Former Spore Dev Still Thinks the Wii is "a Piece of Sh*t"

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Electrogecko

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Treblaine said:
It may be true that a large portion of Wii owners think of the console in the way you described, but I don't think it's Nintendo's fault. Those "bridge titles" you're looking for- there are plenty of them in the list I described already.

Kirby's Epic Yarn could literally be beaten by a 2 year old, but to find all the treasures and gold medals is no easy feat for a veteran.

Mario Kart Wii could be picked up and played by just about anyone, but still has an incredible amount of depth and the online features to allow you to prove yourself to friends and strangers alike....plus it's a kickass splitscreen game.

Mario Galaxy was originally intended to be a universally accessible 3d platformer and it shows. The environments are broken up little by little into planets that are small enough to easily navigate, but finding all 120 (or 240 in the second game) takes a lot of time and skill.

Super Smash Bros. Brawl has one of, if not the simplest control schemes out of any fighting game out there. Theres no memorization of insane button sequences. Instead, you string together one-button attacks in a way that is much more involved and satisfying. Once again, the game has an insane amount of depth and can be fun for players of all skill levels.
 

cobra_ky

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OrokuSaki said:
OrokuSaki said:
It's true. I mean, with the release of the move an Kinect (which i REALLY want to wish out of existence, stop the motion controls PLEASE!) the Wii is now the worst at what it does best (And for this gift it feels blessed) and what it did was never really a promising concept to begin with. On a side note, the one game that I really wanted for the Wii (Besides Brawl) No More Heroes was released for the PS3 in Japan, but it's never coming to the U.S. because of the Wii. Furthering my hate.
If it's not a promising concept, then why are Microsoft and Sony ripping it off now?[/quote]


I didn't say it wasn't a PROFITABLE concept, I said it wasn't a PROMISING concept. The difference is that yes, the motion controls are a clever gimmick that will corner the market on small children and people who are "Too old to keep up with these newfangled gaming contraptions" but ultimately, i don't see a real future in it. Look at your average hardcore gamer, now do you really think games like WoW would have MILLIONS of users if they made people flail their arms wildly for exp? It's a wonder if they can LIFT their arms! Anyways, it just seems like motion controls re the ULTIMATE dead end to games as a whole.[/quote]

i don't see why motion controls are any more "gimmicky" than a controller with buttons and joysticks. Yes, playing WoW with a Wiimote would suck. So would playing WoW with a standard controller.

I can't think of a single Wii game that requires you to "flail your arms wildly". (maybe some of the exercise ones? idk.) in practice it's really not all that different from a mouse you point at the screen. And WoW players seem to handle mice ok.

I'm not saying they're going to completely replace traditional input devices, but there are game concepts that simply do not work without some kind of motion or (in the case of DS imports) touch-based interface.
 

OrokuSaki

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cobra_ky said:
I can't think of a single Wii game that requires you to "flail your arms wildly". (maybe some of the exercise ones? idk.) in practice it's really not all that different from a mouse you point at the screen. And WoW players seem to handle mice ok.

I'm not saying they're going to completely replace traditional input devices, but there are game concepts that simply do not work without some kind of motion or (in the case of DS imports) touch-based interface.
I more meant that you are required to flail the wiimote wildly to get the attention of the sensor bar. And I'd like to note that the only example of a game that would require motion controls would be a port from another game by Nintendo. Where as no games that exist for other systems have a desperate need for motion controls.
 

JourneyThroughHell

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Treblaine said:
It's an alright list. But, for me, it's not enough.

Yes, Mario Galaxy's pretty fun, Metroid is really good and No More Heroes is quite original. But all of that pales in comparison not only to the Xbox 360 exclusives or PS3 exclusives, but mostly to the games that are on 360 and PS3 and PC... but not on the Wii.

I don't think the concept is good enough, but, most importantly, I blame the execution. Yes, even if I vocally dislike Nintendo, the first-party games on the console are amazing. But that's where it ends. I can't play a decent racer, I can't play a simulation sports game, apart from the golf games.

And that's my problem. I'm not even talking about FPS games and Action/Adventure titles. But racers and sports games, two things the Wii could succeed at, are also underwhelming on the Wii.

I could play Wii Tennis forever. But it's shallow (which is acceptable, it's a mini game). However, there was that other tennis game on the Wii - that one was shallow as well. Why should I play them, when I have Top Spin 3.

Same goes for racing games.

Wii could lend itself to some pretty good simulation games with deep mechanics and progression. But it doesn't. Because that's not its marketing.
 

cobra_ky

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OrokuSaki said:
I more meant that you are required to flail the wiimote wildly to get the attention of the sensor bar.
I've never had to do this? Usually I just point it at the screen and it works fine. Occasionally sunlight or other light sources can interfere with the signal so i just close the shades.

OrokuSaki said:
And I'd like to note that the only example of a game that would require motion controls would be a port from another game by Nintendo. Where as no games that exist for other systems have a desperate need for motion controls.
Well yeah, obviously. That's the point. The other systems don't have games that require motion controls because they didn't support motion controls until a short time ago. For the past few years if you wanted to make a motion control game you had to make it on the Wii. Now you could make it for Kinect or whatever but you're going against the Wii's much larger install base.