Final Fantasy XIII is a beautiful underated epic. Yes, it truly is. - by Gab.

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gabmed

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Dec 11, 2009
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Jegsimmons said:
the game is way to damn long, the characters are lame and unlikable, the combat is slow and annoying (seriously why did they even bother with amazing combat cut scenes if we take turns conking them on the head. give me a button that says "Ruin thy shit" and let me work with it.)
also, i hate it when games that are rated on graphics, if scott pilgrim is a 16 bit game and i have the time of my life on it then graphics is not a big deal for me.

So i guess a shorter way of saying this is, the game fails to tell me why i should care. if i'm playing hours and i'm bored to death and hate the characters, why should i continue playing this when i could play Red Dead Redemption or Oblivion?
The game is supposed to tell a story in form of a game - If you don't like the story or the character's unique personality from the very beggining, then you can bet your ass it's going to be boring as hell and it's going to be loooong. The combat is supposed to be slow (Read RPG), and the system is supposed to be that complex. And I didn't rate the game on graphcis, I'm just praising them. Trust me, if you go play Crysis 1, you'll surely be amazed by the graphics, but I bet you'll get bored in a while (That is, unless you enjoy bland repetitive first person shooters... in which case, go right ahead).

So, a shorter way of replying to your shorter way: You should care if the story makes you care. Otherwise, no. Stop playing and play something with more action. Not your fault. As I said at the beggining, it does not appeal to everyone.
 

Thespian

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Sep 11, 2010
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At least you presented your case well. The one dimensional, stereotypical characters and bland, barely interactive battle scenes prevented me from enjoying it.

Which is a pity because this was the first game I got when I decided to get into gaming last year. I instantly fell in the love with the music, the aesthetic, the visuals, the world, the entire mythology - But everything else let me down.
 

duowolf

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Mar 26, 2011
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I would have to agree with you it's an excllent game with wonderful characters and an interesting plot. I've never got why so many people hate on it.
 

Furioso

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Jun 16, 2009
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I think if they hadn't made it a FF game it would have been better received, when I play a FF game I demand an airship of some kind! Also I found the summons to be horribly underpowered and I thought the chocobos looked like crap. Story was also a whole load of nonsense, in my opinion of course
 

gabmed

Senior Member
Dec 11, 2009
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gibboss28 said:
Only thing I can really comment on is this: Leona Lewis isn't American.
...
OH SHI--
I'm changing it. Hehe, sorry about that, people. Carry on.
 

Danzaivar

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Jul 13, 2004
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Is it actually 50 hours long? Wanted to get it a while back but got put off by the reviews (and finding 12 to be terrible), it's like £10 second hand now so that works out at like 20p an hour, which seems worth it.

Another thing I've been wondering, how to shops work? If it's so linear then that means no hub locations, which is where you usually have a shop...
 

Dwachak

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Sep 27, 2009
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Great review, and the musical points hit home particularly well. I take the game in 10-15 hour bites with some months in between, but that is mainly because there is always new stuff that demand my attention.
Also glad to see someone else who 'gets' the characters at a deeper level, my favourite being Vanille. There is some serious stuff going on emotionally there, and I'm very interested to see how it plays out for her.. What makes her break and get the Eidolon? (don't tell me! xD)

PS: Did I miss all the colours? :( Cyan is almost teal, and if you know Shawn, you know teal is awesome ;)
 

Fidelias

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Nov 30, 2009
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Well, I see part of your problem already. You thought that Bioshock 2 was a great game.
Just joking, just joking!

But I didn't really like FF13.

The characters weren't really that original. They took one aspect of each character and drew it out to the extreme, which has definitely been done before. Lightning was cool-headed silent-type, Hope was naive, Fang was aggressively cheerful, Snow was annoyingly optimistic, and Vanille was, well, Vanille. Sahz was, in my opinion, the only good character. He had depth to him, and he reacted like a normal person would react. Everyone else just took everything in stride, which a normal person would not do when getting branded as traitors, and given magical powers, and thrust out into the world with no guide.

The story was meh, though truthfully I got up to Gran-Pulse and got too bored to even finish the game.

The combat was alright, until you realized that the best way to fight was to do the auto-attack, which made fights more like a cutscene than anything else. Really, they could have just made each fight cinematic with quick-time-events and it would've amounted to the same thing.

But despite all that, there really is something in the game that let's you know that the developers truly put hard work into it. They might have made some poor decisions, in my opinion, but you can't write it off as some kind of quickly thrown together game just to make more money.

Also, I just want to say I respect your opinion OP. You did a great job with presenting your points and reasoning, even if I disagree. Definitely one of the better reviews I've seen!
 

Jegsimmons

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Nov 14, 2010
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gabmed said:
Jegsimmons said:
the game is way to damn long, the characters are lame and unlikable, the combat is slow and annoying (seriously why did they even bother with amazing combat cut scenes if we take turns conking them on the head. give me a button that says "Ruin thy shit" and let me work with it.)
also, i hate it when games that are rated on graphics, if scott pilgrim is a 16 bit game and i have the time of my life on it then graphics is not a big deal for me.

So i guess a shorter way of saying this is, the game fails to tell me why i should care. if i'm playing hours and i'm bored to death and hate the characters, why should i continue playing this when i could play Red Dead Redemption or Oblivion?
The game is supposed to tell a story in form of a game - If you don't like the story or the character's unique personality from the very beggining, then you can bet your ass it's going to be boring as hell and it's going to be loooong. The combat is supposed to be slow (Read RPG), and the system is supposed to be that complex. And I didn't rate the game on graphcis, I'm just praising them. Trust me, if you go play Crysis 1, you'll surely be amazed by the graphics, but I bet you'll get bored in a while (That is, unless you enjoy bland repetitive first person shooters... in which case, go right ahead).

So, a shorter way of replying to your shorter way: You should care if the story makes you care. Otherwise, no. Stop playing and play something with more action. Not your fault. As I said at the beggining, it does not appeal to everyone.
didn't rate the graphics? you listed them as a 10 out of 10!

and saying an RPG is slow is not a valid case, i play guild wars (an MMORPG but still an RPG) and the combat is not only fast and real time, but still strategic. in a turn based game i feel like im hitting pause after before every go, and it really removes the player from the game. And no i dont like the bland FPS, i say the same for the FPS genre, thats why i hate call of duty and games like bullet storm but love halo, half-life, and bad company. Because the characters are fun and 3 dimensional and relate-able, the stories immediately make me care while having both fast paced action and some slow parts for juxtaposition.

So in my eyes, Final Fantasy 13 (actually most of them... especially 10) fail at good story telling and characterization and well balanced gameplay.
 

gabmed

Senior Member
Dec 11, 2009
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Danzaivar said:
Is it actually 50 hours long? Wanted to get it a while back but got put off by the reviews (and finding 12 to be terrible), it's like £10 second hand now so that works out at like 20p an hour, which seems worth it.

Another thing I've been wondering, how to shops work? If it's so linear then that means no hub locations, which is where you usually have a shop...
Not joking, actually. It is quite long, and the story might appeal to you.

Well, have you ever played Final Fantasy X or Kingdom Hearts? You'd often find spheres or save points that let you shop.

Same thing with FFXIII, there are random shops scattered around while you progress.
 

MetaKnight19

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Jul 8, 2009
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I started playing this the other day (just at the part where the sea gets turned into crystals), so far it seems pretty good. I can't really compare it to other FF games since I've only played about 3 including this one, and only finished one, that one being FF3 on the DS which is awesome.

One thing that has annoyed me so far is the amount of awkward noises the characters make in cutscenes. All of those gasps and sharp intakes of breath get really irritating after a while. Apart from that I'm enjoying it.

Also another thing, isn't Hope a girl's name?
 

gabmed

Senior Member
Dec 11, 2009
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Jegsimmons said:
gabmed said:
Jegsimmons said:
the game is way to damn long, the characters are lame and unlikable, the combat is slow and annoying (seriously why did they even bother with amazing combat cut scenes if we take turns conking them on the head. give me a button that says "Ruin thy shit" and let me work with it.)
also, i hate it when games that are rated on graphics, if scott pilgrim is a 16 bit game and i have the time of my life on it then graphics is not a big deal for me.

So i guess a shorter way of saying this is, the game fails to tell me why i should care. if i'm playing hours and i'm bored to death and hate the characters, why should i continue playing this when i could play Red Dead Redemption or Oblivion?
The game is supposed to tell a story in form of a game - If you don't like the story or the character's unique personality from the very beggining, then you can bet your ass it's going to be boring as hell and it's going to be loooong. The combat is supposed to be slow (Read RPG), and the system is supposed to be that complex. And I didn't rate the game on graphcis, I'm just praising them. Trust me, if you go play Crysis 1, you'll surely be amazed by the graphics, but I bet you'll get bored in a while (That is, unless you enjoy bland repetitive first person shooters... in which case, go right ahead).

So, a shorter way of replying to your shorter way: You should care if the story makes you care. Otherwise, no. Stop playing and play something with more action. Not your fault. As I said at the beggining, it does not appeal to everyone.
didn't rate the graphics? you listed them as a 10 out of 10!

and saying an RPG is slow is not a valid case, i play guild wars (an MMORPG but still an RPG) and the combat is not only fast and real time, but still strategic. in a turn based game i feel like im hitting pause after before every go, and it really removes the player from the game. And no i dont like the bland FPS, i say the same for the FPS genre, thats why i hate call of duty and games like bullet storm but love halo, half-life, and bad company. Because the characters are fun and 3 dimensional and relate-able, the stories immediately make me care while having both fast paced action and some slow parts for juxtaposition.

So in my eyes, Final Fantasy 13 (actually most of them... especially 10) fail at good story telling and characterization and well balanced gameplay.
I rated them, but I didn't JUST rate them. I felt like you were saying that all I did was rate the graphics itself, which I have not. They ARE beautiful, but graphcis aren't what compose a game.

Tell that to early 90s RPGs. Oh... and you didn't like most RPG's as well? AND X?

Ah... I see... Well, excuse me...
 

Condor219

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Sep 14, 2010
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MetaKnight19 said:
I started playing this the other day (just at the part where the sea gets turned into crystals), so far it seems pretty good. I can't really compare it to other FF games since I've only played about 3 including this one, and only finished one, that one being FF3 on the DS which is awesome.

One thing that has annoyed me so far is the amount of awkward noises the characters make in cutscenes. All of those gasps and sharp intakes of breath get really irritating after a while. Apart from that I'm enjoying it.

Also another thing, isn't Hope a girl's name?
Yeah, the noises Vanille makes doesn't get any better. And I've learned not to question the names JRPGs give to their characters.
 

GundamSentinel

The leading man, who else?
Aug 23, 2009
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gabmed said:
To each their own, my friend. I think that Final Fantasy XIII is a GREAT game... just not a great Final Fantasy.

Either way, glad that you left your opinion.
I agree, great game, bad Final Fantasy game. Pretty much like GTA IV. Great game, but bad GTA game. That'll be where all the hate comes from.

I loved every second of FF (except maybe upgrading items and fighting Vercingetorix) and I rank it high among my games.

Good review, but yeah, it's been said, the colored text makes my eyes hurt. No need to highlight. ^^
 

Inkidu

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Mar 25, 2011
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I've never actually played a game that insulted my intelligence until I played Final Fantasy XIII. It put the last nail in the coffin for me. I will some it up in this phrase: The game basically scolded me for thinking I would actually be of any use in playing it, so it put me in the corner, told me to be quiet, and watch the pretty colors.

I don't care how good it looks, how awesome it sounds, it was a lobotomy where gameplay is concerned and I just couldn't stomach the gameplay to see what happened next in a pretty mediocre story.

The junction system is better than the tripe XIII tossed my way. At least it had experimentation.
 

Gralian

Me, I'm Counting
Sep 24, 2008
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I skimmed over your review. I stopped right when you started talking about the characters being realistic and "no more emo". Excuse me? What about Hope? All he does for the first half of the game is ***** and whine about his parents, or specifically, avenging (or not) his mother. To the point where Lightning has to act as a surrogate parent role in order to toughen him up and provide a laughable cliché excuse for two dimensional "character growth". Oh look, the tough chick softed up and the wussy child toughened up. You could see it coming a mile away and the reasons for making it happen were horribly contrived. Getting seperated at that junkyard-esque place just for the sake of alone time for character growth? Please.

I'm glad you recognise the gameplay as being the worst aspect of the game, but really, for the first half of the game (again) it's mashing A over and over and over. Well, in fairness, that's only completely true for the first act of the game, before you gain access to paradigm shifts. Then you press a second button to swap classes. But until then, it's just one button. Auto-battle is a terrible idea, the point of a video game is so the player can play the game. The only highlights of the combat were the boss fights. I will concede that defeating a boss is gratifying, but all the mooks before that are nothing bit time wasters.

If that weren't bad enough, did you know it's possible to glide through the entire game without upgrading your weapons or accessories once? How do i know this? Because in order to create the optimum equipment for the hunting missions at the end game content, you simply must not upgrade a thing, or you won't be able to get five stars on each mission because your gear won't be up to snuff. If you create a long RPG where you never once need to upgrade your gear, and still not be challenging as a result of that, something is wrong.

I won't talk about the linearity, because honestly, that's beating a dead horse. But you can't tell me it didn't make you woefully disappointed not to see the kind of lavish, grandiose towns we've come to expect. Think Lindblum from Final Fantasy 9 and Luca from Final Fantasy 10. I can swallow vendors being replaced by holodesks, but come on now. Towns are staple of the Final Fantasy series and reinforce the feeling of a living, breathing magical otherworld. Rather than hollow corridors populated by some sort of malicious beast or trooper.

As for the story, did you know after the first act, i still had no idea what was going on and so had to open up the glossary in order to understand what the hell was going on? In fact, during that Hope-Lightning "character development" bit i discussed earlier in the junkyard, i'd thought they had already left Cocoon. Turned out they hadn't. I had no idea what Pulse was, what Cocoon was, and what they were in relation to each other. Throwing you into the deep end of a new mythology is fine, as long as it is introduced to the player at a steady rate rather than throwing terms around and expecting the player to simply understand. I would also call the lack of any major 'Big Bad' to be another serious flaw in the story, as it forced me to lack the motivation for continuing. It's not Final Fantasy 8's Sorceress Edea or Final Fantasy 7's Sephiroth. It's fate. That's it. That's your Big Bad. Defying fate. However, Nyx Avatar from Persona 3 said it best; whether they die now or die from old age, death comes for you eventually. Now, both Persona 3 and Final Fantasy 13 dealt with fate, but the major defining difference is that you had a big bad in Persona 3, but the fact you didn't learn about it until the end of the game was unimportant because you had a clear goal - get to the top of the tower. You know something bad is up there, and the guardians you kill on your way up gives you an idea of what to expect. This lack of any real objective goal and visible antagonist really made the game hard to connect with and care about.

And another thing, calling your readers a psychopath is dreadfully unprofessional. I know user reviews are not and should not be held up to professional standards, but if you're putting your criticism up for public viewing, it should also be held accountable for public scrutiny. There's certain level of etiquette that should be maintained when writing and displaying your opinions.
 

gabmed

Senior Member
Dec 11, 2009
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Dwachak said:
Great review, and the musical points hit home particularly well. I take the game in 10-15 hour bites with some months in between, but that is mainly because there is always new stuff that demand my attention.
Also glad to see someone else who 'gets' the characters at a deeper level, my favourite being Vanille. There is some serious stuff going on emotionally there, and I'm very interested to see how it plays out for her.. What makes her break and get the Eidolon? (don't tell me! xD)

PS: Did I miss all the colours? :( Cyan is almost teal, and if you know Shawn, you know teal is awesome ;)
Thank you! I know, right? So many good games. I got that when there was none interested, and it was actually one of those "Meh, nothing good to rent anyway, might as well see what the fuss is about" rentals.

My favourite is Hope, there is so much going on withing him! Also, his scene with Snow when he almost kills him was like "HOLY SHIT!"

Also, Vannile's break is... really sad, actually. It'll be something you were quite suspecting, however, that you didn't really know.
 

Dexiro

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Dec 23, 2009
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Here's what I think:

Graphics: 10/10

Gameplay: 4/10;
Far too simplified with a dodgy difficulty curve, almost felt like nothing was happening during the battles you can get by only pressing one button most of the time.

Sound: 7/10;
I can't say I hated any of the music but it just didn't seem memorable at all.

Story: 7/10;
Again it wasn't terrible but it didn't seem to have much impact, it wasn't particularly memorable. So much information was just skimmed over that it was hard to feel compassion for any of the characters or story locations. And while the characters were bearable they just seemed like cardboard cut-outs, I wouldn't say they were bland but they weren't interesting in the slightest.

Overall I thought it was a bit of a null experience. Nothing was strikingly bad but it was all just so mediocre, I drifted through the game captivated by the nice scenery but everything else was almost nondescript.
 

Justank

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Nov 17, 2010
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There was (potentially) an incredibly epic story going on in this game, the problem was that instead of being about that epic story the game was about six people LEARNING HOW TO SAY I'M SORRY. Hope? Ok, he's young. Vanille? Maybe. The rest of them somehow managed to make it 20-40 years into life without understanding that bad things happen and sometimes all you can do is apologize and move on? Sazh was the only character I could stand, and that was questionable most of the time, the rest of them had the emotional and mental aptitude of a ten year old.