Players who run Blue control decks in Magic: The Gathering.
You think you're going to play a fun game of Commander but then someone breaks out their Blue control deck and starts throwing out counter-spells left and right, tripling the length of the game. They're the kind of decks that don't let you play. You sit there and they'll make it so that all your creatures are tapped, all your mana stays tapped, all your attempts at actually
doing something get nipped in the bud, that kind of nonsense. It's makes games incredibly boring for anyone but the Blue player. It's one of the reasons I don't really play Magic any more.
Also, shaky cam sucks the fun out of action movies.
balladbird said:
most of my video game pet peeves have been mentioned, but I do want to give special mention to an archetype of many card games that almost always kills my ability to have fun with them: Control decks.
I have one Control deck in Magic, but it's a kind of personal control; I just make sure my battlefield stays like it is. That, and I don't draw out the length of the game, because I still play stompy as hell.
Wings012 said:
The stupid amoebas in Metro 2033. I still haven't replayed the game because of that segment. Infinite spawn bullet sponge dipshits where you have to escort some asshole with no sense of self preservation...
Not to mention ammo getting a little scarce in that segment. That was, indeed, a very annoying bit.
sanquin said:
PFCboom said:
Oh god yes...railroading DM's are the worst. Players tend to want to gravitate to what you planned out anyway, since that's usually where the fun is. Unless you have a group of highly experienced players of course, that like to dick around in the grey areas of the guidelines/rules as much as possible.
I'm currently DMing a group of mostly total newbies, yet even I let them do as they please. I have some things prepared of course, but I don't tell them what to do at any point apart from "are you SURE you want to do that?"

And a good DM can subtly guide his players into the direction he wants them to go.
I have a group that likes being railroaded though, so I gravitate towards that with them. First lesson of GMing; tailor your games to your players.