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Cowabungaa

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Feb 10, 2008
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Players who run Blue control decks in Magic: The Gathering.

You think you're going to play a fun game of Commander but then someone breaks out their Blue control deck and starts throwing out counter-spells left and right, tripling the length of the game. They're the kind of decks that don't let you play. You sit there and they'll make it so that all your creatures are tapped, all your mana stays tapped, all your attempts at actually doing something get nipped in the bud, that kind of nonsense. It's makes games incredibly boring for anyone but the Blue player. It's one of the reasons I don't really play Magic any more.

Also, shaky cam sucks the fun out of action movies.
balladbird said:
most of my video game pet peeves have been mentioned, but I do want to give special mention to an archetype of many card games that almost always kills my ability to have fun with them: Control decks.
I have one Control deck in Magic, but it's a kind of personal control; I just make sure my battlefield stays like it is. That, and I don't draw out the length of the game, because I still play stompy as hell.
Wings012 said:
The stupid amoebas in Metro 2033. I still haven't replayed the game because of that segment. Infinite spawn bullet sponge dipshits where you have to escort some asshole with no sense of self preservation...
Not to mention ammo getting a little scarce in that segment. That was, indeed, a very annoying bit.
sanquin said:
PFCboom said:
---snip---
Oh god yes...railroading DM's are the worst. Players tend to want to gravitate to what you planned out anyway, since that's usually where the fun is. Unless you have a group of highly experienced players of course, that like to dick around in the grey areas of the guidelines/rules as much as possible.

I'm currently DMing a group of mostly total newbies, yet even I let them do as they please. I have some things prepared of course, but I don't tell them what to do at any point apart from "are you SURE you want to do that?" :p And a good DM can subtly guide his players into the direction he wants them to go.
I have a group that likes being railroaded though, so I gravitate towards that with them. First lesson of GMing; tailor your games to your players.
 
Jan 27, 2011
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Thaluikhain said:
aegix drakan said:
You mean this ISN'T about Vampire the Masquerade Bloodlines?
That damned sewer level where you have to find the Nosferatu?
Very good point. That segment is a pain in the ass. It's a confusing freakin' maze that's 100% combat with only rats for blood regeneration (So if you're a Ventrue, you're utterly fucked), with not just one big giant miniboss monster, but like 5 or 6 of them later on in ways you typically can't avoid unless you're Nosferatu and have high level Obfuscate. :s

Not to mention those Leggy monsters are just the most annoying things in the game to fight. It's basically the only part of the otherwise stellar game that I really really don't like. :(
 

Maximum Bert

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Feb 3, 2013
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Wolf Hagen said:
I encountered one in a game I would reeeeaaaly love to love...

It's undertale.
I don't know how people played through it (or if everyone just knows the game fully from LP Videos), I thought: "well, you're prolly too shit at Bullet Hell shooters, git gud at some and come back!
Undertales combat was a major fun vampire for me personally it took just the right amount of effort so that you had to concentrate a little and just the right amount of tedium to wish you did not have to. I died once to that skeleton dood because I did not want to have to use an item and have never turned it back on since. Really enjoyed pretty much everything else about the game but the combat was just a huge turnoff for me. I do like shooters though talkin old school shooters not FPS ones (although I dont mind FPS).

General examples of things that I tend to find kill the fun for me are things like:-

QTES
Escort quests
Time Trials and time limits in general
Open worlds

And these are because I find they are so rarely done well.

A more specific example of something that really sucked the fun out of a game for me would be that horrible probe minigame in ME2 I was so happy they took out the terrible Mako but they replaced it with something many times worse.
 

Nickolai77

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Apr 3, 2009
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The highly repetitive and rather relentless number of quests given to you by the Railroad in Fallout 4. I played that game avoiding Preston Garvey like the plague, expecting him to bombard me with constant requests to help settlements. So I left him in Sanctuary and buggered off, only to get a similar level of quest spam from the Railroad instead.
 

Chaosian

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Mar 26, 2011
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Any kind of "sleep", "stun", or "paralyze" spell or effect is usually the absolute worst.

It can occasionally be fun when the player can do it, often more because it's a nice reward for a counter-attack or something- but in a lot of games, especially RPGs where the price of a single attack is low, and your options to evading them are limited not non-existent, it's just awful.

Oh great, how much fun I'm having just sitting here. Maybe I should read a book.