Thaius said:
Adventure/Visual Novel - A study of games from point-and-click adventure games to Japanese visual novels, studying the ways in which these specialized genres tell their stories and overcome gaming's need for violence and conflict.
Adventure and visual novel aren't related. Adventure games are about solving puzzles while visual novels are picture books with choices and multiple endings. You can also easily be both at the same time {Ace Attorney and 999 for instance.) Text adventures are sometimes similar to visual novels but the only one I know of beside
Zork is
Leather Goddesses of Phobos which is a pretty well written porno game. I don't play VNs but I know about all the popular shit so you should probably know them too. Oh and you realize that pretty much every story has conflict right?
You're right, my use of the word "conflict" there was inappropriate. Of course every story has conflict. My point in this study is that video games have, for the most part, been unable to involve interactive conflict outside of violence. There is understandable reason for that, considering how gameplay works, but there are also ways to overcome it and deliver an interesting interactive experience despite the absence of, or at least lack of focus on, violence. Both visual novels and adventure games (not to be confused with action games) have gotten around that in similar ways. Keep in mind this class is about storytelling; both genres use similar storytelling techniques even if the gameplay itself is different. There is more theory behind it but I would end up writing an essay here, which is not my goal. Point is that both genres are similar in fundamental ways, especially regarding their storytelling, which is the entire point of this course. Though I fail to see how you can say they are not related directly before saying they can easily be combined.
Halo Fanboy said:
Thaius said:
Immersion - A study of immersion and atmosphere, the effect that all elements of an interactive artwork combine to create.
A game being good = immersion. I recomend any of these: http://insomnia.ac/reviews/videogame_art/
It's not that simple. Quality does not guarantee immersion; it is not the same as addictiveness. Peggle is a really fun game, hard to stop playing, but it does not create an atmosphere of tension and make you feel like you are actually involved in what's going on, to completely lose awareness of the controller in your hands and just act out the actions onscreen. That is something special achieved when all elements of a game combine in just the right fashion. It could best be compared to tension in a movie; any good story should have tension and conflict, but it is quite difficult to create an atmosphere of true tension, tension that makes the audience sit on the edge of their seat and unknowingly clench their fists in nervousness. Bioshock is the commonly-cited example, but there are many more where the music, visual design, game mechanics, story, sound design, everything comes together to create a single unified experience unlike any other. This is why it is the last study of the course; it is the study of the combined elements of everything in a game.
Continuity said:
Thaius said:
Well first off your categories suck, why only
first person storytelling? and surely immersion is an aspect of every game from bioshock to tetris, plus first person storytelling will frequently involve either adventure or RPG anyway.
It's a "Video Games as Literature" course. All these studies are about storytelling, that's just the only one where I put the actual word in the title. But perspective is important in video games, and the first-person perspective storytelling principles deserve specific focus, especially since pretty much every other game in the course (with the exception of some of the adventure/visual novel titles) will end up being in third-person. As for immersion, it's like I said to Halo Fanboy above; immersion is, essentially, the effect a game has when all its parts are so expertly designed and pieced together that the experience amounts to much more than the simple sum of its parts and achieves true tension and immersion.
And yes, many genres overlap, but remember this is about storytelling. There are specific storytelling principles and techniques that apply to certain genres and perspectives and not others. And like I said, there will be overlap between some of these studies. The fact that art is capable of crossing genres does not devalue the study of said genres.