The thing I'm most looking forward to on this is higher quality audio and voice acting, it was compressed to hell in the original and sounded like crap.
All of the recent FF ports on Steam have been excellent. No reason to doubt that will continue with FFXII, one of the most acclaimed FF games.008Zulu said:I bet the PC version will be a poorly done port of the PS4 version.
Are you sure you're not referring to Final Fantasy Tactics and not Tactics Ogre (since the latter was published by Atlus) ?Sheria said:I'll likely pick it up for my collection, but this is one Final Fantasy that I keep putting off replying. The story and dialogue is just so snooze worthy, the same issues I have with Tactics (Vagrant Story and Tactics Ogre). I'm really glad Matsuno had so little involvement in the franchise as a whole.
I'm content with PS2 games on my HDTV though, so these remasters do next to nothing for me.
I looked up forums and wiki page dedicated to jobs andit doesn't seem to require knowing about classes and their pros and cons beforehand, as long as at least one of your characters knows how to properly use White Magic and one is ranged.FrozenLaughs said:So the original style of jobs you could learn and adapt as you went, making changes and adjustments to each character with the only significant cost being time. The ZJS looks like it requires advanced knowledge and research to assign the best things to the right characters and removes that experimentation.
I was referring to both in a way. I only mentioned Tactics Ogre because I'm pretty sure Matsuno was a lead writer with that one as well.Zeras said:Are you sure you're not referring to Final Fantasy Tactics and not Tactics Ogre (since the latter was published by Atlus) ?Sheria said:I'll likely pick it up for my collection, but this is one Final Fantasy that I keep putting off replaying. The story and dialogue is just so ... snooze worthy, the same goes for Final Fantasy Tactics (Vagrant Story and Tactics Ogre as well actually). I'm really glad Matsuno had so little involvement in the franchise as a whole.
I'm content with PS2 games on my HDTV though, so these remasters do next to nothing for me.
Ah. Even though they're different titles/series and developed/published by different companies? [Sorry if this sounds confrontational; not my intent at all].Sheria said:I was referring to both in a way. I only mentioned Tactics Ogre because I'm pretty sure Matsuno was a lead writer with that one as well.Zeras said:Are you sure you're not referring to Final Fantasy Tactics and not Tactics Ogre (since the latter was published by Atlus) ?Sheria said:I'll likely pick it up for my collection, but this is one Final Fantasy that I keep putting off replaying. The story and dialogue is just so ... snooze worthy, the same goes for Final Fantasy Tactics (Vagrant Story and Tactics Ogre as well actually). I'm really glad Matsuno had so little involvement in the franchise as a whole.
I'm content with PS2 games on my HDTV though, so these remasters do next to nothing for me.
Yes, Tactics Ogre was made by Quest, but several of the people there left to join Square including Matsuno and Akihiko Yoshida, who did the art and the art is quite good /tangentZeras said:Ah. Even though they're different titles/series and developed/published by different companies? [Sorry if this sounds confrontational; not my intent at all].Sheria said:I was referring to both in a way. I only mentioned Tactics Ogre because I'm pretty sure Matsuno was a lead writer with that one as well.Zeras said:Are you sure you're not referring to Final Fantasy Tactics and not Tactics Ogre (since the latter was published by Atlus) ?Sheria said:I'll likely pick it up for my collection, but this is one Final Fantasy that I keep putting off replaying. The story and dialogue is just so ... snooze worthy, the same goes for Final Fantasy Tactics (Vagrant Story and Tactics Ogre as well actually). I'm really glad Matsuno had so little involvement in the franchise as a whole.
I'm content with PS2 games on my HDTV though, so these remasters do next to nothing for me.
As well as sticking to the same kind of themes, Matsuno has quite a distinct style that I strongly dislike, and it comes through (for me) in each of the titles I have played where he has had a hand in the writing and story development. That's the only reason I bought other titles up, as the story and dialogue in FFXII put me to sleep for similar reasons. On a side note, I do hope Ivalice and anything to do with it is done with now.Zeras said:Ah. Even though they're different titles/series and developed/published by different companies? [Sorry if this sounds confrontational; not my intent at all].Sheria said:I was referring to both in a way. I only mentioned Tactics Ogre because I'm pretty sure Matsuno was a lead writer with that one as well.Zeras said:Are you sure you're not referring to Final Fantasy Tactics and not Tactics Ogre (since the latter was published by Atlus) ?Sheria said:I'll likely pick it up for my collection, but this is one Final Fantasy that I keep putting off replaying. The story and dialogue is just so ... snooze worthy, the same goes for Final Fantasy Tactics (Vagrant Story and Tactics Ogre as well actually). I'm really glad Matsuno had so little involvement in the franchise as a whole.
I'm content with PS2 games on my HDTV though, so these remasters do next to nothing for me.
I doubt a trimming of areas will happen, maybe making them more interesting but in all honesty I thought they were fine, I enjoyed the large expansiveness of the combat areas and that each region comprised multiple maps you could explore and fight in, but I also very much enjoyed the combat in the game, once you got your Gambits set up well, you could more-or-less autopilot through most non-boss battles, only intervening when necessary, it took a lot of tedium out of grinding for me since there wasn't as much micromanaging every turn.Danbo Jambo said:Hope that they tweak it and trim the size of the areas, or fill them with more interesting artifacts and elements worth exploring for.
I loved the game for the first half, but it quickly grew repetitive and old, largely because of the combat areas.
As much as I love Final Fantasy XII they are probably the worst offender for content you can easily miss, often for the most inane ludicrous reasons. Mostly it's particular items you may never get. In one example there's a powerful item called the Zodiac Spear which appears pretty late in the game in a chest, but it will only appear in that chest if you did NOT open 4 other chests earlier in the game. Oh and there's absolutely no, zero, zip, zilch, NO mention anywhere in the game text, a hint in dialogue, or any suggestion that you shouldn't open those chests.Wasted said:I played a little bit of the International Zodiac Job System and I really liked it. To me it was a more engaging system than the vanilla version of the game. However, it was not perfect and my biggest gripe with it was the inability to change classes or re-spec your abilities/summons.
Deciding who receives certain Espers is VERY important in the International version because it opens up special licenses in your class that would otherwise not be available. For instance I remember that giving a certain Esper to your White Mage allows him or her to use greatswords or another specific Esper on your Knight unlocked endgame white magic like Curaga. If you do not research beforehand which Espers are valuable for which class you will screw yourself out of some great licenses for your classes and there was no way to correct these mistakes if you regret giving the wrong Esper to the wrong class.
Hopefully they address this in some way, but I wouldn't hold my breath.
Thankfully the Zodiac Spear chest horseshit isn't in the Zodiac version of the game, and hopefully not in this remaster either.Shaun Kennedy said:As much as I love Final Fantasy XII they are probably the worst offender for content you can easily miss, often for the most inane ludicrous reasons. Mostly it's particular items you may never get. In one example there's a powerful item called the Zodiac Spear which appears pretty late in the game in a chest, but it will only appear in that chest if you did NOT open 4 other chests earlier in the game. Oh and there's absolutely no, zero, zip, zilch, NO mention anywhere in the game text, a hint in dialogue, or any suggestion that you shouldn't open those chests.
In addition to that, almost every chest in the game has a random number generator attached to it, where you might get a super special one of a kind item... or... a single use attack mote. I remember save-scum reloading the game about 50 times and going back to this one chest to get a powerful shield from it... and the guide said that it was a 50% chance of it being there... for me it was more like 2%
Don't even get me started on the Bazaar system...
To start with I'd no issue with them. But the later areas just dragged for me, even though I really like the combat system. Like you say, maybe add more interesting treasures and give a bit more character to each area. I never felt as if I'd ever discover anything new or exciting, just monsters and bland bog standard treasures. For me a good RPG makes you think the next big wonderous thing is just around every corner.Shaun Kennedy said:I doubt a trimming of areas will happen, maybe making them more interesting but in all honesty I thought they were fine, I enjoyed the large expansiveness of the combat areas and that each region comprised multiple maps you could explore and fight in, but I also very much enjoyed the combat in the game, once you got your Gambits set up well, you could more-or-less autopilot through most non-boss battles, only intervening when necessary, it took a lot of tedium out of grinding for me since there wasn't as much micromanaging every turn.Danbo Jambo said:Hope that they tweak it and trim the size of the areas, or fill them with more interesting artifacts and elements worth exploring for.
I loved the game for the first half, but it quickly grew repetitive and old, largely because of the combat areas.