I like RPG-ish games where you can control what your party does. I loved the old turn based ones. I don't know why, but I do. I think the attempt they made to keep it flowing and acting in real time (somewhere around the time FFX2, FFXI: Online, and XII) seems to be a bit too much like an MMO.
FF XIII takes this to extreme. You really have very, and I mean very, little control over any party members not directly being controlled by you. They follow a script based upon what skill set you give them.
Another thing I loved about JRPGs was the open world exploration. I would trudge around the little pixelated continents for hours looking for every conceivable cranny and hidden item.
Starting around FFX, this idea seemed to fall out of favor. The world became corridors to be rushed down, the goal to be the end point, the reward another cut scene. FFXIII takes this to an extreme, making you feel as if you are walking down the corridor alone, the enemies visible ahead and strategically placed to be more of a hindrance than to serve any plot device.
I guess, in all honesty, I started to dislike the franchise around the end of FF7. Everything became high tech. Long lost was the mystical, the fantasy, the magical moments of dark ages feudal settings. Replace alchemy with cybernetics, swords with gunblades and assault rifles, and airships with spacecraft and high tech fighters.
It went from High fantasy to Sci-Fantasy. And thus the franchise flounders. It went from open-world exploration to a walk down the schoolhouse hallway. And the franchise coughs a death rattle. It went from team based squad battle to AI controlled fight cut scenes. And thus the franchise becomes rejected.
All games change, all companies evolve, all genres morph. What Final Fantasy is now is nothing like what Final Fantasy was then. Give me shoddy translations, pixelated maps, and turn based combat. It's what made the genre grand.
I think this episode of VG Cats makes the best argument I can think of.