Manji187 said:
fix-the-spade said:
Manji187 said:
Imagine a Tenchu/ Onimusha/ Syphon Filter with a new story and lead character.
That's even worse.
When that happens you have an in name only sequel. They always suck, if the game was good enough to stand on it's own it would have a unique name. Instead the makers know it sucks, so they tack on a long dead franchise name to dupe people into sales that way (see: Turok, Prince of Persia 2008, Bionic commando, Silent Hill- everything since 4, Far Cry 2, Alone in the Dark and many more!).
If it's a new game with a new story and a new lead it's not related, it should stand on it's own.
Heh..what can I say Mr. Doom and Gloom...I guess you just don't see any potential in it. Which is something else than there not being any.
Potential is just that, potential. If used well, it will make a great game, if used poorly, it will suck.
The thing with sequels is there needs to be 1)interest from a developer to attempt a sequel 2)interest from whoever owns the licence to see a sequel 3)these two groups need to be able to arrange some sort of deal that they can both agree on.
Not an easy proposition, especially for older games. If some huge company is holding onto a licence, perhaps with no intention of using it. And some small company would like to give it a go, they're going to have to pay to use the licence, and maybe even give the licence holder a cut of the profit. It's a lame position to be in, but that's kinda how it is.
I love it when a game I enjoy gets a sequel, but I don't yearn for sequels to games I once loved. Like Freespace 2, Freelancer, Metal Fatigue, Heavy Gear 2. I'd actually be happier to see a game that was BETTER.
I would be excited to see ANY action-oriented space game released. I am excited to see ANY game that has mechs in it. Each time I tend to compare them to the past, and what I see as "the potential", and every time (so far) I'm disappointed.
But hey, EVENTUALLY there is going to be someone who loves mechs or space combat as much as me, and tries to blow audiences away with their fresh, innovative ideas. And I'll be first in line with my hard earned cash.
TLDR; Is it the name that makes the game great or the ideas? The ideas and the vision live on, they can be built on by game developers. Any good game has an effect on the industry, weather or not it gets a sequel. I think making BETTER GAMES are always more important than keeping a franchise alive.