I can see where he's coming from. However, it doesn't seem like my kind of game. After all, I was one of the people who didn't like Okami too much, and this seems to be in a very similar vein as far as artistic expression goes.
Sweet. Pretty closed minded individual.SimuLord said:This is the distilled essence of why "art house" developers annoy me to such a grand degree. Intentional boredom wasn't interesting when Warhol and Beckett attempted it with theater and it's not interesting when people like Chen attempt it in gaming. I also disagree that The Path is anything other than a complete waste of time. I'd rather play Madden, and so would most people, which is why EA Sports is a money-printing machine while nobody outside the gaming enthusiast media gives a flying crap about Flower and The Path.
A lot of people here have. It was an indie game released on the PSN, and still managed to become many people's GOTY... including mine. It sold FAR better than the traditional "fun" games their company used to make, and is regarded as one of the most immersive, emotional and well designed games of last year.TsunamiWombat said:I've never heard of this game so...
That worked well!
Does anyone else feels it is starting to get to a point where it becomes really tiresome that the subject - of games needing to mature - there is always this obligate mentioning of: 'The Path'?nilcypher said:It raises an interesting question over whether games have to be 'fun' to be good. Indie titles like The Path aren't fun, not in the sense that Street Fighter IV is fun, but they can still be powerful experience.
To further help TheBadass with his point, it's still usually on the top 20 downloaded PSN games list.TsunamiWombat said:I've never heard of this game so...
That worked well!
He's basically saying that he took out some original elements that used to be in the game, like spells and whatnot, because it took away its simplicity and conflicted with the message it was trying to show overall. Having spells and more content in it would undermine the whole point of the game and make it into another "Go here, shoot that, activate spell 5, watch the explosion!" kind of game. Think of it as a "less is more" kind of thing.bushwhacker2k said:I don't really understand what this is trying to say, it's too damn vague.
All I see is "we are removing the fun because fun is immature", PLEASE correct me if I'm wrong, I just don't see what they're saying.
Jenova Chen didn't want to add a shooting mechanic to his game flower because it has been explored in many other games and he wanted to create something different. The rest is mostly jibber jabbering by people who are easily set off on rants by the world fun.bushwhacker2k said:I don't really understand what this is trying to say, it's too damn vague.
All I see is "we are removing the fun because fun is immature", PLEASE correct me if I'm wrong, I just don't see what they're saying.
I agree, incredibly dumb. It's like a marketing ploy based on the semantic riddle "I believe the evening star and the morning star are really the planet Venus."The Bandit said:This is a dumb argument. If a game is deep and sophisticated, it is fun. While games like Peggle are not deep or sophisticated, they are also fun.
If you're intentionally removing things that add to the fun of the game, in order to make it seem more "sophisticated" though, you're a pretentious prick.
/thread
SirSchmoopy said:Wackjob.
Then again he's making a game about flowers so I guess thats the whole point. Calling flower a "game" is a bit insulting to the rest of the industry.
Yeah, how insulting. The video game industry should try to keep it's high standard of boobs, violence and guns...SirSchmoopy said:Wackjob.
Then again he's making a game about flowers so I guess thats the whole point. Calling flower a "game" is a bit insulting to the rest of the industry.