For School: What Games for a Games as Lit. Class?

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Thaius

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My senior project at my university is to design a Video Games as Literature course. I've got it all lined out and organized, but I need some games I can use.

In terms of the basic course structure, throughout the semester we will study specific genres and the storytelling concepts that they employ. However, I cannot simply show video of the games; interactive narrative can only be fully experienced if it's played, after all. I could have stuck with a few PC games, but I didn't feel like restricting myself to one system's options, I didn't like restricting myself to old or simple games (since I couldn't be sure of the power of the students' machines), and I imagine a few students would only have Macbooks without Boot Camp. So instead I organized the course by genre, allowing the students to choose out of a list of applicable games which they can then play for each genre study (rather than a textbook, these games are the texts, to be rented or bought for the course). But I need lists of games on varying systems for the students to choose from for each study. The list of studies are as follows:

First-Person Storytelling - Games from the first-person perspective that are worth studying from a literary perspective.

RPG Study - Broken up into JRPG and WRPG sections, to compare the styles of gameplay and storytelling from both cultures, since both are critically important to gaming's narrative identity but very, very different.

Adventure/Visual Novel - A study of games from point-and-click adventure games to Japanese visual novels, studying the ways in which these specialized genres tell their stories and overcome gaming's need for violence and conflict.

Indie Games - A study of what makes small-budget and independently-developed games different, how they are important, and the place that "art games" have in the medium.

Immersion - A study of immersion and atmosphere, the effect that all elements of an interactive artwork combine to create.

This will be followed by a more independent study, where they can choose any game they want and write their final essay analyzing it as an interactive narrative and a work of storytelling art. I do not need a list for this since they can choose any game from their experience.

A given game can overlap between studies; for instance, since Bioshock includes impressive first-person storytelling as well as immersive tension, it can be an option for both the first-person study and the Immersion study (though the student would only be allowed to use it for one).

Can you help me think of games that belong in these categories? Since this is just a project and the class will not necessarily be implemented (not right away, anyway), I do not need to have played all the games listed. Just give me ideas. Also, as a note, horror games fall under "Immersion" in this case. Cramming an entire medium into a single semester is harder than I would have expected.

tl;dr - Tell me what games are worthy to be studied in a Video Games as Literature course and how they fit into one of the above categories.

NOTE: If you are here to complain about how games are not art, how the issue is pointless, or anything along those lines, please just don't comment.
 

ColeusRattus

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Apr 16, 2009
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First-Person Storytelling: Half Life 2, Amnesia: The Dark Descent (or Penumbra), Deus Ex, Mirrors Edge

RPG Study: The Witcher, anything by Bioware, The last Remnant, Valkyria Chronicles, Final Fantasy whatever the newest part is.

Adventure/Visual Novel: Pretty much all the old Lucas Arts and Sierra games, Stacking, Myst.

Indie Games: tough one, I'd go for Amnesia again, Minecraft, Super Meat Boy, Spelunky, The Path...

Immersion: I think immerison should be handled generally and discussed with the games you're going to use in mind.
 

Malk_Content

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For FPS I would throw Metro 2033 into the ring. Being an adaptation of a novel is one point, but mostly because of how it uses the environment and atmosphere to tell the story. The enemies, although little more than screeching mutants who run at you, show remnants of their humanity, and actually stopping to look at what you've just killed can reveal just how close they are to us. It is a classic FPS with a semi silent protagonist, you here excerpts of your characters journal throughout, but he never vocalizes directly with NPCs or the environment. I would suggest that people play in on a difficulty one higher than they would otherwise, as fear for you life enhances the mood so much.

As a point realized from that recommendation, I hadn't really thought about difficulty settings that effect the narrative, but they all do. Playing World at War on normal is a story of a one man army pushing back the axis forces, but on Very Hard it is a desperate struggle, in which many men die and the chance of having a meaningful impact on the war was slim.

The split for RPGs is interesting as I personally have three splits. JRPGs, Old WRPGs and New WRPGs. Of course you could probably discuss the evolution of the RPG genre, in which WRPGs have become a very different beast from their beginnings both gameplay and storytelling mechanics, but JRPGs have evolved little past prettier graphics. If you could find some exceptions to that (can't think of the top of my head) then that could be a talking point.


Going to stop rambling now, as I'm not really doing what you asked.
 

Elamdri

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Nov 19, 2009
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Half-Life Series
Uncharted Series
Persona Series
Psychonauts
Beyond Good and Evil
Limbo
Baldur's Gate
Elder Scrolls: Morrowind
Legend of Zelda: A Link to The Past
Legend of Zelda: Ocarina of Time
GTA: IV
GTA: San Andreas
Metal Gear Solid Series
Phoenix Wright Series
Monkey Island Series
Chrono Trigger
KOTOR
Grim Fandango
Sam & Max
Myst Series
Mass Effect Series
Dragon Age Series
Shadow of the Colossus

I'm not going to take the time to categorize them, sorry, you gotta do a little work ;)
 

AVATAR_RAGE

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For story telling I would say Mass Effect, Dragon Age, Half life and Bioshock.

Mass Effect in particular has made some major steps forward in the story telling department, (at least for video games) with the first tasteful sex scenes.
 

Kalikin

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Aug 28, 2010
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RPG - Valkyrie Profile 1 (PS1) or its PSP Port Valkyrie Profile: Lenneth would (from my experience) be a good indicator of Japanese gaming narrative aspects and a good contrast to WRPGs.
Compare Final Fantasy to The Elder Scrolls, perhaps?
I want to put in Metal Gear Solid 2-4, but I can't see how they fit into what you've outlined, unless you would be willing to put them into RPG as well, since they use a similar narrative structure, only without the numbers.

Limbo for indie, maybe immersion too?
Shadow of the Colossus and to a lesser extent Ico for immersion.

You might have some trouble with finding Japanese visual novels - most are spin offs or adaptations of other media, or have explicit sex, which I'm guessing isn't appropriate for assignment even at a university. Phoenix Wright and Professor Layton (that was largely point-and-click, correct?) are popular and appropriate.
 

Gethsemani_v1legacy

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For Immersion, Heavy Rain is certainly a must to include. While the storyline itself has some pretty glaring plotholes, the story is extremly well-told.
 

RaphaelsRedemption

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May 3, 2010
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RPG Study - Ok, I don't play JRPG's much, but I'll recommend Mass Effect. Also Diablo 2, which boasts the most interesting and impressive cutscenes no-one's ever watched.

Adventure/Visual Novel - Machinarium, a point and click game which tells it's story totally through music and visual cues. The protagonist will have doodle-like thought bubbles, but there are no words used at all within the game.

Indie Games - Machinarium (again!), and the Wonderful End of the World, for a unique gameplay mechanic.

Immersion - Mass Effect, for it's use of relationships to create immersion. Borderlands, for making the act of shooting satisfying enough that people continue to play and discover more of the game world. The Sims, for refining dollhouse direction and control to an engaging mechanic.


I have no idea if any of these will help, or even if I'm on the right track, if at all. All these games are playable on the PC, and on Steam, which may help.
 

GothmogII

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Apr 6, 2008
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I don't think you should ignore the older games. Zork, Ultima, Star Control II and the like still have a lot to offer and can easily be made to work on modern systems. Hell, you can get the entire Zork Anthology can be gotten off Good Old Games [http://www.gog.com/en/frontpage/] for only $6.00, one of the first and most well known text adventures ever.

In fact, just going through GoG's catalogue, there is a whole load of classic games there RPGs, FPSes, Adventure, Strategy. And while I understand wanting to make sure everyone can play, I can almost guarantee they can using GoG.

Sorry if that sounded like an overly enthusiastic advert, but they do have a better selection than other pay-to-download sites and their prices are very reasonable.

At that, I don't consider it a 'restriction' at all and you should offer a range of games old and new and over various systems.
 

Mr Thin

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Apr 4, 2010
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First-Person Storytelling

- Bioshock. Does this even need explaining? Strong points: The start of the game, and the climax (the actual climax, not the crappy boss battle at the end).

- Half Life 2. Famous for being great at combining game-play with storytelling.

- Call of Duty: Modern Warfare, for two reasons. First, the introduction, where you 'play' as the deposed President, and have front row seats to your own execution. Chock full of first-person storytelling. Second, the scene where you control a man crawling through the wreckage of a nuclear explosion, only to die after a minute or so.

RPG Study

-Mass Effect 1 or 2, Dragon Age: Origins, take your pick. The pinnacle of Western RPGs, all with strong focuses on storytelling and narrative. The Mass Effect games are a good example of blending RPGs with a more action-styled gameplay, whereas DA:Origins is a good example of classic RPG combat.

- Whatever the newest numbered FF game is that's not an MMO. It represents so much of what it means to be a JRPG, with the turn-based combat, striking visuals very different to that of Western RPGs, and other defining traits.

Adventure/Visual Novels

- I've... got nothing. The only adventure games I play nowadays are internet flash games. Perhaps the Sam & Max or Monkey Island games?

- Equally nothing for visual novels. I've never had the chance to try them.

Indie Games

- Minecraft is the easiest suggestion. If you frequent this site, or, hell, even the internet, you know why.

- Super Meat Boy. Very popular, very difficult, hearkening back to the crazy hard video games of old. Satisfies a niche audience (those who crave such difficulty) but still manages to become a commercial success.

- If Dwarf Fortress counts as an indie game, I'd include that. It's a game that's most certainly not for everyone, but held in high esteem by those who enjoy it. It's quite unique.

Immersion

- I would think this more of a topic to be addressed with all games, but as far as games famous for their immersion go... Amnesia. Scary as shit, precisely because it's so engaging.
 

s0p0g

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Aug 24, 2009
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-The Void or Tension, respectively
-Pathologic
-The Graveyard
-The Path

-older Bioware/Black Isle titles (read: Baldur's Gate 1+2, Planescape Torment); with the focus you have certainly not newer Bioware titles (DA and MEffect), or as negative/at least heavily flawed examples

-Max Payne 1
-Deus Ex 1
-FEAR 1
-System Shock 1/2 (if you want something newer, maybe go for Bioshock; also the latter offers some steampunk)
-Illusion of Time (SNES)
 

Shirokurou

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Mar 8, 2010
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First-Person Storytelling - Portal, Bioshock, Deus Ex
Can't you use a TPS? Max Payne would so hit the spot with his monologues and comic book style.

RPG Study Compare - Say Final Fantasy VII and SW:KOTOR

Adventure/Visual Novel - No clue here. Loom maybe? Myst always works.

Indie Games - Dude... Braid, that's all you friggin' need. Also Flower (while many games are about taking life, Flower is about giving life)

Immersion - Portal, Okami, Flower, Metal Gear Solid 3 (it's not exactly immersion but more of an atmosphere it holds and how it plays with your perceived HUD at times.
 

Choppaduel

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Mar 20, 2009
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Wow, lots of good answers. I fell like a parrot.

Deus Ex (wrpg + fps story)
ICO + SotC (adventure visual)
Half-Life 2 and its eps + Portal (alt fps story + immersion)
Minecraft (indie + immersion)

I just remembered that it took me about 40 hours to complete Deus Ex the first time, which is more than all the HL2 stuff & Portal put together.

Only 2 platforms though : / and mostly PC hehe. Those games will run on older comps though, so it should be fine.
 

Thaius

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Mar 5, 2008
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stinkychops said:
For a literature course?

Impossible. An English course sure. But literature is supposed to be literature. Perhaps Baldurs Gate. It has a lot of talking.
Words are just symbols with meanings, and meanings change. Classes such as "Film as Literature" already exist. I'm just using the already-present terminology.
 

A random person

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Apr 20, 2009
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Not a full list, but some worthy candidates:

FPS-Half Life 2 does an excellent job of exhibiting setpiece-based in-game storytelling. Deus Ex also has good story, not to mention interesting gameplay ideas.

JRPG-Chrono Trigger, it shows off the best of JRPG's, and is within a reasonable length (I'd recommend the Persona series, but I don't think a game where 70 hours is the baseline should be required).

Adventure/visual novel-Sam and Max is a pretty good representation of Lucas Arts style adventure games. As for visual novels, Tsukihime or Fate/Stay Night are musts.