Magicite Spring said:
The other key thing is that you only need to find them once per battle. Once you do you can just use the repeat function so you can do the same moves again. You still have to search through the list, but only once per battle which is a bit better. A bit.
In that case you may as well just be using auto-battle.
Here's the problems I had with FFXIII's system. First, if all you're going to be doing is repeating the same action over and over, you may as well just hit auto-battle, particularly since the menu's are too convoluted to navigate with any reasonable speed. Second, if the game is so lacking in strategic depth that auto-battle (essentially game AI) is picking actions as well as I can, then you need to go back to the drawing board. AI should not be just as good as I am at weighting strategic options and picking the right attacks. But then, you can't really expect much depth from a game where picking the overall strategy is the only real decision you'll make, and where I easily blew through the game using 2 paradigms. One attack oriented with magic to stagger quickly and physical attacks to maintain the stagger meter. And another with healing and sentinel. Occasionally you might use one for buffs/debuffs, but I can count on one hand the number of times I actually found that useful.
So basically, we had a game where the only meaningful decision you ever make is to recognize when to attack and when to heal. Maybe it opened up a bit more with end game content and monsters, but I shouldn't need to play for 40 hours and stray from the beaten path to get to a game with more depth than basically picking strategy A or strategy B.
I honestly consider FFXIII to be the worst RPG I've ever played if only because I've never seen something so completely unengaging. I'm actually still impressed that such a pivotal company in the genre could spend that many years working, seem to throw so much polish at a game, and fail so miserably at making a combat system. I'd actually have more respect for it if it were a straight rip off of something more interesting, or if it at least tried to have more depth but was just really boring. Instead they went for something flashy, trying to emulate the style of a lot of Western games in other genres without any of the substance, or understanding why they're fun.
So yeah, back on topic, I think another sequel to a terrible game is a terrible idea. How about lighting a fire under Nomura's ass and getting Versus XIII out the door. Last I saw anything on it it at least looked like it held some promise.