That's why the plan for all of these studies is to allow the students to choose from a list of applicable games. Different students will have different tastes and different gaming systems, so they have to have options in the first place. In terms of immersion, though, I still want to provide a list. Literature classes, for instance, do not let the student read whatever they want, else we'd have someone trying to do an in-depth analysis of philosophical themes in Twilight. That simply can't happen.Psycho Cat Industries said:Then for the sake of Immersion,have the person write a conglomerate of how they were immersed with each game.To single any one example out would be foolish so show that all games have a factor of immersion so as to prevent criticism on the part of neigh-sayers.If each individual has a different sense of immersion then no one game could be pointed to so tell them to describe the immersion experienced and as results shall differ,a hole is plugged in the boat.Thaius said:That is true, but the very quality of a given game, or any artwork for that matter, is subjective as well. It's something any sort of artistic study has to deal with, unfortunately. Since immersion is largely on the part of the player, their engagement in and opinion of a given work will be different from the other guy, but that is true of anything. While a sci-fi fan may be completely enraptured by District 9, someone who has trouble developing emotional connections to such entirely fictional situations and characters will not. But that does not mean there is no worth in studying District 9 as an enthralling piece of storytelling art. There are certain things, certain techniques and interesting design choices that make any artwork immersive, and while true immersion also requires action on the part of the player, the techniques and design that makes it possible must also be studied.Continuity said:OK I get where you're coming from but computer games aren't really so much about literature, and I understand the sense in which you're using the word (I think). What I mean is that computer games are art independent of their capacity to tell stories and the defining quality of games over other mediums is that they're interactive. If you like, I think we need a new language and a new idiom for discussing the art of computer games, "literature" is too one dimensional for what games actually are and to reduce a game to just its story is to miss the point in a big way.Thaius said:It's a "Video Games as Literature" course. All these studies are about storytelling, that's just the only one where I put the actual word in the title. But perspective is important in video games, and the first-person perspective storytelling principles deserve specific focus, especially since pretty much every other game in the course (with the exception of some of the adventure/visual novel titles) will end up being in third-person. As for immersion, it's like I said to Halo Fanboy above; immersion is, essentially, the effect a game has when all its parts are so expertly designed and pieced together that the experience amounts to much more than the simple sum of its parts and achieves true tension and immersion.Continuity said:Well first off your categories suck, why only first person storytelling? and surely immersion is an aspect of every game from bioshock to tetris, plus first person storytelling will frequently involve either adventure or RPG anyway.Thaius said:snip
And yes, many genres overlap, but remember this is about storytelling. There are specific storytelling principles and techniques that apply to certain genres and perspectives and not others. And like I said, there will be overlap between some of these studies. The fact that art is capable of crossing genres does not devalue the study of said genres.
Again on the subject of immersion, I'm really not sure that immersion is just an aspect of game design, its a act of participation on the part of the gamer. When reading a novel you "immerse" in the flow of the story and automatically create images and impressions in your mind giving the whole experience something of the feel of a third party dream. Well that is a function of imagination and to a lesser extent the same thing happens with movies, however its different with games, you drive the story, rather than letting your higher brain take a back seat you actually have to make choices and engage with the environment of the "story"..
Its a qualitatively different thing and it takes a much more conscious decision to "play along" and immerse yourself, it actually takes willing and effort for the gamer to achieve immersion, but having said that it is their effort that makes it happen so one gamer who has an immersive play style might achieve immersion in most games he plays (from dwarf fortress to Dreamfall), where as another might fail to become immersed in any of the games they play.
I guess what I'm trying to say is that immersion in the context of computer games is subjective.
It is also true that video games are not only restricted to storytelling, but it is a large function of them, and I believe sometime soon we may be forced to create a different term for games that focus on creating an interactive narrative. The fact is, video games are a legitimate and capable medium for telling stories. It can do much more as well, but this course in particular is to study this aspect of them. I am not denying the legitimacy of competitive or "just for fun" gaming in this course, it is simply not the focus, similar to how a Bible as Literature course may study the Bible as a story whereas a Christian Theology course may study it as a holy book; one thing that has multiple functions, but each course focuses on one specific one. I'm not claiming games are restricted to being literature, I'm saying they have value as literature and this course looks specifically at that aspect.
Also as an addendum to what I said before, I would like to point out that the study of "literature" is not the study of just the story, but also the study of how it is told. That means considering every aspect of a given work. In film it includes the cinematography, music, and everything else, and in games it includes the interactivity. Everything about how the story is told and presented is to be studied. Just a random clarification I wanted to make.