I recently had to come up with a videogame for school to "pitch" for a company that might be interested in publishing it. Naturally I chose the FPS genre because it happens to be my favorite. It also got me thinking. Why do I love FPS's so much? Or, more appropriately, what is the most important thing that I think "makes" an FPS an FPS. So I wanted to ask the community.
Example: In my opinion, the most important aspect/necessity for an FPS is speed. The ability to quickly get from place to place. When one is in first-person mode, they are directly dropped into the action and don't always have the more advantageous view of the battlefield that a third person shooter may be able to give. Therefore when one is getting shot/hurt, it's better not to stick around long and get to cover to regroup and get your bearings of the world around you. Problem is that sometimes one just isn't seem to move quick enough. The lack of being able to dive/sprint/slide in an FPS is missing the point of the genre I think. Isn't the whole reason of making a first person shooter to immerse the gamer into thinking that he/she really is holding that gun and taking out bad guys? Well I can guarantee one thing, it's that if I REALLY was holding a gun in the middle of a firefight and getting shot at. I'd sprint the crap to cover and then slide/dive into it like a madman.
What do you guys think? Don't just agree with me, this isn't a thread about speed, say what you think is most important to be found in an FPS! It might surprise some of you.
Example: In my opinion, the most important aspect/necessity for an FPS is speed. The ability to quickly get from place to place. When one is in first-person mode, they are directly dropped into the action and don't always have the more advantageous view of the battlefield that a third person shooter may be able to give. Therefore when one is getting shot/hurt, it's better not to stick around long and get to cover to regroup and get your bearings of the world around you. Problem is that sometimes one just isn't seem to move quick enough. The lack of being able to dive/sprint/slide in an FPS is missing the point of the genre I think. Isn't the whole reason of making a first person shooter to immerse the gamer into thinking that he/she really is holding that gun and taking out bad guys? Well I can guarantee one thing, it's that if I REALLY was holding a gun in the middle of a firefight and getting shot at. I'd sprint the crap to cover and then slide/dive into it like a madman.
What do you guys think? Don't just agree with me, this isn't a thread about speed, say what you think is most important to be found in an FPS! It might surprise some of you.