Five Reasons Why The Old Republic Is a Threat to WoW

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kementari

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Mar 18, 2008
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ww2jacob said:
kementari said:
ww2jacob said:
I don't think TOR can bring down WoW, but it might be one factor among many that begins the decline of WoW. Ultimately a lot's going to depend on how much lasting value TOR ends up having.

I can't decide between the Smuggler or the Imperial Agent, myself.
I am posting way too much in this thread, but does anyone else notice that most of the people saying "Idk, I don't think it'll have much of an impact" are sure to also cite what kind of lightsaber they'll be using? ;)
;)

I don't think it's that people don't think TOR will be a success, which I, personally, certainly hope it will be. It's just that WoW has become such a juggernaut that I don't think that it, even if Bioware does pretty much everything right, can be stopped cold just like that. However you feel about the game, you have to admit WoW has transcended the world of gaming and has made itself known to pop culture, and thus no MMO nowadays will be a true "WoW-killer" -- maybe not even Blizzard's new MMO. When WoW dies, it will be after a long decline and many, many successively improved MMOs filled with new ideas and developments. That, of course, doesn't mean TOR can't be a big success, even taking away chunks of subs from WoW.
Oh, I totally agree. My posts on this subject reflect that I'm of the opinion that "being a WoW-killer" is neither a feasible enterprise nor something games should aim for. The number of people who have quit WoW would be far more than enough to make any game profitable, and the concept of someone who plays more than one MMO is not as unusual as many would have you believe.

Long story short, as someone said above, there's room for two mega-MMOs on the internet. TOR doesn't have to worry about dethroning WoW, it just has to worry about being a good enough game to keep enough players to be fiscally successful.
 

Prophetic Heresy

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pimppeter2 said:
I fear that it will end up like Warhammer Online. Too many Siths running around.
They'll just be Bantha Fodder for my Devastator MarineTrooper and his Heavy Bolterwhatever is big and shooty in Star Wars. (Bring on da dakka!)

I was just thinking how reason #2 didn't make much sense to me since Mythic had EA's money in Warhammer Online as well, until you mentioned Star Wars' brand power.

I think the game has a good shot at doing well, but from what they've released so far it doesn't actually look much like a MMO at all. Given the low number of classes, it makes me wonder whether the party system and adventures will be built for the traditional six-man or scaled-down somewhat. The enemies in the playthrough trailer looked like barely enough for two people to have fun with.

Yes, I am aware that the area could be designed for only two players or they could scale the mission based on the number of players in the party but the lack of "Massively Multiplayer" in what they've shown in the game has me wondering exactly how this game is going to play.

Other than that, it sure does look nice.
 

kementari

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Callate said:
When any class is described primarily in terms of its combat advantages against other classes- without any mention of how other classes might gain an advantage over that class in turn- I get serious qualms, and I think reasonably so. There's an obvious contradiction when you describe a framework that rewards teamwork and cooperation and strategic thinking and then say, "And then there's so-and-so, who just kills the other side, heh heh heh." It may be that the Imperial Agent is PvP-strong and PvE-poor, as some have suggested of CoH's Stalker class- but frankly, that setup sucks in City of Heroes, and I've seen no reason to think it would work better anywhere else.
Granted, I haven't played CoH, but I hardly think that you're giving what the developer said a fair chance. He was doing a brief exposition on the Agent, and explaining the one element that set it apart from other classes. I'd wait until all the data is in before jumping down Bioware's throats about this class. What you quoted about the Agent sounds to me like "Rogues can stealth up to a target and stun them before they have a chance to react" - a concept that, in WoW, sounds overpowered from a soundbyte, but is actually not gamebreaking.

They'd have to be extremely foolish to let something so obviously unbalanced go into the game, and whatever gripes you (or I, as I certainly have a lot of them) have with Bioware, being foolish is not really one of them. (Nor is a tendency toward egregious class imbalance, and as I recall, CoH was Cryptic and NCsoft, not Bioware.)


Callate said:
While there's nothing inherently wrong with "loot" and I recognize its attraction to many players, the loot system that has been shown in KOTOR and TSL is possibly the weakest overarcing element in both games.
But this is not KoTOR the single-player game, this is SW:TOR, an MMO. The loot systems will probably be very different, in keeping with how MMOs need to offer "carrots" to players.

Callate said:
In some ways, the very idea of "loot" borders on being antithetical to Star Wars as a whole. There are occasional suggestions of a system of trade and a need for money in the movies- usually as a means of getting off of a planet- but aside from light sabers themselves, the number of objects that a person could conceivably carry around with them that are ascribed worth and meaning in the Star Wars movies could be counted on one hand. Blasters, thermal detonators, the plans for the Death Star... Maybe whichever piece C-3PO has had blown off most recently- And that's about it, really.
Now, I'm a fanatical Star Wars loretard, but having played a few video games in my time, preserving the lootless, relatively moneyless system you allege is central to Star Wars (rather than just an element of the films being, you know, films) would be a deathknell for an MMO. Sometimes lore and flavor have to bend in favor of adhering to industry standards, and one of those standards is that MMOs tend to be reward-based and have virtual economies. This is one of those times. I think you're being a little bit picky.

Callate said:
Acquisition of wealth for wealth's sake seems to be relegated to giant slugs like the Hutts. Both the Jedi and the Sith largely seem to think it beneath them; people, cities, and planets are what matter. Frankly, even lightsaber-collecting seems to have been something only General Grievous was into, fat lot of good it did him.
You don't sound like an EU fan, so this is probably forgivable, but I did a giant @_@ at this section. There are instances of Force users, especially Sith, picking up trophies of their battles all over the place. Palpatine was one of the worst, being several times described as basically a packrat, depositing giant hidden hoards of his confiscated goodies all over the galaxy like some kind of chipmunk dragon. The Sith embraced greed, and believed that if you were powerful enough to take something by force, you deserved to have it and had every right to do so. True, the Jedi at the height of the Republic tended toward a Spartan lifestyle, but that didn't mean they didn't carry around anything they might need. Then you have the bounty hunters and the smugglers, both explicitly for-profit occupations.

Callate said:
What players will say on the chat channel, as always, the moderators have only the faintest vestige of control over. If TOR is going to stand shoulder to shoulder with WoW, however, the people who present it should know better than to use language that conveys the message that it's just like every other also-ran.
First: I think you may have misunderstood the intent of what I said about how those phrases conceptually, if not linguistically, fit right into the greedy, vengeful, sadistic, utterly selfish mold of the post-Bane breed of Sith.

Second: Have you ever heard a WoW developer talk? I don't expect Bioware's devs to be loretards (except the ones who do the writing, and they hopefully aren't the ones who do the class balancing or the gameplay design), and neither should you. Developers are gamers at heart, and I'd prefer they talk about phat lewts and pwning noobs - at least they're speaking my language.
 
Oct 9, 2009
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1) star wars Trumps all
2) John FREAKING Williams
3) nothing beats a sword made of concentrated light
4) the best moments are the OH S@#T MOMENTS
5) an army of jedi vs an army of SITH
 

matrix3509

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*sigh*...Everything I hear about this game makes me want to abandon the promise I made to myself that I would never play an MMO as long as I shall live. Damn you Bioware, why must you do this to me?
 

Chrissyluky

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does anybody remember star wars galaxies? i do! age of conans going to take down wow then warhammer is going to take down wow now this is going to take down wow. maybe we could invent a new sales pitch that doesnt involve wow?
 

b4betty

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Aug 10, 2009
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You make very good points mr. Funk, I am going to put all my faith in bioware into this game, as soon as it is out I shall buy it, I shall not wait for reviews, I shall not listen to the haters and the naysayers, and even if its broken beyond redemption I shall love it (it will be perfect though)

and mr. Funk, if you turn to the dark side, my Jedi will save you! HE SHALL SAVE EVERYONE!!!
 

Varewulf

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Oct 22, 2009
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This might already have been mentioned, but I don't have time to read through everything right now:

Two things the game will need if it is to have any chance of threatening WoW:

1: A functional social system. This can be done better than WoW, conceivably, considering how little the friend system in WoW has changed since release.

2: Things to do when you don't feel like killing stuff. WoW has had years to develop this, so trying to match it right out the gate is practically impossible. But using that as an excuse to not add anything is just laziness. Make it possible to break out a fishing rod, or to go on exploration trips, or play with a pet, or something. Some sort of mini-game, some mindless behavior that one can play around with while just enjoying the world around you and/or chatting to friends/guild mates.
 

b4betty

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Varewulf said:
Some sort of mini-game, some mindless behavior that one can play around with while just enjoying the world around you and/or chatting to friends/guild mates.
oh god I hope its not Pazzak....
 

Chipperz

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tmujir955 said:
Er... you meant dual-wielding lightsabers for that last one, right?

Also, I think you're right. If any game can topple WOW, or at least steal a chunk of its fans, it will be TOR. I mean, have you seen that trailer!? It's fucking epic.


Just sayin'...

I think The Old Republic have shot itself in the foot by trying too hard to not be World of Warcraft. Anything that is even similar will be picked up by players who want to play it because it isn't World of Warcraft and get torn apart. In the end, the players they're trying to attract will be it's downfall.
 

Asehujiko

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Didn't we have articles like this about WAR for being better, AoC for being mature, Aion for being unique, Champions for being from an existing MMO company and RoM for being free? Look at how all of those turned out.
 

Killerbunny001

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Oct 23, 2008
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It will not dethrone WoW the year Cashaclism comes out, that`s for sure.

I`ll most probably play through the game for a couple of month until I reach the high level grindfest and then quit. There is a "slight" possibility that many more will do just like me.
 

S_K

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Will people stop fangamisming over that trailer already? Any game can have an incredible trailer these days, unless it uses ingame rendering it doesn't necessarily mean anything about the game itself
 

WhiteTigerShiro

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Psychosocial said:
kementari said:
John Funk said:
John Funk still can't make up his mind about being a Jedi Knight or a Sith Inquisitor.
Jedi Knight, baby. You know all the 13-year-olds are going to approach this game with LOL IM A BADASS SITH LIEK DARTH MAUL.

Republic is gonna be where it's at.
Have you played World of Warcraft? All of the 13 year olds are all "LOL IM A BADASS HERO LIEK ARTHAS". I'm fairly sure it will be this way in The Old Republic too, because they all want to be Obi-Wan or Yoda.

Join the dark side!
Actually, all the kids go Alliance because they're the pretty races. The four original races for the Horde are physically unappealing to your average player. That's the whole reason that the Blood Elves were added to the Horde's roster, to give them a "pretty" race that would appeal to more people.

It's very likely that with TOR, the dark side will have more of the "kiddy" players since they all want to be the bad-asses with their Force Lightning.
 

Nmil-ek

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Dec 16, 2008
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This won't dent WoW it's delussional to think so many ambitious projects have had those exact same words stapled to them "wow killer" Warhammer, huge brand name fanatical fanbase failed miserably, Age of Conan tried to innovate failed horribly bugs out the whazoo and clunky as hell gameplay, Aion pretty but just another well disguised Korean grindfest. We have seen very little of the gameplay for ToR and is this thing even going to be beta tested? It's an ambitious project for Bioware but they don't have the money or the fanbase Blizzard has nor the experiance, could it be good sure but don't be suprised when Blizzards still dominating the MMO market.
 

chstens

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Nmil-ek said:
This won't dent WoW it's delussional to think so many ambitious projects have had those exact same words stapled to them "wow killer" Warhammer, huge brand name fanatical fanbase failed miserably, Age of Conan tried to innovate failed horribly bugs out the whazoo and clunky as hell gameplay, Aion pretty but just another well disguised Korean grindfest. We have seen very little of the gameplay for ToR and is this thing even going to be beta tested? It's an ambitious project for Bioware but they don't have the money or the fanbase Blizzard has nor the experiance, could it be good sure but don't be suprised when Blizzards still dominating the MMO market.
Uh... What? Do you know anything about Bioware AT ALL? It might not ruin WoW, but it will most CERTAINLY dent it.