I'm bored so I'll dredge up a reply to this laundry list.
PROS:
* Pretty cutscenes: yep, though perhaps more pointless than, say, ff8s.
* Great Graphics for the PS2: it is their strong point.
* Amazing sound design: That one track in the abandoned spirit town, zanarheim or w/e was good I thought.
* Engaging and Interesting Combat System: Returning to turn based combat was not a pro in my book. Though the mind numbing and later pointless rock paper scissors aspect started off as entertaining.
* Auron is awesome: Yea he was cool. This was offset by a distinct lack of cg, or even in-game cutscene moments were he DID anything. What was his biggest accomplishment, staring down that flying lizard in the coliseum?
* Kimahri is alright, too: I think he was a combination of the necessary 'cute' character and a rep for all the furry fans.
* Sin is kind of cool: a blob that sometimes morphs into a whale? Typical ff penultimate enemy. Formless, large, ambiguous, deity.
CONS:
* Terrible Characters: I hate to mention this because when I started gaming I loved Locke and Cloud to death, but Yahtzee's brought up several times and I agree that ALL ff characters are terrible. FFX was just one of the first to not have a cool protagonist. Which jibed pretty well with the Japanese audience because they're into that touchy-feely hero rather than the John Rambo style guys [Cloud, Squall (until the end when he's whipped)]. Up until about FF6 the graphics prevented real character design. FF6 had such a crowd that you couldn't help but like some of them. FF7 and 8 were successful in the US for aforementioned reasons, and 9 had a pretty girly hero too, but since it's the last ff on psx no one mentions it, similar to ffxii.
* Terrible Dialogue and Writing: They all had terrible dialogue and writing. This one just happened to me more touchy-feely.
* Terrible Voice Acting: It may have been one of the worst, but it was also one of the first with near full voice acting. That was big when it came out. And who knows, maybe similar to anime the japanese version sounded better.
* Ridiculous Character Design: They all have this, as I said before. It's a core principle of JRPGs. Their outlandish fashion sense is part of what makes these games a fantasy, and attractive to us.
* Lack of Exploration: yep. But then I think it was Shamus who talked about how hard it would be for a designer to make a full explorable 3d world of the magnitude ff's usually offer on modern technology (it'd be hard, I think, was his message). I agree they should do it anyway, but reality has to bite sometime.
* Blitzball: FF7 had a bunch of sketchy minigames that were more akin to what we'd expect. The only one I ever spent any real time on was the snowboard game, and there are still tons of balloons I have no idea how they got. I got top scores in all of the races in the arcade eventually, but that's probably because I was younger and couldn't afford any other real games.
People dislike Blitzball and I was right at the head of the mob for a long time ranting about how bad it was. Then, similar to FF7, I just got really bored one day and started playing it. Once you level your guys up it's pretty fun. I never got the higher end techniques, but my team were all ~lv 150 and won every match. Rewards are helpful of course, as you stated FF8 was fun AND purposeful, FF9's card game was neither. (Incidentally the card game in Xenosaga took up more of my time than the actual game itself. And that was a long game).
-As I see it, the FF games can be categorized to some degree into 2 phases.
I: 1-5/6, were set in a medieval kind of world, as we would expect a classic RPG to be, because they based them initially off of DnD.
II: After 7 came out and is to this day the biggest hit in the US, if not Japan, they figured the market for games set in the near future with protagonists only semi different from someone a Japanese teen could identify with, they set it as the new model. This coincidentally coincided with the graphics feasibility change, so we didn't get to see much in the order of good graphics in a medieval setting. But if you wanted to you could probably see that in Lineage.
If you want to talk about ruining an image, I'd point to Kingdom Hearts. Nothing killed my FF favorites faster than seeing them set alongside Donald Duck and Goofy.
PROS:
* Pretty cutscenes: yep, though perhaps more pointless than, say, ff8s.
* Great Graphics for the PS2: it is their strong point.
* Amazing sound design: That one track in the abandoned spirit town, zanarheim or w/e was good I thought.
* Engaging and Interesting Combat System: Returning to turn based combat was not a pro in my book. Though the mind numbing and later pointless rock paper scissors aspect started off as entertaining.
* Auron is awesome: Yea he was cool. This was offset by a distinct lack of cg, or even in-game cutscene moments were he DID anything. What was his biggest accomplishment, staring down that flying lizard in the coliseum?
* Kimahri is alright, too: I think he was a combination of the necessary 'cute' character and a rep for all the furry fans.
* Sin is kind of cool: a blob that sometimes morphs into a whale? Typical ff penultimate enemy. Formless, large, ambiguous, deity.
CONS:
* Terrible Characters: I hate to mention this because when I started gaming I loved Locke and Cloud to death, but Yahtzee's brought up several times and I agree that ALL ff characters are terrible. FFX was just one of the first to not have a cool protagonist. Which jibed pretty well with the Japanese audience because they're into that touchy-feely hero rather than the John Rambo style guys [Cloud, Squall (until the end when he's whipped)]. Up until about FF6 the graphics prevented real character design. FF6 had such a crowd that you couldn't help but like some of them. FF7 and 8 were successful in the US for aforementioned reasons, and 9 had a pretty girly hero too, but since it's the last ff on psx no one mentions it, similar to ffxii.
* Terrible Dialogue and Writing: They all had terrible dialogue and writing. This one just happened to me more touchy-feely.
* Terrible Voice Acting: It may have been one of the worst, but it was also one of the first with near full voice acting. That was big when it came out. And who knows, maybe similar to anime the japanese version sounded better.
* Ridiculous Character Design: They all have this, as I said before. It's a core principle of JRPGs. Their outlandish fashion sense is part of what makes these games a fantasy, and attractive to us.
* Lack of Exploration: yep. But then I think it was Shamus who talked about how hard it would be for a designer to make a full explorable 3d world of the magnitude ff's usually offer on modern technology (it'd be hard, I think, was his message). I agree they should do it anyway, but reality has to bite sometime.
* Blitzball: FF7 had a bunch of sketchy minigames that were more akin to what we'd expect. The only one I ever spent any real time on was the snowboard game, and there are still tons of balloons I have no idea how they got. I got top scores in all of the races in the arcade eventually, but that's probably because I was younger and couldn't afford any other real games.
People dislike Blitzball and I was right at the head of the mob for a long time ranting about how bad it was. Then, similar to FF7, I just got really bored one day and started playing it. Once you level your guys up it's pretty fun. I never got the higher end techniques, but my team were all ~lv 150 and won every match. Rewards are helpful of course, as you stated FF8 was fun AND purposeful, FF9's card game was neither. (Incidentally the card game in Xenosaga took up more of my time than the actual game itself. And that was a long game).
-As I see it, the FF games can be categorized to some degree into 2 phases.
I: 1-5/6, were set in a medieval kind of world, as we would expect a classic RPG to be, because they based them initially off of DnD.
II: After 7 came out and is to this day the biggest hit in the US, if not Japan, they figured the market for games set in the near future with protagonists only semi different from someone a Japanese teen could identify with, they set it as the new model. This coincidentally coincided with the graphics feasibility change, so we didn't get to see much in the order of good graphics in a medieval setting. But if you wanted to you could probably see that in Lineage.
If you want to talk about ruining an image, I'd point to Kingdom Hearts. Nothing killed my FF favorites faster than seeing them set alongside Donald Duck and Goofy.