All games go through this, all FPS's were originally "Doom Clones" and they were more varied than FC is when compared to MC. Open world sandbox games are still "GTA Clones" in some quarters. The way to fix that is by making suitable changes that people can see. Right now those changes aren't evident and probably won't be until it is fully released.nuba km said:FOR THE LOVE OF GOD! Will people please stop saying that fortresscraft is a carbon copy of minecraft from a BAD 50sec trailer that showed us the basic editing game mode.
I think minecraft is the birth of a new genre, in the same way one platforming game had to start things but guess what when other similar platformers with some differences, which fortress craft has if you check stuff up about it, they weren't called rip-offs they were just trying some slight differences with a new genre which fortress craft will do, well at least from what I know about it.
Different enemies do not a different game make. If I replace koopas in mario with talking rhinos is it then not a rip off?? That argument doesn't really get off the floor. Same goes for update regularity, that is a bonus in the games favour but it hardly stops it being a rip off. Sure, that lends it the option to change, but how often do updates of XBLA games completely alter the fundementals in the game?? rarely if ever. This also assumes that those "5 day upgrades" will be maintained for a prolonged period of time which I am incredibly sceptical about.nuba km said:here are some differences that I know about already:
- different game mods
- different enemies (no creepers thank god, hate those buggers)
- regular 5 days updates which will mean that the game will change over time and hopefully go into a different direction then minecraft because I don't want to stick my neck out for this game for it to turn out just to actually be a minecraft rip-off.
- completely different coding
- something he keeps referring to as machinery
People keep harping on about different coding but it again seems like a frivolous argument. If I make a machine that uses some form of fuel to power an engine that turns wheels to transport people and materials. Even if my mechanical parts are slightly different, it is still a car. Sure, to a mechanic the differences will be evident but to an outside observer I have simply made a car, and that's similar to what has happened here, sure the coding may be different but it does such a similar thing it is meaningless.