Atari didn't ruin anything.NuclearKangaroo said:let me remind you this is the SECOND classic PC franchise this year to be ruined by mobile gaminglacktheknack said:Repeatedly saying something over and over doesn't magically make you more correct.NuclearKangaroo said:i think its pretty damn obvious this is an us vs them kind of thinglacktheknack said:Believe? I KNOW they did, because I played it WITH them. -___-NuclearKangaroo said:do you seriously believe these casuals have played any of the old games? i find that unlikely, and even if they did, they are more likely to despise this new game than anythinglacktheknack said:Actually, yes.NuclearKangaroo said:the final question remaning is, why is this called roller coaster tycoon 4, why the "4" atari? do you think any of these casuals played the first 3 games? do you think any of them know who you are? you poor stupid bastard
Roller Coaster Tycoon is a classic favorite among people who don't play many games, because it's simple and easy to learn (as well as, you know, ROLLER COASTERS WHEEE). Plus, it came in cereal boxes for a while. That's how I got my copy.
OT: Meh. Flashy, but insubstantial. Apparently, they're making a PC version as well, I'll be interested to see how that one turns out.
I know it's comforting to imagine the world is an "us vs them" drama stage, but it's not. Cut the "But they're casuals" bullshit, because it's just getting painful. People play varying amounts of games, and there's no consistent "one group must love/hate this game" standards.
And no, your ever-despised "casuals" are not likely to hate the game. It's a low-effort "two minutes here and there" distraction, which isn't what I want out of my games, but it's what my never-stop-studying friend wants on those boring train rides where it's too loud to study. I'm probably going to alert her that this exists, because she'll like it for a while.
As for the rest of us... well, there's the upcoming PC version which has a chance of being good. Wait and see.
over the last couple of years casual gaming has evolved from a couple of games with simplified mechanics to appeal to a larger audience (something that isnt inherently wrong), to an over exploitive joke of microtransations with barely any gameplay behind them, designed from the ground up to wage a full blown psychological warfare against the player, timers, different kinds of currency, limited free content, among other disgusting tactics, designed to gain access to the players wallet
theres a generation of people who grew up with this, a generation that thinks this is ok, and while it might sound like a wild assumption, im pretty sure the vast mayority of them havent played any previous game in this series
Also, no generation "has grown up" with this. Popular usage of skinner-box minimalism has only come around since the dawn of Facebook less than eight years ago. -___-
also lets look a bit further back and read EA's excuse for microtransactions in dead space 3:
http://www.destructoid.com/dead-space-3-has-microtransactions-because-mobile-gamers-243152.phtml
If the upcoming PC version is rife with crippling microtransactions, then we'll have something to talk about. Until then, stop letting a spin-off product affect you so much.
I think that more people should be forced to live through Tomb Raider VI, so they'll know what an actually ruiined franchise looks like.