Final Fantasy XIII: What Did They Do Right?

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ClanCrusher

Constructive Critic
Mar 11, 2010
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I know that by now Final Fantasy XIII has done its circuit on the controversy and fanboy circles, so there isn't a whole lot more to be said on the subject, but having just finished the game myself (the entire extra content as well, hidden bosses and all) and having put sixty plus hours into the damn thing, I have just one thing to say.

I just wasted sixty hours of my life.

The first question you're undoubtedly going to ask is, "ClanCrusher, if you hated the game so much, then why on earth did you keep playing it?" Two reasons actually.

The first was that I saw many people write off Yahtzee's review on the basis that he played five hours. As for me, I did my time in the trenches so people couldn't throw that in my face so easily.

The second, was that I wanted to like this game. Desperately so. I've loved (or at least somewhat appreciated) every single Final Fantasy game to come along since VI (or III if you're picky). Some games were definitely better than others, but I could always look back on them and point out at least one or two things that I really liked about each one.

Final Fantasy XIII had nothing. I look back on the time I spent playing this game and I can't point out a single solitary thing that I enjoyed or appreciated about this game. I didn't even realize it until someone just flat out asked me "Was there anything you liked about the game?" and I couldn't think of anything.

After that conversation, I tried to break it down and analyze exactly why the game failed so badly in my eyes. With that said, let's take a look at what I believe are the 'core' elements of an RPG.

1) The Story

I'm about on the level with the guys at "Extra Credit" when it comes to story importance. If you can tell a good one, then you can forgive a lot in an otherwise bad game. So why does this aspect of Final Fantasy XIII fail?

Personally, I think that it's the sheer confusion that comes from trying to separate the nouns so early on in the game. Tell me, in the first couple of hours, could you honestly tell me what the difference between a Pulse le'cie, a fal'cie, and cieth were? I mean, what was the point of giving all of them 'cie' in their names?

Take a look at Final Fantasy X for a moment. The major factions in that game (arguably) were Yevon, the Al Bhed, the Guado, and the Ronso. And for the record, those names have NOTHING in common with each other.

Secondly, the narrative never takes the time to explain itself to the audience. You get that from a built in glossary and helpful loading messages which explain to you what you were SUPPOSED to get from the scenes you just watched. Everyone talks like they already know everything, and they expect you to as well. In Final Fantasy X, you were literally a newcomer to the world you were in, so you had things explained to you (in painstaking detail at times). Sure, Spira might not have made much sense even after the explanations, but I could fathom it a bit better than...whatever world Final Fantasy XIII was trying to push at me. Even Final Fantasy VII explained things, either through dialogue from NPCs or Cloud outright explaining them to his party members.

2) The Characters (And Development)

Here's a question for you. Do you know why the other Final Fantasy games had things like towns, castles, inns, and other such rest stops? Because it was the best place to develop characters. For those of you who don't know, Final Fantasy XIII has no such accommodations, instead they give us hastily traded dialogue while exploring the dungeons, and rushed cut scenes during the transitions between dungeons. Every location is a new dungeon with random encounters. Every place will eventually have you doing the same jaunt down a liner-esque corridor while dodging the not-so-random encounters.

As you can probably guess, this doesn't give a lot of time for character development, nor does it present good storytelling. Every Final Fantasy game had these core 'towns' if you will. Places where you can take a break from the tiring combat and catch your breath, talk to NPCs, or even partake in pointless minigames. The fact of the matter is, you can't run full tilt through a story like this one without breaks. It's exhausting. Several people (like Yahtzee) claimed that they were only able to play the damn thing for a few hours before giving up on it, and the reason why is because this game simply doesn't have anything to fall back on it other than the next major problem.

3) The Combat System

It's easily one of the more important aspects of any RPG. Chances are, you'll be spending a lot of time doing combat one way or the other, and mastering that system is usually essential to beating the game as well. So no matter how good or bad it may be, you have to master it (or at least tolerate it).

Final Fantasy XIII actually does its best to make the combat completely intolerable. How? By making each and every combat excruciatingly long or incredibly difficult. I won't go into details about their incredibly broken Pardigram system, but recall if you will the combat systems of the other Final Fantasy games. On average, I remember most encounters (not boss fights mind you) usually taking less than a single minute. Oft times they were less than thirty seconds. The average fight time in Final Fantasy XIII for me was well over two minutes for the standard encounters, and even longer for the mid-level enemies. And trust me, there was never any lack of enemies in any dungeon.

This is also coupled with the absolutely ABSURD amount of hitpoints some of these enemies have. You remember the soldier in Final Fantasy VIII that had 26,000 hit points? OF COURSE NOT! You remember how every enemy in Final Fantasy IX had to be knocked off balance before you could do any real damage to them? HELL NO! Do you remember how long it took you to beat Sepiroth in the final confrontation? Well, unless you had Knights of the Round then probably about 15 minutes tops. You want to know how long it took me to fight the final bosses in Final Fantasy XIII? THIRTY GOD DAMN MINUTES! In order, these guys had 5,000,000 hit points, 7,000,000 and 3,000,000 hit points along with a bullshit invulnerability shield. This wasn't as much of a boss fight as it was an endurance test.

There was an article posted recently on the Escapist on how fully healing your party after every battle was a method to make sure that every combat could be as difficult as the developers planned it to be regardless of what condition your party is in. What this really translated into though, was that every single encounter had the possibility of killing you, and every fight could turn into a fight for your life if you weren't careful. Considering the sheer number of fights you had to go through though, this also fell under the 'exhausting' category. Hell, I feared more of the random encounters in the final dungeon than I did the bosses in that place.

4) The Exploration

Perhaps it's not the biggest crime an RPG can commit, but I've always believed that if you're going to go to the trouble of creating a world, then you should let the players explore it. Final Fantasy VI, VII, VIII, and IX all had airships and world maps you could explore. Final Fantasy X, while not really having a complete airship exploration system, still managed to make itself feel open to me by the numerous amounts of locations you could re-visit and explore. What does XIII get you? A grassy field twice the size of the calm lands and a few linear corridors that you could walk up and down till you were numb in the thumb. Hoo-ray.

5) Etc.

After the core elements, there are still several more things that I can complain about, such as the stupid weapon level up system, the completely retarted summon boss battles, the needlessly flashy level up system, and the few and boring enemy designs, but why bother? Final Fantasy XIII has failed me on every core aspect that makes up a good RPG. Nothing after those is going to change the fact that this is one of the worst games I've ever played.

But wait! How well did this game score?

1up.com: A-
Eurogamer: 8/10
Famitsu: 39/40
Game Informer: 9.25/10
GameSpot: 8.5/10
GameSpy: 4.5/5
GamesRadar: 10/10
GameTrailers: 8.6/10
GameZone: 8.5/10
IGN: 8.9/10
X-Play: 4/5
Escapist Magazine: 4/5

And this, ladies and gentlemen, is the final nail in the fantasy. Apparently I'm one of the few people in the world who thinks this game sucked. The question is, why? What am I missing? Why are people on the Escapist saying that this...thing is worthy to stand among titans like Final Fantasy VII and Final Fantasy X? I just don't get it!

So please Escapist Community, please tell me why I should care about this game. Please tell me what I missed that makes this game so great as to get a god damn 9.5 out of Game Informer (which gave Brawl the same score). And for the love of god, please tell me what in the hell justifies this quote from John Funk who did the review for the Escapist:

"But then, there is a moment where the game - like its cast - suddenly comes together, and finds its purpose. It becomes truly enjoyable; it becomes a title worthy of standing along the other giants in the series like FFVI and FFX."

My Final Fantasy XII Ranking: 4/10
 

Julianking93

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May 16, 2009
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I don't think you're one of the few as I've seen a fair bit of people bitching about it.


Me included.

I hated it. I was so goddamn disappointed that for a while, I convinced myself it was good so I wouldn't feel cheated out of 60 dollars.

Really, the only thing I liked about it was the graphics and the characters. Everything else....eh.
 

Rabid Toilet

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Mar 23, 2008
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Well... it was very pretty?
ClanCrusher said:
Personally, I think that it's the sheer confusion that comes from trying to separate the nouns so early on in the game. Tell me, in the first couple of hours, could you honestly tell me what the difference between a Pulse le'cie, a fal'cie, and cieth were? I mean, what was the point of giving all of them 'cie' in their names?
This was a huge problem for me as well. Every damned important noun sounded so similar to each other, I had no idea which was which after a while. Someone would talk about a fal'cie, and I'd be wondering "Wait, is that the bad guy cie, the good guy cie, or the cie that I'm not even sure what it is yet?".
 

Audemas

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Aug 12, 2008
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ClanCrusher said:
You hit the nail on the head with this review and I'm surprised you even gave it a 4 out of 10. I've been playing Final Fantasy games all my life and this is the first one to really disappoint me. I hated this game and quit after I found that girl encased in crystal. After playing that I piece of garbage, I went to play Final Fantasy X so I could try and forget how shitty the series has become.
 

wolfboy23

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Mar 31, 2010
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I agree with everything you said. I (like yahtzee) could only play it for a few hours before realizing that I wasn't having any fun, didn't know what was going on, and didn't like any of the characters (besides Sazh). But unlike yahtzee, I love JRPGs. My favorite game of all time is Tales of Symphonia, and my favorite system is my PS2 just because of all the JRPGs I have for it. This game was terrible, no two ways about it. I think the scores were just a reflection of the scorers fanboy level. I personally would only have given it a 2/10 or a 3/10.
 

LogicNProportion

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Mar 16, 2009
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They got some practice on their Cloud model for their eventual FFVII remake.

...Wait...

Oh, and the director of that PoS (who also directed FFX-2) finally got that no one likes his games.
 

Sassafrass

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Aug 24, 2009
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[sup]...Well, this should be a fun experience, the following post.[/sup]

I'll be blunt, I liked FF XIII. [http://www.escapistmagazine.com/forums/read/326.203989-Sassafrass-Reviews-Final-Fantasy-13-English-360-and-a-small-extra]

I got around the story pretty quickly and I loved the combat system, the linearity of it, the characters and I loved the settings of Cocoon and Pulse. The only real problems I found were with Vanille's VA work, which was all over the place at the start, settled down during the middle and was just tons of squeaks at the end, the Crystarium System wasn't what I was promised, which was a re-worked and better Sphere Grid from X, and the bloody step sound-effects. God, those were annoying.

As for asking us to convince you to care for it, you've sunk 60 hours into it (which I must give you credit for, at least you finished it before making this thread, unlike a review I saw in the User Review section) and you don't like it, how are we going to convince you otherwise?

Now, if you wish to debate me over random stuff about FF XIII, please do.
Just don't expect a response tonight as I'm tired and it's 6am here so I should be off to bed soon.
 

IamSofaKingRaw

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Jun 28, 2010
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I agree 100% execpt that the battles for me weren't so long but they were just annoying. I never died fighting regular enemies but the battles were either very short or very long. It got annoying having to load into the battle sequence every 2 minutes. IMHO they should have implemented the time gauges while allowing players to move like FFXII. At least that game has its followers. For the most part, people that enjoyed FFXIII are the ones that have never played a FF game before.
 

Space Spoons

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Aug 21, 2008
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It's Final Fantasy. No serious game reviewer that doesn't want to be seen as trolling for hits will mark it down, even when it's below the standard set by the series (as is the case with FFXIII). There, I said it.

As for what they got right... Sazh. Sazh, Sazh, Sazh. In a cast of melodramatic pretty people, he's the only character who acts like a real person. Now, I'm not saying the rest of the cast isn't interesting; they're well developed, and I think the reasoning behind how they act and why is good. To me, though, they just weren't that likeable. Sazh, on the other hand, was. That, and he runs like an old man, which I found funny.
 

Dirty Saint

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Jul 3, 2009
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Someone I Can't Remember said:
Everything else in the game was sacrificed for graphics.
This seems to be the basic premise, in my opinion.
So, to answer "What did they do right?". Graphics. Pretty, pretty graphics and visuals.

One other opinion: They've created one of the best looking games to date.
Use that graphics engine for the next 2 or more installments. Not just spin offs. I mean Final Fantasy XV and XVI.
Spend the rest of developmental time and resources on EVERYTHING else.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Yup. Agreed 100%.

The game did have some pretty environments though.
 

Enderrr

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Dec 8, 2009
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Easily one of the worst games I've ever played. Even the nice visuals count for absolutely nothing seeing as the world is never believable or allows you to become immersed even for a second.
 

GundamSentinel

The leading man, who else?
Aug 23, 2009
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Final Fantasy has always been hate it or love it. I loved this game. I loved the setting, the story, the characters (yes, I grew to appreciate all of them), the combat system, the boss battles, the music. Sure, there are a few things that are annoying and difficult to get used to, like, the linearity was a bit of a downer at first, but I grew to like it.

I can understand why anyone would hate it, but personally, I didn't experience any problems.
 

Flamezdudes

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Aug 27, 2009
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I really enjoyed it, i don't understand the fuss over wording of creatures in the game either. They clearly explained what Fal'cie and L'cie were and i really loved the whole game overall, the music was brilliant too. Vanille can get really fucking annoying sometimes though.

I guess i've always liked Final Fantasy, the only one i hated was FFXII. That thing needs to die in a fire.
 

starhaven

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Jan 24, 2010
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i hated it so much people told me it gets better 20-30 hours in i played for 50 and i still didnt know WTF was going on and the battles of god the battles

the reason it scored so high is because alot of these sites get free games/paid to play games so whats the best way to keep the money/free games coming in give them fairly decent scores this way they stayed employed

thankfuly ZP does not have to worry about that because if he suger coated everything no one would watch him
 

DarkPanda XIII

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Nov 3, 2009
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Well, tossing myself onto the bandwagon.

Yeah, I am in agreement to how terrible the game was, mostly because, much like how Yahtzee had said it, I could only go for about 5 hours within the game and it felt far too much of a bore to continue. Five hours and I walked down three very long straight corridors, battled normal enemies like they were mini-bosses, and had a stereotypical cutscenes of characters that were made to make me like them.

Final Fantasy VII: I liked for the fact that it was open. Granted, I didn't like Cloud (and alot of times Barrett as well), but the rest of the gang made up for it for me. Hell, I'd say I'm the only person that might say I loved Cait Sith and his opening, as well as Yuffee's intro, and even Vincents. Each one of them had something interesting about them, so thus I was intrigued.
Final Fantasy IX: Yeah, alot of people, many years ago, kept reminding me how much they disliked it. But when you start things out with an hour long intro of trying to steal a Princess through a theatre show? I'm game, dude! Every character was interesting, even Quina (though gag me again if I have to say it again).
Final Fantasy X: a game that original I disliked for a few reasons, but it was probably one of the best Combat Systems, mostly because I could level everyone up. Each character was interesting, even though some lacked character, they eventually started to build a little....a little (I was looking at Lulu, but since I keep gazing into that cleavage...wooo...)

Funny part is that Final Fantasy XIII is an example of what the people of Square Enix had heard from the audience, but apparently misheard the audience, had a bad few group meetings that went to the wrong angle, and thus creating a muddy pile that was FFXIII. The fact that I later learned that 'Lightning' did not carry too much as a character made sure that it was very irritating.

Each character lacked personality, which it was like each was clustered into a cliche FF role and thus we're suppose to figure them out already. The battle system was crap, and the fact that they GRADE you for doing this was at the point to where I had to set my controller down before I tossed it out a window.
 

Dexiro

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Yeah we get the idea. You didn't like it, some other people didn't like it either, it's the "worst game ever" because you're pulling a hissy fit over it.

I enjoyed it. For once in a Final Fantasy game i didn't feel lost, and by the time it opened up i was comfortable with all the mechanics. Is a roller coaster less fun because it's on-rails? No, and neither is this game, at the very least you feel like you're in control of some aspects even if there isn't much wiggle room.

There are a lot of things it could have done better but for the most-part it didn't do anything massively wrong either, and doesn't deserve the bad rep it's getting. If you were hyped up i'd understand the disappointment but that's your own fucking fault isn't it?
 

Mr.Something

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Apr 28, 2009
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the four things that made me hate it:

1.the combat system either took too long per turn, coupled with the ridiculous length of battles for little reward, OR was on autopilot and was more like a movie than a game
2.the game focused too much on the individual characters, and not the story
3.all the characters, with the exception of Sazh, were annoying and unlikeable
4.NO OPEN WORLD
 

Ranorak

Tamer of the Coffee mug!
Feb 17, 2010
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I liked it, I really did.
At first....

Then the fights began to grow boringly long, stupidly drawn out, and sometimes insanely difficult.
And while most Final Fantasy games (or even JRPG's in general) suffer from the next point I'm going to make, it never really bothered me. But in FFXIII it annoyed the crap out of me.

The point is the following.
All the fighting, all the combat all the junk fights, have NO reason.
at least not story wise.
Sure there might be some animals in the forest you need to fight.
But after destroying the same clock-like robot in a harbour town, who had NO impact on the game besides me leveling up, I just wondered WHY THE HELL ARE THEY EVERYWHERE?

Not to mention, I fought so many soldiers, if they just send them all in one massive wave, they'd caught me by now. But they're not there for the story, they're there for gameplay, and nothing else.
They don't expand on the story, they don't need to be there in terms of lore.

And then there is Hope and Vanile, I'm not even going to ***** about there voices, but again, they come over as slightly innocent youngsters. Especially Hope, he's just a kid who lost his mother. Then, enter random non story driven fight, and all of a sudden his a master fighter, complete with weapon and combat skills. And this is before the Super Empowering takes place.

So yeah, The whole game play had nothing to do with the story at all.
 

ClanCrusher

Constructive Critic
Mar 11, 2010
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Dexiro said:
Yeah we get the idea. You didn't like it, some other people didn't like it either, it's the "worst game ever" because you're pulling a hissy fit over it.
Hey, I was wondering when some naysayer would completely disregard my entire argument on the basis that I was just 'throwing a hissy fit.' God bless internet forums.

Dexiro said:
Is a roller coaster less fun because it's on-rails? No, and neither is this game, at the very least you feel like you're in control of some aspects even if there isn't much wiggle room.
I hate to burst your bubble here but Final Fantasy as a series has never really let me feel like I was truly in control of the story. Sure, you may be able to make minor choices such as which girl the main character might go for, but at the end of the day, you're still going to travel to Zanarkand to get the final aeon. Games like Mass Effect and Knights of the Old Republic were much better in making me feel like I was in control of my character and the story than Final Fantasy ever has.

However, that has never really been a big selling point for me. Unlike Yahtzee, I'm perfectly fine with watching the story unfold as I play the game and pilot the characters. The story just has to be good enough to keep me interested. Final Fantasy XIII not only delivers a rather shallow story, but I don't recall a single instance of answering a Yes or No question on my own.

Dexiro said:
There are a lot of things it could have done better...
Understatement of the century.

Dexiro said:
...but for the most-part it didn't do anything massively wrong either, and doesn't deserve the bad rep it's getting. If you were hyped up i'd understand the disappointment but that's your own fucking fault isn't it?
I'm sorry, what bad rep? Far as I've seen, this game has been scoring near perfect across the damn board and is one of the fastest selling Final Fantasy titles ever. From what I've read, I'm one of the the minority here, along with most of the people who have responded on this forum.

And please, are you really going to tell me that it's my fault for expecting a good (or at least passable) game from Square Enix after they've produced SIX other games that I've been able to enjoy? In that case, yes. It would be 'my fucking fault.'