"Fuck this" moments

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Darth Caelum

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Caiti Voltaire said:
Darth Caelum said:
Ah, but mine is on the 360. Thus, there were no real bugs.....well, for ME anyway.[sub]Cue incredibly lame pun[/sub]
Yeah, I really should have gotten the 360 versions, apparently, so but hindsight's always 20/20 and there's little point to buying the game again when I've beaten it.

The first one had control issues but was playable and the MAKO was horrid even on 360 as many people have rightfully so pointed out in reviews and such, but the second one you cannot even progress out of the first starting room because the game refuses to let you use the "usable' items such as the cabinet the gun is in, without a requisite 30 minutes of old-Sierra-adventure-game-esque pixel hunting.
Really? Man that sucks. the only kinds of bugs i get on the 360 are the Good kinds
So yeah. I concur with what you said. Sorry mate.[sub]and yes, as you may have guessed, i'm addicted with tvtropes[/sub]
 

Darth Caelum

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Caiti Voltaire said:
xvbones said:
Force unleashed really, really, was over-comphensating for something. It seems like each successive star wars game has increasingly Deus-Ex-Machina style force powers with SW:KoTR2 getting pretty ridiculous in some spots. It appears to me at least that the developers of Force Unleashed sat in a room and determinedly set out to make a game that could not be one-upped at all period, which I suppose they succeeded in doing at least, but they need to be tactfully reminded that canon exists and they've basically gauranteed no sane Star Wars fan is ever going to give that game a serious look.
Well, concerning that. I liked KOTOR 2, even IF it was horribly uncompleted. Mainly due to Interference from Lucasarts. Though, i agree with STFU. Nice Acronym though.
 

xvbones

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Caiti Voltaire said:
xvbones said:
Force unleashed really, really, was over-comphensating for something. It seems like each successive star wars game has increasingly Deus-Ex-Machina style force powers with SW:KoTR2 getting pretty ridiculous in some spots. It appears to me at least that the developers of Force Unleashed sat in a room and determinedly set out to make a game that could not be one-upped at all period, which I suppose they succeeded in doing at least, but they need to be tactfully reminded that canon exists and they've basically gauranteed no sane Star Wars fan is ever going to give that game a serious look.
But that's just it, nothing it it remotely felt like it was one-upping anything.

Yeah it looked great but EVERY game looks great these days.

Yeah it had great physics but see above.

More than anything else, playing that game all I was reminded of was Psi Ops.

The gigantic "George Helped Write This!" tag does nothing, the game added absolutely nothing to the story even a little bit - apart from casting the Prequel Trilogy's total reliance on lightsaber fights into a harsh light, seeing as how apparently all of it was completely unnecesary, what with Jedi being able to throw entire worlds around.

I mean, there isn't even anything new to hate, the main character is a wet little prick with no personality and everybody's lines sounds like re-dubbed sound clips from the original series.

Darth Vader even says the words "fulfill your destiny" no less than seven times in the first three hours of play.

You know what, the whole game is one long fuck-this moment.

(althought throwing people around with force powers is kinda fun. in exactly the same way it was fun in Psi Ops.)
 

Caiti Voltaire

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Darth Caelum said:
Well, concerning that. I liked KOTOR 2, even IF it was horribly uncompleted. Mainly due to Interference from Lucasarts. Though, i agree with STFU. Nice Acronym though.
I enjoyed KOTOR 2, quite a lot in fact. It's difficult to find developers that regard the story as an integral part of the game and that was certainly delivered in spades in KOTOR 2, I just wish they'd gone a little less pants-on-head retarded with some of the Force related stuff. It seemed a little silly.

[small]Especially the ending, but I won't harp on that too much or people will spit on me for revealing all kinds of spoilers.[/small]
 

Darth Caelum

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Caiti Voltaire said:
Darth Caelum said:
Well, concerning that. I liked KOTOR 2, even IF it was horribly uncompleted. Mainly due to Interference from Lucasarts. Though, i agree with STFU. Nice Acronym though.
I enjoyed KOTOR 2, quite a lot in fact. It's difficult to find developers that regard the story as an integral part of the game and that was certainly delivered in spades in KOTOR 2, I just wish they'd gone a little less pants-on-head retarded with some of the Force related stuff. It seemed a little silly.

[small]Especially the ending, but I won't harp on that too much or people will spit on me for revealing all kinds of spoilers.[/small]
Well, if you want to talk about it that badly you could still use spoiler tags you know.
 

xvbones

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Caiti Voltaire said:
xvbones said:
I do not understand this tack, personally.

I just finished playing Mass Effect 1 on PC, the MAKO sections were perfectly fine. I have no idea why everyone jumped all over it - yes, the sections were tedious but while it handled like a dump trunk, it was nowhere near as bad as everyone'd told me.

I even got to enjoying those sections.
The fact that (in the PC version at least), it catapaults into the skybox or the ground dramatically with the slightest bump into vertical terrain, was what did it for me.

[edit] Oh and that timed sequence at the end in the MAKO? Yeah, that was a serious fuck you moment. I contemplated feeding the CD to next doors dog or finally indulging my childish curiosity of wanting to firsthand experience the microwaving of a CD after about the fiftieth fucking time of doing that.
Maybe it's just me, maybe I just acclimated to the controls more readily or something, but I never had those issues - when the MAKO accidentally flew up into the air, it was always pretty easy to regain control with the jump jets.

And that timed bit at the end - I dunno, I just breezed through it. Seriously, i just accelerated directly to the Conduit without bothering to fire back at any of the slow-firing walking tanks, I just jumped over their blasts and got to the point with two minutes to spare.

This is just me, though.

Caiti Voltaire said:
Darth Caelum said:
Well, concerning that. I liked KOTOR 2, even IF it was horribly uncompleted. Mainly due to Interference from Lucasarts. Though, i agree with STFU. Nice Acronym though.
I enjoyed KOTOR 2, quite a lot in fact. It's difficult to find developers that regard the story as an integral part of the game and that was certainly delivered in spades in KOTOR 2, I just wish they'd gone a little less pants-on-head retarded with some of the Force related stuff. It seemed a little silly.

[small]Especially the ending, but I won't harp on that too much or people will spit on me for revealing all kinds of spoilers.[/small]
Ah, I liked KOTOR 2, even though it seemed to want me to hate it. It was incomplete, the customization options went absolutely batshit and the ending was

was

just

just.

But i liked it anyway.

It's funny this is brought up - Mass Effect really, really felt like KOTOR 3 with all Star Wars references removed.
 

Caiti Voltaire

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xvbones said:
But that's just it, nothing it it remotely felt like it was one-upping anything.

Yeah it looked great but EVERY game looks great these days.

Yeah it had great physics but see above.

More than anything else, playing that game all I was reminded of was Psi Ops.

The gigantic "George Helped Write This!" tag does nothing, the game added absolutely nothing to the story even a little bit - apart from casting the Prequel Trilogy's total reliance on lightsaber fights into a harsh light, seeing as how apparently all of it was completely unnecesary, what with Jedi being able to throw entire worlds around.

I mean, there isn't even anything new to hate, the main character is a wet little prick with no personality and everybody's lines sounds like re-dubbed sound clips from the original series.

Darth Vader even says the words "fulfill your destiny" no less than seven times in the first three hours of play.

You know what, the whole game is one long fuck-this moment.

(althought throwing people around with force powers is kinda fun. in exactly the same way it was fun in Psi Ops.)
I mean it in a force powers context. In the movies we have Luke moving about pistols and starships telekentically with large expendiatures of energy and concentration. In the Dark Forces: Jedi Knight games Kyle Katarn does it fairly easily and also optionally has the ability to kill people just by looking at them among other radiculous powers. Then KOTOR 2 comes along and you have jedi with the ability to sever people from the force entirely. Then now we have Force Unleased and you are moving Star Destroyers with ease. It's quite contrived and silly, if entirely cathartic - that being the reason why I bothered at all playing it.
 

Caiti Voltaire

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xvbones said:
Maybe it's just me, maybe I just acclimated to the controls more readily or something, but I never had those issues - when the MAKO accidentally flew up into the air, it was always pretty easy to regain control with the jump jets.

And that timed bit at the end - I dunno, I just breezed through it. Seriously, i just accelerated directly to the Conduit without bothering to fire back at any of the slow-firing walking tanks, I got to the point with two minutes to spare.

This is just me, though.
The thing is that the entire preceeding sequence was secretly timed leaving me exactly twelve seconds to complete it, and being the complete tosser that I am, the earliest save before that was basically right after planetfall, so yeah, lots of fuck this involved there.

It is an incredibly dick move from a game design standpoint to time segments of the game and have your completion of the game based on those timers, but only tell the player very close to said completion.

xvbones said:
Ah, I liked KOTOR 2, even though it seemed to want me to hate it. It was incomplete, the customization options went absolutely batshit and the ending was

was

just

just.

But i liked it anyway.

It's funny this is brought up - Mass Effect really, really felt like KOTOR 3 with all Star Wars references removed.
It really had a bad case of the Serpent Isle syndrome - a game that got shoved out the door to make money far before it was ready, that could have been absolutely fucking brilliant had it only had the time to complete itself.
 

xvbones

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Caiti Voltaire said:
xvbones said:
But that's just it, nothing it it remotely felt like it was one-upping anything.

Yeah it looked great but EVERY game looks great these days.

Yeah it had great physics but see above.

More than anything else, playing that game all I was reminded of was Psi Ops.

The gigantic "George Helped Write This!" tag does nothing, the game added absolutely nothing to the story even a little bit - apart from casting the Prequel Trilogy's total reliance on lightsaber fights into a harsh light, seeing as how apparently all of it was completely unnecesary, what with Jedi being able to throw entire worlds around.

I mean, there isn't even anything new to hate, the main character is a wet little prick with no personality and everybody's lines sounds like re-dubbed sound clips from the original series.

Darth Vader even says the words "fulfill your destiny" no less than seven times in the first three hours of play.

You know what, the whole game is one long fuck-this moment.

(althought throwing people around with force powers is kinda fun. in exactly the same way it was fun in Psi Ops.)
I mean it in a force powers context. In the movies we have Luke moving about pistols and starships telekentically with large expendiatures of energy and concentration. In the Dark Forces: Jedi Knight games Kyle Katarn does it fairly easily and also optionally has the ability to kill people just by looking at them among other radiculous powers. Then KOTOR 2 comes along and you have jedi with the ability to sever people from the force entirely. Then now we have Force Unleased and you are moving Star Destroyers with ease. It's quite contrived and silly, if entirely cathartic - that being the reason why I bothered at all playing it.
Okay, I see what you mean.

In KOTOR, though, for spoilered reasons, playing a character that is that strong actually does make sense, because Bioware is good at story and actually gives you logical, plot-related reasons for being so very unbelievably strong.

Force unleashed is i don't even know.

Luke Skywalker has to grimace and groan to get a lightsaber that is across the room into his hand, this kid goes HOOOH and a dozen men go flying.

Speaking of which why in fuck did the Empire apparently totally give up on the force-related technology? Did they think having servile robots with force powers was a BAD idea?

(but this is a rant for a different thread.)
 

xvbones

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Caiti Voltaire said:
The thing is that the entire preceeding sequence was secretly timed leaving me exactly twelve seconds to complete it, and being the complete tosser that I am, the earliest save before that was basically right after planetfall, so yeah, lots of fuck this involved there.

It is an incredibly dick move from a game design standpoint to time segments of the game and have your completion of the game based on those timers, but only tell the player very close to said completion.
Oh i see.

I had about three and a half minutes when the timer came up - this was my first playthrough. I was actually wondering why they gave me such a long timer to get through about forty seconds' worth of road.

It really had a bad case of the Serpent Isle syndrome - a game that got shoved out the door to make money far before it was ready, that could have been absolutely fucking brilliant had it only had the time to complete itself.
It's telling that Bioware hasn't worked with Lucasarts since. Also telling that they weathered that and remained a thoroughly trusted name in gaming.