Frostbite 2 engine and Dragon Age 3

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JediMB

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SajuukKhar said:
Yes there was a noticeable difference between Mass Effect and Mass Effect 2

Mass effect 2 had
-A far better skill system
-Shooter mechanics that worked instead of the "I can stand in one spot and never die" mechanics ME1 had.
-A cover system that WORKED
-Considerably less repetitive, and far more detailed, locations
amongst other things
1) I have to disagree on the skill system. While ME2's model was made far better in ME3, I have to say that I prefer the more subtly incremental system of the original Mass Effect. This is a matter of taste, though, I admit.

The real sin of the ME2 system was that non-combat class skills were ripped out of the game altogether, which took away the the whole balance of Non-Combat Utility VS Combat Strength for classes.

2+3) Shooting mechanics were improved, yes. This was a good thing. However, the ridiculous focus on (and poor implementation of) the Gears-style cover system made combat in the game very repetitive. This, again, was largely fixed in Mass Effect 3, where the cover system and environments were redesigned to encourage more forward momentum during combat.

Another issue, later fixed in ME3, was that the usefulness of the franchise's signature Biotics was reduced to an absurdly low level. They went from overpowered in ME1 to mostly useless on difficulties above Normal in ME2. ME3 finally struck a nice balance by reworking the health/armor/shield/barrier mechanics.

4) Less repetitive locations, yes. But also less numerous, and instead we got planet scanning... which is infinitely more repetitive than locating resources on the planets in ME1.
 

mad825

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SajuukKhar said:
-Shooter mechanics that worked instead of the "I can stand in one spot and never die" mechanics ME1 had.
I'm sorry, did you just apply realism to Mass Effect?

In any case you are wrong as this is somewhat class and difficulty factors that come into play.
 

SajuukKhar

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JediMB said:
1) I have to disagree on the skill system. While ME2's model was made far better in ME3, I have to say that I prefer the more subtly incremental system of the original Mass Effect. This is a matter of taste, though, I admit.

The real sin of the ME2 system was that non-combat class skills were ripped out of the game altogether, which took away the the whole balance of Non-Combat Utility VS Combat Strength for classes.
balance? Mass Effect 1? what game did you play? There was no balance in ME1, not at all.
JediMB said:
2+3) Shooting mechanics were improved, yes. This was a good thing. However, the ridiculous focus on (and poor implementation of) the Gears-style cover system made combat in the game very repetitive. This, again, was largely fixed in Mass Effect 3, where the cover system and environments were redesigned to encourage more forward momentum during combat.

Another issue, later fixed in ME3, was that the usefulness of the franchise's signature Biotics was reduced to an absurdly low level. They went from overpowered in ME1 to mostly useless on difficulties above Normal in ME2. ME3 finally struck a nice balance by reworking the health/armor/shield/barrier mechanics.
I personally never had a problem with the cover, or looking for cover, in ME2, I always found something that I could hide behind and advance to.

Signature? I don't know when a generic replacer for "mages" became signature, but I never played Biotics that much, so it never bothered me.
JediMB said:
4) Less repetitive locations, yes. But also less numerous, and instead we got planet scanning... which is infinitely more repetitive than locating resources on the planets in ME1.
10 cakes > 500 turds. Having less locations means nothing if they are better quality. Quality always takes precedence over quantity.

Funny, I found planet scanning far LESS boring then searching for minerals in ME1's boring, lifeless, musicless, sound-of-wing-blowing-in-your-ears-at-all-times planets.

Planet scanning was fast, easy, and didn't involve that terrible, terrible, buggy that flipped the moment you hit a blade of grass, a vast improvement IMO. Though it was still dull in the long run.
 

JediMB

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SajuukKhar said:
JediMB said:
1) I have to disagree on the skill system. While ME2's model was made far better in ME3, I have to say that I prefer the more subtly incremental system of the original Mass Effect. This is a matter of taste, though, I admit.

The real sin of the ME2 system was that non-combat class skills were ripped out of the game altogether, which took away the the whole balance of Non-Combat Utility VS Combat Strength for classes.
balance? Mass Effect 1? what game did you play? There was no balance in ME1, not at all.
You know, the way some classes are better at shooting and standing up to damage, while other classes can hack locked container? The very basics when it comes to RPG classes?

SajuukKhar said:
I personally never had a problem with the cover, or looking for cover, in ME2, I always found something that I could hide behind and advance to.
The problem wasn't finding cover. The problem was that it was mostly exactly as Yahtzee describes cover-based shooters.

SajuukKhar said:
Signature? I don't know when a generic replacer for "mages" became signature, but I never played Biotics that much, so it never bothered me.
Biotics.

The manipulation of mass through Eezo.

Mass Effect.

It's the name of the game.

SajuukKhar said:
10 cakes > 500 turds. Having less locations means nothing if they are better quality. Quality always takes precedence over quantity.

Funny, I found planet scanning far LESS boring then searching for minerals in ME1's boring, lifeless, musicless, sound-of-wing-blowing-in-your-ears-at-all-times planets.

Planet scanning was fast, easy, and didn't involve that terrible, terrible, buggy that flipped the moment you hit a blade of grass, a vast improvement IMO. Though it was still dull in the long run.
I thought both could be equally boring, but at times the planets in ME1 were quite atmospheric.
 

Random Argument Man

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Mimsofthedawg said:
Random Argument Man said:
Using a graphics engine does not mean that gameplay changes. It should only look pretty. Mass Effect kept using the Unreal 3 engine. I don't see much people complaining about that.
It's not just a graphics engine. It's a physics engine too.

And what this means is that: The sound and particle effects should be AMAZING, as will the lighting effects. The fact they're using the frostbite could make DA3 one of the prettiest RPGs ever.

But... I'm not hoping for anything. Bioware is not what it used to be. Either DA3 will prove Bioware is a worthless producer now, or it will show their renaissance.

But the engine itself is nothing to be concerned over... if anything, you should be excited!
I'm excited honestly and I'm one of the few that didn't complain (that much) during DA2. I'm happy for a new graphics engine since DA:O looked somebody used a cardboard box and put some paint on it. Character animation and terrain felt awkward. In DA2, I liked the changes to the character looks and it didn't felt like I was meeting the same person twice. However, Kirkwall was Kirkwall...It was nothing spectacular.

So I'm happy for a change in the looks and hoping for an interesting world.

Although, I don't like it when people say "Bioware is not what it was suppose to be". Two games made a forum that would defend Bioware at every turn to a cynical crowd that hates life. Ok, Dragon Age 2 felt rushed. That's a good reason to have some concerns. Besides the ending of ME3, did anyone say while playing the last game of the trilogy "It doesn't feel like the old Bioware"? I'm wondering about that.

As for the ending of ME3, I understand both sides of the argument. I understand that marketing told things that didn't meet to expectations. I understand with all the choices and it's understandable to have a reaction of "Wait, they pulled that of their ass!". I also understand that Bioware told us it was their creative decision. They stook with it until things went way too far. However, I'm like Jim Sterling on the matter. If they didn't felt confident with their stance, they have the right to fix it. The extended cut put a band-aid on a very large wound. Does it fix things? Well, Bioware could do things to at least calm the flying accusations out of nowhere.

Although, I'll agree with one thing from the haters: Day-1 DLC is a dick move.
 

SajuukKhar

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JediMB said:
You know, the way some classes are better at shooting and standing up to damage, while other classes can hack locked container? The very basics when it comes to RPG classes?
Which was entirely unnecessary to the game.

The necessity for a specialized lockpcking class only came about because of the idiotic nature of locks in ME1. The removal of class balance born out of bad game design that was changed in MEe2 =/= a bad thing.
JediMB said:
The problem wasn't finding cover. The problem was that it was mostly exactly as Yahtzee describes cover-based shooters.
Its how ALL cover based shooters are.
JediMB said:
Biotics.

The manipulation of mass through Eezo.

Mass Effect.

It's the name of the game.
By that logic the starship drives used in Mass Effect are not generic at all simply because they use ezerro also. Changing one maguffin for another doesn't make biotics that signature, it just makes them generic with another name.

Now, something unique like Half Life 2's grav gun is something signature.
JediMB said:
I thought both could be equally boring, but at times the planets in ME1 were quite atmospheric.
The planets were about as atmospheric as standing in a totally white void is "deep"
 

Tigerlily Warrior

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Random Argument Man said:
Tigerlily Warrior said:
Random Argument Man said:
Tigerlily Warrior said:
So does this mean DA3 will be a FPS? Anyone??
Did you seriously asked this question or are you just trolling?
Not trolling. Just not sure what to expect with a new engine. Wiki says it has destruction mechanics and has been used for a number of FPS. I'm only familiar with Unreal. I was hoping by learning more about the engine that runs the game to figure out what the game may look like or play. That's all.
Sheesh, knowing that I would've saved myself a lot of trouble and not creating a debate with two other guys...which one told me he was cool-headed but started to get emotionnal when that other guy responded....

Anyhow, I've spoken my piece. Glad everything is more clarified to me.
Yeah, I saw that when I went through the chain. Yikes! But still appreciate your thoughts. Thanks again.
 

Frostbite3789

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PercyBoleyn said:
if you buy games made by EA you are literally the fucking devil and the entire reason gaming has gone to shit lately.
The Mass Effect series is one of my favorite series out there. Even after finishing 3.

Dragon Age: Origins was awesome. DA2 was well worth the $20 I got it for.

I love the NHL franchise and buy it nearly every year.

The Battlefield games are amazing.

Come at me bro.

Edit: Also you can't buy games made by EA. They don't make games. They publish them. I buy games made by EA Canada, Bioware and DICE.
 

VeryOddGamer

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glchicks said:
Or the fact that Mass effect was never intended to have sequels ( i dont fucking care what EA made them say)
Really? The ending of the first game was pretty sequel-tastic to me.
 

Dunc2j

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Jul 19, 2010
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Or the fact that if i remember correctly the first Mass Effect was published by Microsoft before Bioware was bought by EA. And bioware saying waaaayyy before release that it was a trilogy. "EA made them say it" kinda doesn't hold up.
 

RicoADF

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Jun 2, 2009
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Hazy992 said:
RicoADF said:
You make a fair point, but you've got to remember that Source hasn't just been used for FPS games. Dota 2 uses Source, as well as a number of games not developed by Valve such as Alien Swarm.

Engines are more flexible than you think and can be modified to suit the developer's needs. Hell, Need For Speed: The Run and the upcoming Command & Conquer use Frostbite.
You are correct, and like I said in a previous post, traditionally it made more of a difference, however it's basically no issue anymore.