Final Fantasy XII is getting a remaster

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lawrencein

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The thing I'm most looking forward to on this is higher quality audio and voice acting, it was compressed to hell in the original and sounded like crap.
 

Dr. Crawver

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Oh Fantastic. I cannot wait, 12 was and still is my favorite game of all time. Fact that it's a ps4 exclusive sucks hard. Please come to the xbone so I can actually play it.

Also, gives me an excuse to complete it 100% again, since I accidentally overwrote that save on my ps2 2 years ago.

And as a note, anyone else notice that penelo was entirely missing from that trailer? Will she be removed from the game? I certainly wouldn't complain.
 

Xerosch

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Hmm... my most disliked main Final Fantasy game but I'll still get the remaster. Yes, I'm a nostalgic fool.

Could we perhaps get a remaster of 'Vagrant Story' as well? It's one of the greatest games Squaresoft ever made and I was more than thrilled when I saw the art design coming to a Final Fantasy game. But I disliked the gameplay of XII very much and the plot featured little of what makes a Final Fantasy game for me. Then again, it's the only main game I haven't played through more than once. Maybe I'll finally get the appeal.
 

someguy1231

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008Zulu said:
I bet the PC version will be a poorly done port of the PS4 version.
All of the recent FF ports on Steam have been excellent. No reason to doubt that will continue with FFXII, one of the most acclaimed FF games.
 

FrozenLaughs

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So the original style of jobs you could learn and adapt as you went, making changes and adjustments to each character with the only significant cost being time. The ZJS looks like it requires advanced knowledge and research to assign the best things to the right characters and removes that experimentation.
 

bartholen_v1legacy

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FFXII was a game I really wanted to love, especially playing the barf-fest of JRPG nonsense that was FFX just prior. Semi-real time combat, somewhat open world to explore, a unique and versatile leveling system, and by God, dialogue and delivery you could actually listen to without wanting to dip your head in molten lava. It all seemed so good, but it never really clicked for me. The battle system felt clunky on a controller, I couldn't make heads or tails of the Licence Board, and ultimately felt like I was making rather little character progression, the story didn't really engage me that much and the amount of stuff they throw at you in the beginning felt a bit overwhelming. Maybe if this one turns out good, I'll give it a try.

I think the problem with the Licence Board was that you either had to pick a specific path for a character before you could know any of its effects, or just spam all choices for everyone in the hopes something stuck. I felt it took away quite a lot of personality from character building.
 

Sharia

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I'll likely pick it up for my collection, but this is one Final Fantasy that I keep putting off replaying. The story and dialogue is just so ... snooze worthy, the same goes for Final Fantasy Tactics (Vagrant Story and Tactics Ogre as well actually). I'm really glad Matsuno had so little involvement in the franchise as a whole.

I'm content with PS2 games on my HDTV though, so these remasters do next to nothing for me.
 

Zeras

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Sheria said:
I'll likely pick it up for my collection, but this is one Final Fantasy that I keep putting off replying. The story and dialogue is just so snooze worthy, the same issues I have with Tactics (Vagrant Story and Tactics Ogre). I'm really glad Matsuno had so little involvement in the franchise as a whole.

I'm content with PS2 games on my HDTV though, so these remasters do next to nothing for me.
Are you sure you're not referring to Final Fantasy Tactics and not Tactics Ogre (since the latter was published by Atlus) ?
 

Mister K

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FrozenLaughs said:
So the original style of jobs you could learn and adapt as you went, making changes and adjustments to each character with the only significant cost being time. The ZJS looks like it requires advanced knowledge and research to assign the best things to the right characters and removes that experimentation.
I looked up forums and wiki page dedicated to jobs andit doesn't seem to require knowing about classes and their pros and cons beforehand, as long as at least one of your characters knows how to properly use White Magic and one is ranged.

But I never played FFXII International, so don't quote me on that.
 

Sharia

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Zeras said:
Sheria said:
I'll likely pick it up for my collection, but this is one Final Fantasy that I keep putting off replaying. The story and dialogue is just so ... snooze worthy, the same goes for Final Fantasy Tactics (Vagrant Story and Tactics Ogre as well actually). I'm really glad Matsuno had so little involvement in the franchise as a whole.

I'm content with PS2 games on my HDTV though, so these remasters do next to nothing for me.
Are you sure you're not referring to Final Fantasy Tactics and not Tactics Ogre (since the latter was published by Atlus) ?
I was referring to both in a way. I only mentioned Tactics Ogre because I'm pretty sure Matsuno was a lead writer with that one as well.
 

Zeras

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Sheria said:
Zeras said:
Sheria said:
I'll likely pick it up for my collection, but this is one Final Fantasy that I keep putting off replaying. The story and dialogue is just so ... snooze worthy, the same goes for Final Fantasy Tactics (Vagrant Story and Tactics Ogre as well actually). I'm really glad Matsuno had so little involvement in the franchise as a whole.

I'm content with PS2 games on my HDTV though, so these remasters do next to nothing for me.
Are you sure you're not referring to Final Fantasy Tactics and not Tactics Ogre (since the latter was published by Atlus) ?
I was referring to both in a way. I only mentioned Tactics Ogre because I'm pretty sure Matsuno was a lead writer with that one as well.
Ah. Even though they're different titles/series and developed/published by different companies? [Sorry if this sounds confrontational; not my intent at all].
 

crimson5pheonix

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Zeras said:
Sheria said:
Zeras said:
Sheria said:
I'll likely pick it up for my collection, but this is one Final Fantasy that I keep putting off replaying. The story and dialogue is just so ... snooze worthy, the same goes for Final Fantasy Tactics (Vagrant Story and Tactics Ogre as well actually). I'm really glad Matsuno had so little involvement in the franchise as a whole.

I'm content with PS2 games on my HDTV though, so these remasters do next to nothing for me.
Are you sure you're not referring to Final Fantasy Tactics and not Tactics Ogre (since the latter was published by Atlus) ?
I was referring to both in a way. I only mentioned Tactics Ogre because I'm pretty sure Matsuno was a lead writer with that one as well.
Ah. Even though they're different titles/series and developed/published by different companies? [Sorry if this sounds confrontational; not my intent at all].
Yes, Tactics Ogre was made by Quest, but several of the people there left to join Square including Matsuno and Akihiko Yoshida, who did the art and the art is quite good /tangent
 

Sharia

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Zeras said:
Sheria said:
Zeras said:
Sheria said:
I'll likely pick it up for my collection, but this is one Final Fantasy that I keep putting off replaying. The story and dialogue is just so ... snooze worthy, the same goes for Final Fantasy Tactics (Vagrant Story and Tactics Ogre as well actually). I'm really glad Matsuno had so little involvement in the franchise as a whole.

I'm content with PS2 games on my HDTV though, so these remasters do next to nothing for me.
Are you sure you're not referring to Final Fantasy Tactics and not Tactics Ogre (since the latter was published by Atlus) ?
I was referring to both in a way. I only mentioned Tactics Ogre because I'm pretty sure Matsuno was a lead writer with that one as well.
Ah. Even though they're different titles/series and developed/published by different companies? [Sorry if this sounds confrontational; not my intent at all].
As well as sticking to the same kind of themes, Matsuno has quite a distinct style that I strongly dislike, and it comes through (for me) in each of the titles I have played where he has had a hand in the writing and story development. That's the only reason I bought other titles up, as the story and dialogue in FFXII put me to sleep for similar reasons. On a side note, I do hope Ivalice and anything to do with it is done with now.
 

Danbo Jambo

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Hope that they tweak it and trim the size of the areas, or fill them with more interesting artifacts and elements worth exploring for.

I loved the game for the first half, but it quickly grew repetitive and old, largely because of the combat areas.
 

Wasted

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I played a little bit of the International Zodiac Job System and I really liked it. To me it was a more engaging system than the vanilla version of the game. However, it was not perfect and my biggest gripe with it was the inability to change classes or re-spec your abilities/summons.

Deciding who receives certain Espers is VERY important in the International version because it opens up special licenses in your class that would otherwise not be available. For instance I remember that giving a certain Esper to your White Mage allows him or her to use greatswords or another specific Esper on your Knight unlocked endgame white magic like Curaga. If you do not research beforehand which Espers are valuable for which class you will screw yourself out of some great licenses for your classes and there was no way to correct these mistakes if you regret giving the wrong Esper to the wrong class.

Hopefully they address this in some way, but I wouldn't hold my breath.
 

aozgolo

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Danbo Jambo said:
Hope that they tweak it and trim the size of the areas, or fill them with more interesting artifacts and elements worth exploring for.

I loved the game for the first half, but it quickly grew repetitive and old, largely because of the combat areas.
I doubt a trimming of areas will happen, maybe making them more interesting but in all honesty I thought they were fine, I enjoyed the large expansiveness of the combat areas and that each region comprised multiple maps you could explore and fight in, but I also very much enjoyed the combat in the game, once you got your Gambits set up well, you could more-or-less autopilot through most non-boss battles, only intervening when necessary, it took a lot of tedium out of grinding for me since there wasn't as much micromanaging every turn.

Wasted said:
I played a little bit of the International Zodiac Job System and I really liked it. To me it was a more engaging system than the vanilla version of the game. However, it was not perfect and my biggest gripe with it was the inability to change classes or re-spec your abilities/summons.

Deciding who receives certain Espers is VERY important in the International version because it opens up special licenses in your class that would otherwise not be available. For instance I remember that giving a certain Esper to your White Mage allows him or her to use greatswords or another specific Esper on your Knight unlocked endgame white magic like Curaga. If you do not research beforehand which Espers are valuable for which class you will screw yourself out of some great licenses for your classes and there was no way to correct these mistakes if you regret giving the wrong Esper to the wrong class.

Hopefully they address this in some way, but I wouldn't hold my breath.
As much as I love Final Fantasy XII they are probably the worst offender for content you can easily miss, often for the most inane ludicrous reasons. Mostly it's particular items you may never get. In one example there's a powerful item called the Zodiac Spear which appears pretty late in the game in a chest, but it will only appear in that chest if you did NOT open 4 other chests earlier in the game. Oh and there's absolutely no, zero, zip, zilch, NO mention anywhere in the game text, a hint in dialogue, or any suggestion that you shouldn't open those chests.

In addition to that, almost every chest in the game has a random number generator attached to it, where you might get a super special one of a kind item... or... a single use attack mote. I remember save-scum reloading the game about 50 times and going back to this one chest to get a powerful shield from it... and the guide said that it was a 50% chance of it being there... for me it was more like 2%

Don't even get me started on the Bazaar system...
 

Kina

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Shaun Kennedy said:
As much as I love Final Fantasy XII they are probably the worst offender for content you can easily miss, often for the most inane ludicrous reasons. Mostly it's particular items you may never get. In one example there's a powerful item called the Zodiac Spear which appears pretty late in the game in a chest, but it will only appear in that chest if you did NOT open 4 other chests earlier in the game. Oh and there's absolutely no, zero, zip, zilch, NO mention anywhere in the game text, a hint in dialogue, or any suggestion that you shouldn't open those chests.

In addition to that, almost every chest in the game has a random number generator attached to it, where you might get a super special one of a kind item... or... a single use attack mote. I remember save-scum reloading the game about 50 times and going back to this one chest to get a powerful shield from it... and the guide said that it was a 50% chance of it being there... for me it was more like 2%

Don't even get me started on the Bazaar system...
Thankfully the Zodiac Spear chest horseshit isn't in the Zodiac version of the game, and hopefully not in this remaster either.
 

Danbo Jambo

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Shaun Kennedy said:
Danbo Jambo said:
Hope that they tweak it and trim the size of the areas, or fill them with more interesting artifacts and elements worth exploring for.

I loved the game for the first half, but it quickly grew repetitive and old, largely because of the combat areas.
I doubt a trimming of areas will happen, maybe making them more interesting but in all honesty I thought they were fine, I enjoyed the large expansiveness of the combat areas and that each region comprised multiple maps you could explore and fight in, but I also very much enjoyed the combat in the game, once you got your Gambits set up well, you could more-or-less autopilot through most non-boss battles, only intervening when necessary, it took a lot of tedium out of grinding for me since there wasn't as much micromanaging every turn.
To start with I'd no issue with them. But the later areas just dragged for me, even though I really like the combat system. Like you say, maybe add more interesting treasures and give a bit more character to each area. I never felt as if I'd ever discover anything new or exciting, just monsters and bland bog standard treasures. For me a good RPG makes you think the next big wonderous thing is just around every corner.
 

Glongpre

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This game had the best sense of scale, but holy crap, did some of those end game areas take forevvvvvvvvvvverrr. I think Pharos took me 2-3 hours. And before that, I think it was Giruvegan, which also is humongous.

I never really enjoyed the combat though. I would have rather they stuck to FFX's. That said, it had the best side quests in any FF. Doing the hunts was really fun, although it became annoying once I got to the giant dinosaur at Pharos. He got my party into a never ending revive loop, but I eventually killed him. That fight became a slog, and I had no desire to continue with the next hunts.

Gilgamesh had an awesome fight.