The most important thing for an FPS is to know what it's trying to be.
If it's aiming for mindless kill-stuff-a-lot action, e.g. DukeN, then don't try throw plot or cover or anything like that in. Toss in big guns, big monsters and GTFO of my line of fire!
If you're shooting for something realistic, then enough with the health regen FFS! Full cover, one-hit kills etc. And for GODS sake, stop having the whole game be about missing nukes!
If you're going for squad based tactical, PLEASE give me companions with an IQ greater than my breakfast cereal...
And so on.
Combining stuff never works. Decide what you're shooting for and stick with it.
Oh yeah... and enough with the stupid ideas of making enemies able to see through walls and outshoot my sniper rifle with their pistol! That is NOT how you increase the difficulty!
If it's aiming for mindless kill-stuff-a-lot action, e.g. DukeN, then don't try throw plot or cover or anything like that in. Toss in big guns, big monsters and GTFO of my line of fire!
If you're shooting for something realistic, then enough with the health regen FFS! Full cover, one-hit kills etc. And for GODS sake, stop having the whole game be about missing nukes!
If you're going for squad based tactical, PLEASE give me companions with an IQ greater than my breakfast cereal...
And so on.
Combining stuff never works. Decide what you're shooting for and stick with it.
Oh yeah... and enough with the stupid ideas of making enemies able to see through walls and outshoot my sniper rifle with their pistol! That is NOT how you increase the difficulty!