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Physics Engine

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Aug 18, 2010
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megs1120 said:
Wing Commander! It's been way too long since the release of the last big, mass market space combat sim. I doubt many people even remember the genre anymore. Such a shame EA dropped the franchise and killed the studio.
Yes please! A new Wing Commander adventure would be awesome. I wouldn't say no to another Privateer either. I so miss those games.

I wouldn't mind another entry in the Bushido Blade series. I think Square could come up with some inventive ways to make a sequel. Maybe...
 

MikailCaboose

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Jun 16, 2009
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fix-the-spade said:
Manji187 said:
Does any one of you hope to see the revival of a certain franchise?
NO!
NO!
and erm...
NO!

Remakes, de-makes, reboots, prequels all seem to have one thing in common.
They
Suck.

They're products where the primary selling point is your nostalgia, no matter how good the game is when it comes out you will always be disappointed. You will always compare it to the impact the original game had on you, which the new one will fail to match every time.

Leave the ace old games as they are and appreciate them. Don't have your memories wrecked by a sub par resurrection.
I raise you REmake on the Gamecube.

And I would love to see a good continuation of Custom Robo and Eternal Darkness. Damn you cliff-hanger endings, I want to see what happens with Mantorok!
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
14,334
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fix-the-spade said:
Manji187 said:
Does any one of you hope to see the revival of a certain franchise?
NO!
NO!
and erm...
NO!

Remakes, de-makes, reboots, prequels all seem to have one thing in common.
They
Suck.

They're products where the primary selling point is your nostalgia, no matter how good the game is when it comes out you will always be disappointed. You will always compare it to the impact the original game had on you, which the new one will fail to match every time.

Leave the ace old games as they are and appreciate them. Don't have your memories wrecked by a sub par resurrection.
I have to agree with this, although there are a few noteworthy exceptions. I swear every time I hear the word 'reboot' and it's not referring to the show "ReBoot" or talking about computers, I get the insatiable desire to rip somebody's lungs out.
 

fix-the-spade

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Feb 25, 2008
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MikailCaboose said:
I raise you REmake on the Gamecube.
That's the exception, it's also eight years old now!

That's how bad it is, in ten years there has been one remake worth remembering in a positive light.
 

Direbetus

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Nov 30, 2010
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Vivace-Vivian said:
A lot of my fave ones just turned into shit. Tomb Raider, Spyro, Crash Bandicoot... Bleh bleh.

If they would release another Total Annihilation though, I'd be happy.
Ever heard of Supreme Commander? It's from the creator of Total Annihilation. It plays pretty similarly, except it's way cooler.
 

Ophiuchus

8 miles high and falling fast
Mar 31, 2008
2,095
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fix-the-spade said:
Manji187 said:
Imagine a Tenchu/ Onimusha/ Syphon Filter with a new story and lead character.
That's even worse.

When that happens you have an in name only sequel. They always suck, if the game was good enough to stand on it's own it would have a unique name. Instead the makers know it sucks, so they tack on a long dead franchise name to dupe people into sales that way (see: Turok, Prince of Persia 2008, Bionic commando, Silent Hill- everything since 4, Far Cry 2, Alone in the Dark and many more!).

If it's a new game with a new story and a new lead it's not related, it should stand on it's own.
Gonna have to agree with this, at least in principle. I don't see it quite as cynically - I'd suggest they probably give it the franchise name before they realise it sucks. But there we go.

Yeah, I'm not keen on the idea of reviving long-dead franchises. Generally speaking, they died for a reason. I'm alright with trying to get faltering series back on track - for example, Final Fantasy hasn't been properly good for the best part of a decade now but I don't think it's beyond redemption, hence why I keep playing them. Same goes for the Tony Hawk games, although admittedly I have no intention of playing any more of them until they get rid of the stupid plastic skateboard controllers.
 

Vivace-Vivian

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Apr 6, 2010
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Direbetus said:
Vivace-Vivian said:
A lot of my fave ones just turned into shit. Tomb Raider, Spyro, Crash Bandicoot... Bleh bleh.

If they would release another Total Annihilation though, I'd be happy.
Ever heard of Supreme Commander? It's from the creator of Total Annihilation. It plays pretty similarly, except it's way cooler.
Wait, really? How did I not know this?!
 

Cypher10110

New member
Jul 16, 2009
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Manji187 said:
fix-the-spade said:
Manji187 said:
Imagine a Tenchu/ Onimusha/ Syphon Filter with a new story and lead character.
That's even worse.

When that happens you have an in name only sequel. They always suck, if the game was good enough to stand on it's own it would have a unique name. Instead the makers know it sucks, so they tack on a long dead franchise name to dupe people into sales that way (see: Turok, Prince of Persia 2008, Bionic commando, Silent Hill- everything since 4, Far Cry 2, Alone in the Dark and many more!).

If it's a new game with a new story and a new lead it's not related, it should stand on it's own.
Heh..what can I say Mr. Doom and Gloom...I guess you just don't see any potential in it. Which is something else than there not being any.
Potential is just that, potential. If used well, it will make a great game, if used poorly, it will suck.
The thing with sequels is there needs to be 1)interest from a developer to attempt a sequel 2)interest from whoever owns the licence to see a sequel 3)these two groups need to be able to arrange some sort of deal that they can both agree on.

Not an easy proposition, especially for older games. If some huge company is holding onto a licence, perhaps with no intention of using it. And some small company would like to give it a go, they're going to have to pay to use the licence, and maybe even give the licence holder a cut of the profit. It's a lame position to be in, but that's kinda how it is.

I love it when a game I enjoy gets a sequel, but I don't yearn for sequels to games I once loved. Like Freespace 2, Freelancer, Metal Fatigue, Heavy Gear 2. I'd actually be happier to see a game that was BETTER.
I would be excited to see ANY action-oriented space game released. I am excited to see ANY game that has mechs in it. Each time I tend to compare them to the past, and what I see as "the potential", and every time (so far) I'm disappointed.

But hey, EVENTUALLY there is going to be someone who loves mechs or space combat as much as me, and tries to blow audiences away with their fresh, innovative ideas. And I'll be first in line with my hard earned cash.

TLDR; Is it the name that makes the game great or the ideas? The ideas and the vision live on, they can be built on by game developers. Any good game has an effect on the industry, weather or not it gets a sequel. I think making BETTER GAMES are always more important than keeping a franchise alive.
 

Antari

Music Slave
Nov 4, 2009
2,246
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Physics Engine said:
megs1120 said:
Wing Commander! It's been way too long since the release of the last big, mass market space combat sim. I doubt many people even remember the genre anymore. Such a shame EA dropped the franchise and killed the studio.
Yes please! A new Wing Commander adventure would be awesome. I wouldn't say no to another Privateer either. I so miss those games.

I wouldn't mind another entry in the Bushido Blade series. I think Square could come up with some inventive ways to make a sequel. Maybe...
I'm definately with you on that. Wing Commander and Privateer were great series. Unfortunately the company that made them is owned by EA. So it'll probably never happen.
 

Guffe

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Jul 12, 2009
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I really hoped the warcraft franchise would've stayed as an easy playable strategy game... more money in MMORPG of course and Blizzard went with that option *sigh*...
 

Manji187

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Jan 29, 2009
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Cypher10110 said:
Manji187 said:
fix-the-spade said:
Manji187 said:
Imagine a Tenchu/ Onimusha/ Syphon Filter with a new story and lead character.
That's even worse.

When that happens you have an in name only sequel. They always suck, if the game was good enough to stand on it's own it would have a unique name. Instead the makers know it sucks, so they tack on a long dead franchise name to dupe people into sales that way (see: Turok, Prince of Persia 2008, Bionic commando, Silent Hill- everything since 4, Far Cry 2, Alone in the Dark and many more!).

If it's a new game with a new story and a new lead it's not related, it should stand on it's own.
Heh..what can I say Mr. Doom and Gloom...I guess you just don't see any potential in it. Which is something else than there not being any.
Potential is just that, potential. If used well, it will make a great game, if used poorly, it will suck.
The thing with sequels is there needs to be 1)interest from a developer to attempt a sequel 2)interest from whoever owns the licence to see a sequel 3)these two groups need to be able to arrange some sort of deal that they can both agree on.

Not an easy proposition, especially for older games. If some huge company is holding onto a licence, perhaps with no intention of using it. And some small company would like to give it a go, they're going to have to pay to use the licence, and maybe even give the licence holder a cut of the profit. It's a lame position to be in, but that's kinda how it is.

I love it when a game I enjoy gets a sequel, but I don't yearn for sequels to games I once loved. Like Freespace 2, Freelancer, Metal Fatigue, Heavy Gear 2. I'd actually be happier to see a game that was BETTER.
I would be excited to see ANY action-oriented space game released. I am excited to see ANY game that has mechs in it. Each time I tend to compare them to the past, and what I see as "the potential", and every time (so far) I'm disappointed.

But hey, EVENTUALLY there is going to be someone who loves mechs or space combat as much as me, and tries to blow audiences away with their fresh, innovative ideas. And I'll be first in line with my hard earned cash.

TLDR; Is it the name that makes the game great or the ideas? The ideas and the vision live on, they can be built on by game developers. Any good game has an effect on the industry, weather or not it gets a sequel. I think making BETTER GAMES are always more important than keeping a franchise alive.
You have some valid points. But we can have both...better games that keep a franchise alive.

Metroid Prime is a great example...staying true to some core ideas (mystery, exploration etc) while providing a refreshingly new experience. I would rather not talk about the abomination that is Other M. A franchise is not (just) its name...it's a set of ideas.
 

Direbetus

New member
Nov 30, 2010
43
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Vivace-Vivian said:
Direbetus said:
Vivace-Vivian said:
A lot of my fave ones just turned into shit. Tomb Raider, Spyro, Crash Bandicoot... Bleh bleh.

If they would release another Total Annihilation though, I'd be happy.
Ever heard of Supreme Commander? It's from the creator of Total Annihilation. It plays pretty similarly, except it's way cooler.
Wait, really? How did I not know this?!
The first Supreme Commander came out in 2007, and the sequel came out 2009. You command giant robots and fight other giant robots.