Fun Vampires

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Wolf Hagen

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I encountered one in a game I would reeeeaaaly love to love...

It's undertale.
I don't know how people played through it (or if everyone just knows the game fully from LP Videos), I thought: "well, you're prolly too shit at Bullet Hell shooters, git gud at some and come back!

I became good at Binding of Isaac (loved it!), Aced Enter the Gungeon (one of the few games that made me go "this thing won't break me!" Spirit from way back in the NES Era and loved it even more) and thought: "Well, you got good at those, let's revisit this sweety game!"

What I forgot after about one year, that despite excelent story, artistic choices, awesome music and such; The game has some really sloggy controls that I forgot after all this time and there are no way to adjust those.

It felt like the biggest fun vampire in the entire game, cause as someone who got really well at Binding of Isaac and aced Enter the Gungeon (rather well made bullet hell shooters of our time) it drained all will from me to keep dragging myself further and starting to doubt that people even pushed through a pacifist run, without massive sparetime on hand or serious savant syndrome, but the slothlike controls killed it off for me.
 

09philj

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Wolf Hagen said:
I encountered one in a game I would reeeeaaaly love to love...

It's undertale.
I don't know how people played through it (or if everyone just knows the game fully from LP Videos), I thought: "well, you're prolly too shit at Bullet Hell shooters, git gud at some and come back!

I became good at Binding of Isaac (loved it!), Aced Enter the Gungeon (one of the few games that made me go "this thing won't break me!" Spirit from way back in the NES Era and loved it even more) and thought: "Well, you got good at those, let's revisit this sweety game!"

What I forgot after about one year, that despite excelent story, artistic choices, awesome music and such; The game has some really sloggy controls that I forgot after all this time and there are no way to adjust those.

It felt like the biggest fun vampire in the entire game, cause as someone who got really well at Binding of Isaac and aced Enter the Gungeon (rather well made bullet hell shooters of our time) it drained all will from me to keep dragging myself further and starting to doubt that people even pushed through a pacifist run, without massive sparetime on hand or serious savant syndrome, but the slothlike controls killed it off for me.
I beat Undertale on pacifist, without the Temmie armour, and I am not good at video games. It's really not that hard.
 

Wolf Hagen

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09philj said:
Wolf Hagen said:
Snipped for convienience
I beat Undertale on pacifist, without the Temmie armour, and I am not good at video games. It's really not that hard.
HOW!?! Pattern recognition levels beyond avarage human capabilities!? You're Professor Charles Francis Xavier? A Time Lord? A reallity bender?

Tell me your Secret!!! D:
 
Jan 27, 2011
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Wolf Hagen said:
09philj said:
Wolf Hagen said:
Snipped for convienience
I beat Undertale on pacifist, without the Temmie armour, and I am not good at video games. It's really not that hard.
HOW!?! Pattern recognition levels beyond avarage human capabilities!? You're Professor Charles Francis Xavier? A Time Lord? A reallity bender?

Tell me your Secret!!! D:
It's pretty much just pattern recognition as far as I know. You might get nailed in the first few attacks, but after a while, you can start to predict where stuff will go. XD

Which is hilarious because I can't survive most bullet hell games past the 2nd level, I still did pretty well in Undertale.
 

GrumbleGrump

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Diablo 2: Undead fetishes.
They're ok in normal difficulty. In nightmare they become an absolute dread to encounter, since killing them does something along the lines of 600 damage, so you down one and you run the risk of leaving about a fifth of your heatlth.
Diablo 2: Cursed uniques
You know what's fun? Not taking 200% damage. That's what a cursed enemy does in Diablo 2, they curse you with amplify damage, so every hit is doubled (and I suspect the percentage is in higher difficulties). Encountering becomes a tedious game of hit and run that can last a good few minutes.
 

PFCboom

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As far as people who are funpires, I second the bad DM complaint. By all accounts, a good DM is one who knows how to make a player's desires happen within the realms of what's plausible for that particular setting. A bad DM railroads hardcore, stonewalling a player the instant they try to do something creative. In my case, the DM had his reasons - the overall story was part of a school writing project - but his execution was about as subtle as rotting corpse.
Compare a good D&D session to any other good game's story: A setting is laid out, and the clues all point the player(s) toward a big damn goal, and off you go. With this kid, he basically said "this is where you're going, this is how you're getting there, oh noes this is taking longer than I though we gotta speed this up GET IN THE CARRIAGE!"

Actually, while I'm on the subject of D&D-related funpires - you're damn right I'm on a rant - when one of the other players has opinions that are so disgustingly opposite your own, and they're not subtle about it in the least. I've seen less stupid douchebag machismo in my all male field artillery battery than I'm getting from this one homophobic puddle of stale urethral discharge.

Now, as far as games being funpires, Major/Minor is the undisputed king of absolute garbage WASTED POTENTIAL fun-sucking. I could write an essay about everything it does wrong and title it "See This? Don't Do This."
For those of you not familiar with the title, Major/Minor is a visual novel that, in no uncertain terms, is awful. There are good VNs and there are bad VNs and then there's this, this underwhelming trainwreck of narrative and character logic, production value and good ideas gone to waste.
So what do I mean about wasted potential? Early on in the game, the player character meets what amounts to a god in this universe, and you're told that you'll be sent on an important quest, and you'll be given some measure of power to help you. This god character then says that time is short, and he can only answer ONE more question before you have to be sent on your way; the game promptly says Do you want to save your game? After you do, you're presented with four options for questions... but you just saved. You absolutely have the capability to ask a question, get some information, and then just go back to ask the other questions.
It gets worse. It doesn't take long before the player is shown events happening elsewhere, but presumably at roughly the same time. Plots are teased, diabolical intentions are made clear, and at one point, it's made painfully clear that some supposed allies are betraying the player character. Multiple times the player is made privvy to information that could potentially save lives, if that information is acted on carefully and cleverly.
Yet, absolutely NOTHING is done with any of this! The PC has no power, it was a damn lie from the beginning! The scenes being shown to the player is not for the benefit of making future decisions, because the decisions don't goddam matter, it's all the writer being deep in his own ass.
For real, folks, it's bad. It's beyond bad. I've made some poor buying decisions in my relatively short time on this plaent, but Jesus gross furry fetish Christ forking out $20 for Major/Minor has to be my worst. Without a doubt, the biggest funpire I've ever known.
 

Mangod

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Now, I haven't played Let It Die, but the Haters sound like the worst kind of fun vampires I could imagine. I mean, a level 70 enemy that will kill you if it so much as touches you, on the third floor [https://youtu.be/n7sviJvnxZY?t=9m34s]? Why~?
 

Specter Von Baren

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Poetic Nova said:
Considering the massive amounts of time I'm spending on the Pokemon games set in Unova there's one of these buggers that sorely sticks out for me.

This fucking bastard.

Here, have a fucking Pokemon with no weaknesses, and only a few types actually stand a chance against this bastard. This made me dread some fight severely. Luckily, encounters are very rare, but they do suck the fun out of battles for me for sure.
Son. Have you had a chance to meet the bane of many 10 year olds existences?



Or its bigger badder brother?

 

sanquin

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PFCboom said:
---snip---
Oh god yes...railroading DM's are the worst. Players tend to want to gravitate to what you planned out anyway, since that's usually where the fun is. Unless you have a group of highly experienced players of course, that like to dick around in the grey areas of the guidelines/rules as much as possible.

I'm currently DMing a group of mostly total newbies, yet even I let them do as they please. I have some things prepared of course, but I don't tell them what to do at any point apart from "are you SURE you want to do that?" :p And a good DM can subtly guide his players into the direction he wants them to go.
 

09philj

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Wolf Hagen said:
09philj said:
Wolf Hagen said:
Snipped for convienience
I beat Undertale on pacifist, without the Temmie armour, and I am not good at video games. It's really not that hard.
HOW!?! Pattern recognition levels beyond avarage human capabilities!? You're Professor Charles Francis Xavier? A Time Lord? A reallity bender?

Tell me your Secret!!! D:
Invest in healing items. That's basically it.

Also save a spider treat from the ruins for Muffet.
 

Poetic Nova

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Specter Von Baren said:
-snip-[/img]
Has been ages since I played Blue. In Unova they are a annoyance at most.
Any Mag-Mar using confuse ray stil piss me off however. Bloody bastards can even take out my Flygon for no good reason.
 

Tanis

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Any forced 'stealth' mission in non-stealth games.

They're almost ALWAYS poorly done, because the GAME PLAY wasn't meant for those kinds of levels.

Sucks.
 

balladbird

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most of my video game pet peeves have been mentioned, but I do want to give special mention to an archetype of many card games that almost always kills my ability to have fun with them: Control decks.

Basically, whereas a normal deck has a win condition for itself, and the cards you put in your deck are designed around bringing that win condition about, a control deck, instead, functions by denying your opponent the ability to play properly. This leads to one of two outcomes, and neither is fun: Either a long, protracted stall game where the control player uses his resources to keep his barriers up, and the other player chips away at them, or a short, almost instant conclusion where the non-control player never got a chance to play in the first place.

Most TCGs have some variation of a control deck, but I have to shout-out Yugioh, here. The modern tournament meta is basically nothing but decks that function around creating an unbreakable turn-one field, destroying your opponent's ability to fight back, and ending the game within 1-4 turns.
 
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balladbird said:
Most TCGs have some variation of a control deck, but I have to shout-out Yugioh, here. The modern tournament meta is basically nothing but decks that function around creating an unbreakable turn-one field, destroying your opponent's ability to fight back, and ending the game within 1-4 turns.
As someone who played in a few local tournaments with his ex (I got into Yugooh because of her), I saw this firsthand.

Dark World decks were all the rage 3 years ago and it was kind of crushing. I mean, that weird dragon deck that can summon a near-instant 4000/4000 dragon and the fucking endless wind-ups that turn into XYZ fusions were aggravating too, but Dark World really pissed me off.

...The only NORMAL deck that ever cheesed me off as much was gravekeeper decks, because the only deck I had was a Zombie deck, and gravekeepers outright shut down my zombie deck by making the Graveyard completely inaccessible.

Man I miss being able to use that Zombie Deck. Here's a whole army of semi-fragile undead dudes that I can just keep summoning en-masse, and if you toss out something too tough for me to kill, I can blow it up with a trap, or just blow up literally everything on the field and easily re-summon an entire army right back again, and if you try to stop my trap I'll just bust out a Dark Bribe. Beautiful. :)
 

BrawlMan

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Mangod said:
Now, I haven't played Let It Die, but the Haters sound like the worst kind of fun vampires I could imagine. I mean, a level 70 enemy that will kill you if it so much as touches you, on the third floor [https://youtu.be/n7sviJvnxZY?t=9m34s]? Why~?
Because, Grasshopper would be the only ones crazy stupid enough to do it. I have not gotten over Lily Bergamo at all.

In DMC 3, the Arkham boss fight. half way in to the fight, Vergil will help and you can sort of control him, but the problem is that you can't use the style (nor can you use Devil Trigger) you selected for the rest of the boss fight. This is barelt tolerable on Normal or Hard, but on Dante Must Die, it's completely unbearable on Dante Must Die. I though the whole point of Devil May Cry was to be stylish and expressive. Why limit your combat options for the sake of "immersion"? I will give the reboot and DMC 4 credit for not pulling off that bullshit.

Platforming segments in a game that's not about platforming. A lot of old-school FPS suffer from this that had them. Also, the Double Dragon NES Trilogy.
 

JohnnyDelRay

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Recently:
-The hacking mini game in Deus Ex: Mankind Divided. There's actually nothing wrong with it, you try to click a couple of icons before a timer runs out. Yeah, it's kinda dull, and not as good as the old ones. The worst thing is that unless you like exploring and backtracking a LOT, you have to do it sooooooo often. And when you like scouring every nook and cranny, also like me, this becomes such a damn chore, that also pads out game play time to unnecessarily ridiculous lengths.

-(Only applies to racing games/sims fans)
The Formula 1 car in Forza Motorsport 6. I've been able to handle all of the ridiculously overpowered cars in this game until I get to this piece of shit. Compared to the Indycar open wheelers, this handles as nervous as a chihuahua on fire. It gives 100% torque so damn early in the rev range, that a mere fraction of a millimeter too much on the gas pedal sends you into the nearest wall. You can take perfect drive lines, out-brake everyone into corner, hit the apex perfectly, but as soon as you want to accelerate out, you either go granny speed and get overtaken, crossing out your hard earned effort, or just leave black marks leading into the nearest tyre wall. The cars in the official F1 games are easy as FWD econobox compared to these things.
 

balladbird

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aegix drakan said:
Man I miss being able to use that Zombie Deck. Here's a whole army of semi-fragile undead dudes that I can just keep summoning en-masse, and if you toss out something too tough for me to kill, I can blow it up with a trap, or just blow up literally everything on the field and easily re-summon an entire army right back again, and if you try to stop my trap I'll just bust out a Dark Bribe. Beautiful. :)
Zombie decks are actually coming back into popularity in the tcg, as of the new set. Not tournament-viable, of course, because konami intentionally released a broken archetype on an effort to get all the money, because konami.

But the new set has a card that allows the player to, if they have more cards in their deck than their opponent, choose a number of cards from their deck equal to the difference between their totals and send them to the graveyard. This has given rise to quite a few 60-card skull servant decks
 
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balladbird said:
But the new set has a card that allows the player to, if they have more cards in their deck than their opponent, choose a number of cards from their deck equal to the difference between their totals and send them to the graveyard. This has given rise to quite a few 60-card skull servant decks
Sweet Fucking Mercy that just sounds ridiculously broken. :eek:
 

TrulyBritish

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Tanis said:
Any forced 'stealth' mission in non-stealth games.

They're almost ALWAYS poorly done, because the GAME PLAY wasn't meant for those kinds of levels.

Sucks.
On this not, any stealth mission where you insta-fail if an enemy even slightly gets wind of you. It's beyond frustrating to fail a section repeatedly that wouldn't even be a problem if I just killed everyone (yes, I'm looking at you Assassins Creed).

Oh, and instal-kill quick time events during cutscenes. Been playing through Resident Evil 6 with a friend recently and I don't think I've died once to something other than a quick time event while I tried to have a drink for a brief second.
 

Zen Bard

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In broad strokes...

-Escort Missions - The idea isn't bad in and of itself. And they can sometimes add some genuinely tense and harrowing moments to gameplay. But usually, the AI and pathing for the escort is pretty weak. And it eventually wanders off in the wrong direction, gets surrounded or gets in your way. So most of the time, they're just tedious

-Eavesdrop Missions - What better way to enjoy an open world action adventure game whose main draw is choice, versatility and variety than by not doing any of that? (Looking at you, Assassin's Creed)

-The "Stripped of Your Powers/Weapons" Trope - There's always that one level that separates you from your gear or strips you of your powers and forces you slog through a side quest to find them again. To me, that's just a cheap and lazy attempt to try to make the game more challenging.

-Quick-Time Events - If I wanted to mash colored buttons in a timed sequence, I'll just pull out my old Simon game.