First Impressions: Psychonauts

Recommended Videos

Deacon Cole

New member
Jan 10, 2009
1,365
0
0
Country
USA
I am going to be very plain here. This game is awful. That's all there is to it. There is no excuse for games this bad anymore. I understand this game has a cult following, but these people can go all Jonestown/Heaven's Gate.

So, what's wrong with it? Well, let's talk about what's right with it. It has an unusual premise and a quirky art design that's pretty much like Nightmare Before Christmas. These are the things the above-mentioned cultist tend to love. My response is if Double Fine wishes to make cartoons, they should make cartoons. If they wish to make games, they need good or at least passable gameplay. This is what Psychonauts lacks.

The disappointing thing is they had a good idea and a few good elements but these are overwhelmed by the bad elements. The bad elements can be summed up in two simple words: 3D platforming.

Platform games have never worked very well in 3D. Frankly, they hardly worked in 2D, but that third dimension just makes the annoyingly difficult frustratingly impossible. In large part because of the camera. If I've said it before, I've said it a million times, all 3D has brought to gaming is bad camera angles and Psychonauts is a prime example of this.

I didn't even get past the tutorial level when you enter your instructor's mind. There is a portion where there's a room with rolling logs and the game tries to be humorous about it by mentioning how this is an old idea. However, this portion is simply impossible because I don't spend the time navigating the narrow logs so much as arguing with the camera to get it in a position where I can see where I'm going or see myself at all, as there are many obstacles here made only to impede my vision. The logs would have been challenging enough if I didn't have to deal with the camera at the same time.

I dislike platforming games where it's really easy to fall off the ledge to your doom. Particularly ones where it's easy to be moving in a direction you can't see where you're going. Like this one. It's cheap. They should feel shame.

The disappointing thing is that this game didn't have to be so cheap. The main character is a circus acrobat and is able to walk a tightrope with no problem. That he has trouble keeping his balance on a four-foot wide ledge is incongruous. If the game eliminated the cheap platforming and made use of the main character's acrobat talents more consistently, this might not be a bad game.

Sadly, this is not the case. I suppose the cultist will say I'll feel a great deal of satisfaction if I best that impossible section of the level. Frankly, I felt a good deal more uninstalling the demo than I ever would have mastering this poorly designed game.
 

scotth266

Wait when did I get a sub
Jan 10, 2009
5,202
0
0
Well, at least you used proper grammar and spelling.

I'd say that you're being far too nitpicky about 3rd person platformers though. Psychonauts had good platforming: if you were going to rip on it, you should have chosen the combat instead, as that was AWFUL. The platforming? It was actually good.

And your complaints about the graphics of the game are rather odd. All games have their own style of doing things graphics-wise: so why do you hate on this so much?

Ah well. At least you're not like that Yahtzee troll clone thing a while back, and attempt to give good reasons as to why you hate it.

This review could use some pictures.
 

TaborMallory

New member
May 4, 2008
2,382
0
0
Why would you hate a game for the art style? You know, not every game needs to be a seizure-fest to be good.
 

mjhhiv

New member
Jun 22, 2008
758
0
0
I gave up on Psychonauts around the point where you're giant and destroying the city. I didn't hate it nearly as much as the reviewer did, however. I thought the platforming was mediocre at best, and like scotth266 said, the combat was pretty awful, but the story and charm more than made up for it. The difficulty, however, can't be made up for. There are some of the most frustrating moments I've ever experienced with games found in Psychonauts. It's not even a case where there's a "learning curve". At times it's easy and fun, and at times it's difficult and not fun. Simple as that. Can't harp on Shaffer too much (it was his first 3-D game, after all), so I'm hoping that whatever Brutal Legend turns out to be -- at this point can't tell if it's a platformer or what -- will be more polished.
 

Duh

New member
Feb 19, 2009
445
0
0
i played the PS2 version and i didnt have any problems with camera, if you are playing the PC version it might be that plataformers dont work with keyboard and mouse controlls

i loved psychonauts and i rank it as my most favoritest game of all time because its exactly the oposite of every other game out there, maybe we have completely diferent concepts of fun or of what a game should be. I think a game should have great storrytelling because if not there isnt much to it, just mindless waste of time. Psychonauts had a great story, extremely creative levels and awesome aesthetic and if you dont have the patience to go through it in order to apreciate the great things about it then i dont like you.

I'm not saying Psychonauts is perfect but i'll trap myself in a cave and bite of my own ears before i accept it has any flaws.
 

Sewblon

New member
Nov 5, 2008
3,107
0
0
Some people like 3D platforming and some people don't. If you don't like the genre don't review it. Maybe it is because I am a life long Mario fan but I never encountered the difficulties you talked about.
 

GothmogII

Possessor Of Hats
Apr 6, 2008
2,215
0
0
Finished it fine with a mouse and keyboard...yes, the platforming is a bit irritating at times (and downright cheap at others). You really should give it a chance though...you don't sound like you got very far at all.
 

Marble Dragon

New member
Mar 11, 2009
352
0
0
I played it on the PC and I never had any of the troubles mentioned. Psychonauts had a plot, which is more than I can say for some games out there. It had interesting levels and a new way of looking at things, and that's most of what I care about in a game. (The combat did suck though.) Still, it doesn't really seem like you're talking about Psychonauts in this. You're ranting about 3D platforming, which is a different thing entirely.

Also, aren't you playing with fire a little by calling Psychonauts fans "cultists?" I don't feel offended, but there are probably some fans who wouldn't like being called that.
 

ThisNewGuy

New member
Apr 28, 2009
315
0
0
I hated Psychonauts' plot. It's just not my cup of tea. The combat was bad. The platforming is mediocre at best. Idk, I don't see the appeal of the game except for the cool level design, cool concept, and wacky graphics. I didn't really like it at all.
 

Tryzon

New member
Jul 19, 2008
700
0
0
Psychonauts is not the golden-plated Snickers sandwich everyone thinks it is, but it's still a damn fine game and worth playing. On the subject of camera control, I found that the PS2 version was fairly decent. What version were you playing? I can imagine that a PC control scheme might be akward.
 

todd10k

New member
Dec 11, 2007
49
0
0
game was designed for use with a controller.
play through again with one, then come back. I never had any problems with the camera, and i played mine on an xbox360. i'd also like to say that you do not need to know exactly what you're facing 100% of the time. Sometimes, instinct and a good sense of direction are your best friend.
 

The_Prophet

New member
Sep 3, 2008
1,494
0
0
psychonauts is a very good game and it is EASY, except for the last few levels and this isn't a review, It's just a rant.
 

Jandau

Smug Platypus
Dec 19, 2008
5,034
0
0
Sooooo... essentially you hate 3D platformers in general? And you go and review one? And say the game is bad simply because you dislike the entire genre? And you don't see anything wrong here?

I hate Sports games and multiplayer-only FPS games. But I don't go trying to tell people that TF2 or L4D suck. They are just not a genre I enjoy.

As for Psychonauts, I played it without the controller and I must assume that if you found the game hard to manage, you have the hand-eye coordination of a comatose sloth. No offence intended, but even with a mouse + keyboard setup the game is fairly easy to get around in. I can only imagine that it gets even better with a controller.

And if you want to go bashing Psyhonauts fans, do keep in mind that the game is mostly loved for its art design, imaginative characters and good story. Nobody ever said the gameplay was revolutionary...
 

Vlane

New member
Sep 14, 2008
1,996
0
0
the antithesis said:
I am going to be very plain here. This game is awful.
I stopped reading there. You just don't write that at the beginning of your review.
 

D_987

New member
Jun 15, 2008
4,839
0
0
the antithesis said:
I am going to be very plain here. This game is awful. That's all there is to it. There is no excuse for games this bad anymore. I understand this game has a cult following, but these people can go all Jonestown/Heaven's Gate. First of all, the use of the word "anymore" implies the game came out recently - its an old game - treat it as such. You shouldn't start a review with your opinion, it doesn't inform the reader as they have no basis as to why you dislike it, or even what the game is about. I am also at a loss as to why you created a "first impressions" review of an old game.

So, what's wrong with it? Well, let's talk about what's right with it. It has an unusual premise and a quirky art design that's pretty much like Nightmare Before Christmas. These are the things the above-mentioned cultist tend to love. My response is if Double Fine wishes to make cartoons, they should make cartoons. If they wish to make games, they need good or at least passable gameplay. This is what Psychonauts lacks. (Well seeing as gameplay is entirely subjective I don't think you can claim that as fact - you make no mention of the combat, the story or anything besides the gameplay and your comments on that come across as a mindless rant.)

The disappointing thing is they had a good idea and a few good elements but these are overwhelmed by the bad elements. The bad elements can be summed up in two simple words: 3D platforming.

Platform games have never worked very well in 3D. Frankly, they hardly worked in 2D, but that third dimension just makes the annoyingly difficult frustratingly impossible. In large part because of the camera. If I've said it before, I've said it a million times, all 3D has brought to gaming is bad camera angles and Psychonauts is a prime example of this.
(Spyro the Dragon and Crash Bandicoot had some excellent 3D platforming games...)

I didn't even get past the tutorial level when you enter your instructor's mind. There is a portion where there's a room with rolling logs and the game tries to be humorous about it by mentioning how this is an old idea. However, this portion is simply impossible because I don't spend the time navigating the narrow logs so much as arguing with the camera to get it in a position where I can see where I'm going or see myself at all, as there are many obstacles here made only to impede my vision. The logs would have been challenging enough if I didn't have to deal with the camera at the same time. (So your first impressions of a game that you decide to review involves the beginning of the tutorial level...why did you write this review if this is the case?)

I dislike platforming games where it's really easy to fall off the ledge to your doom. Particularly ones where it's easy to be moving in a direction you can't see where you're going. Like this one. It's cheap. They should feel shame.

The disappointing thing is that this game didn't have to be so cheap. The main character is a circus acrobat and is able to walk a tightrope with no problem. That he has trouble keeping his balance on a four-foot wide ledge is incongruous. If the game eliminated the cheap platforming and made use of the main character's acrobat talents more consistently, this might not be a bad game.

Sadly, this is not the case. I suppose the cultist will say I'll feel a great deal of satisfaction if I best that impossible section of the level. Frankly, I felt a good deal more uninstalling the demo than I ever would have mastering this poorly designed game.
(So you now admit you played a demo...)

At least the spelling and grammar is ok, even if the tone of the piece is far to harsh to be considered a neutral review - that and the fact your reviewing part of a demo (as such you go into no detail about the game at all) makes this review poor at best - your writing style isn't bad, although you come across as ranting, but the revelations you unfold upon the reader are, frankly, more interesting that the piece itself.
 

Totaltruth

New member
Apr 18, 2009
64
0
0
scotth266 said:
Well, at least you used proper grammer and spelling.
Talking about correct grammar with "grammer". Sorry man, had to be done:p.

Antithesis, it appears that you've experienced psychonauts on a PC, as you said you uninstalled the demo. I can only assume you're not playing with a gamepad/good setup and if so this is the first mistake of 3D platforming. Having personally played Psychonauts on PS2, I didn't find it cheap at all, but rather intuitive and simple. Personally, I couldn't imagine anything worse than using imprecise arrow keys for multi-directional 3D platformers.

I tend to agree with Jandau in regards to hating on a game from a genre you don't like anyway. 3D platforming has proven very successful and is ever omnipresent in todays games. I feel this is an overbiased opinion expecting more of Psychonauts than it can be. Psychonauts is a 3D platformer, if you hate 3D platformers don't go in expecting something else. Perhaps write a critique on 3D platforming in general as this seems to be more what you are trying to get at.

Nevertheless, I can appreciate you not accepting everything that Yahtzee shits out in his reviews as solid gold as so much of this community seems too:p.