You should definitely see Crysis in action if you hadn't already - lean, weapon movement as you turn, transition to whatever scope you happen to be using, slight motion blur on vision making a fast turn just that little bit more disorientating, look down and you can see your legs, you can blow down wooden shacks with grenades, shotguns and LMGs, hell you can even blow down palm trees - though admittedly not other types of tree. It even has decent melee - arms, fists, arms on gun, whatever you happen to be using.Joshing said:More active gun movement and animation. MORE...Gun pointing up while running. Reacting with walls when you get too close. Smooth transitions with irons sites and looking into scopes. Lots of movement when turning, peaking, ect. I'm amazed some FPSs still don't do this well.
The ability to see your legs and lower torso also enhances immersion. FPSs that use this feel better.
Environmental realism and physics always helps. Shooting down doors, blowing up any object. Interacting with everything helps.
Better melee. Its hard and certain games have done it well, but it could be done much better.
Unoriginality isn't as much a problem as newer games leaving out the good parts of older ones. For example, any FPS without iron sites or leaning is just sad by todays standards, IMO. Blame consoles I guess=)
Here's some videos of a guy doing a "lets play" comic play threw of SWAT 4stinkychops said:Probably not, maybe your talking about those pc games I was considering buying and not the god awful console fps game i rented.DragunovHUN said:Oh because James Bond rolled with a team of highly equipped SWAT officers all the time, right? Are we even talking about the same game?stinkychops said:I *NEVER* once thought any of it was believable police tactics, it all panned out just like any James Bond videogame.
(Well the first 3 levels were all I could bear)