Pause.)