Frostbite 2 engine and Dragon Age 3

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aguspal

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Anthraxus said:
DustyDrB said:
I don't know what the Frostbite engine is, so it's weird seeing people make a fuss about it. RPGs have never really been about graphics, either, so it's also weird seeing people make a fuss about it for that reason too.
What's so weird about it ? Didn't you know modern RPG fans can't get immersed into the game without full voice acting and da shiny 3-d graphics ?

No, they dont really NEED those...


But they do help, and have a role. Especially, this coming from someone who didnt liked the first Dragon Age (to say it in a soft way...), That game simply had NO FUCKING SOUL AT ALL. I cant really describe it, it just was all brown, no colors, linear levels (And people say cod is bad, this thing was A LOT worse IMO), No/barely music at all, too freaking quiet, No emotion, NO NOTHING... Just borderdoom. I am not saying it needs an epic soundtrack with retarded overdone explosions and whatnot, but godammit, playing Dragon age 1 to me was like trying to have fun with some partypooper; I wanted to have fun but apparently the game didnt let me have a fucking chance. Its like the game didnt even TRIED. Sort of like, say, Minecraft, except that at least that game has the virtue of begin a free open world sandbox and crap.

Say what you want about stuff like COD, or Skyrim even, but those games, at least TRIED to have some kind of emotion on them, despiste the fact that sometimes it might be over the top, fail completly, or just plain wrong, they freaking TRIED at least!

Maybe Frostbite will be able to fix all, most, or heck even SOME of those issues, I might just give this series a 2nd chance.
 

SajuukKhar

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Acrisius said:
The destination is part of the journey. The one that defines what you feel and think when you leave, the part that is the most fresh on your mind, that leaves the mark. The climax of the story. You're trivializing it. If anything, it's fine if the beginning is bad, as long as it gets better, assuming people are still following by then.
The beging is what hooks poeple into it, if the begingin is bad then people usually wont bother staying for the rest.

If the ending is bad people can go "oh well at least the ENTIRE rest of everything that came before it rocked so ehh"
 

SajuukKhar

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PercyBoleyn said:
The first Dragon Age was born out of a desire to develop an RPG similar to the Infinity Engine games of old and it succeeded because it was created for the purposes of making a great game, not earning a quick buck. Dragon Age 2, and by extension 3, are games made with the sole purpose of making money.

They weren't created by developers and writers with an actual passion for making videogames who actually had great ideas that they wanted to put into video game format. They're what I call "assembly line games" and frankly, if you buy games made by EA you are literally the fucking devil and the entire reason gaming has gone to shit lately.
I'm sorry but, that's entirely incorrect.

No game has ever been made for any other reason but to make money, dragon Age Origins was made not out of some altruistic desire to return to the days of old, but because EA and Bioware felt like there was a large enough fan desire for a game like it that they could make money.

Acrisius said:
Reality has proved you wrong. But hey, who cares about facts...
And yet.... I know plenty of people, both on here, and on other furors, that didn't let the ending get to them.

But... who cares about facts?
 

Lazy

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Aug 12, 2012
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All I can really say is that it'll probably look very pretty and, with any luck, maybe the new engine will allow them to make something a bit more organic than Bioware's previous games.
 

jehk

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Meh. Probably means no modding support again. That was a big reason why DA:O was such a hit with me.
 

SajuukKhar

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j-e-f-f-e-r-s said:
Actually, he's pretty bang on.

Dragon Age Origins took the best part of six years to develop. It was the game that Bioware wanted to spend the most time on, and put the most care into. Compared to Mass Effect, Origins was an absolute monster in terms of time and money resources. Very few other games have had six year development cycles. But, for all the game's flaws, that development time did show in the ridiculously large amount of choice you were able to have.

Dragon Age 2 was made in about a year and a half. And it shows. Going from a six year development cycle to a quarter of that for the sequel is never a good sign. All that talk about Bioware wanting to force players to play as a human, and to play in a smaller area, is a smokescreen to cover the fact that DAII had nowhere near the dev time that Origins did, and was severely limited in comparison.

It also made a lot less money than Origins. The first game's sales were in the region of 5-6 million. DAII only barely cleared 2 million. If EA and Bioware wanted to make more money, they went the wrong way about it.
And they only spent that time on it because they thought they would make the money back.

Again, making games comes down to what it always has, money.
 

SajuukKhar

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Devoneaux said:
You're arguing objectivity on a matter almost entirely subjective...GG humanity.

In all seriousness, i'd prefer a bad beginning to a bad ending, You can say "It's the journey not the destination" all you like, but you forget one tiny but important detail in that train of thought: Without the destination, there is no journey to begin with. I'm sorry, the beginning may pull people in, but a good beginning can't carry a story the same way a good ending can, it just can't.
I could argue the reverse with equal strength.

Without a good beginning the entire following journey has no real clear or meaningful reason for existing.
 

SajuukKhar

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GiantRaven said:
What about games that are released for free?
Games that are rleased for free either
1. Have some cash shop, so they make money via that
2. Are designed to get a person noticed by a big company so they an get hired there, and make money.

the ultimate goal of getting money is achieved through free games also.
 

SajuukKhar

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Devoneaux said:
Most, not all. Your generalization is invalid.
Can you provide an example of a game that was released for free were the creator didn't have one of those two things in mind originally?

Just because neither one of those things happened later, does not mean the original intent wasn't there.