About time this game resurfaced. I find people's input on this to be interesting, and I'll respond to them later, however I am excited for this game.
No, that would be skill.Jeronus said:Grind is what separates the noobs from the pros.
If the two-year veteran lacks the skill to beat a newcomer, tough.Imagine grinding an MMO for two years and some newb who just started a month ago hands you your ass. The social pecking order would be all out of whack. MMO players are split into two groups. Those who spend their lifes working to perfect their characters and those who occassionally pop in for fun. These groups can't mix because it would destroy any real sense of accomplishment the game has to offer.
Every single MMORPG in the last three years has said "less grinding more playing"? I find that very hard to believe.Xanthious said:I've heard this somewhere before . . . . Was it every other MMO that's been released in the past four years? Yeah I think that's where I heard it before!
That was a game I totally missed. Well, I guess there is hope for MMOs after all. Tabula Rasa not made by Gariott sounds promising.Chipperz said:Tabula Rasa was pretty good for a bit. Really it was just let down by a bizarre setting, a lack of content in the midlevels (there's no grind! Now kill 2000 bad guys because we forgot to make enough missions!) and, of course (and most terminally) Richard Gariott is actually more dangerously insane than Peter Moleneux...Yokai said:If this is good, it'll be one of the first MMOs I actually care about. I hope it has proper third-person-shooter style combat, too. If it eliminates the grind and has fun and exciting combat, I'll buy it. The setting sounds interesting too.
But yeah, you just described Tabula Rasa.
This is not at all true, and the fact that so many developers subscribe to that theory is most of the reason I avoid MMOs like the plague.Therumancer said:The "no grinding bit" sounds interesting until you consider that it's not nessicarly even a good idea. Grinding exists like it currently does because to be honest it works. Casual MMORPGs have been attempted before, but typically fail due to a general lack of long term goals and accomplishments, as well as chasing away the hardcore crowd. A lot of those browser and free to play MMORPGS were specifically developed to try and draw in a casual crowd.
Not to mention the fact that grinding is needed to prevent people from going through content too fast, and/or encouraging people to replay what is there. They can only produce so many zones and so much content. If they want people to keep playing they have to keep people occupied with what is there until they can produce more content.
Dude, if the Escapist handed out forum awards for best replies, this would definitely win something. Thank you for the informative and interesting read.Therumancer said:Funcom is ... [snip] ... just horribly dated.
There's been a promised graphical update for a couple years to AO, and video demos to show it off, but players are still waiting, waiting. Then again, they have been very kind to Froobs.Therumancer said:Honestly if I was Funcom, I'd work with their Anarchy Online liscence [sic], and develop an EVE/Earth and Beyond like space RPG engine. Then blend the two together, into a great independant science fiction property with both ground based and space based gameplay. Much like what Star Trek tried to do. Honestly I think Anarchy Online has been due for a direct sequel for a while now, for all it's great ideals it's just horribly dated.
You have a point there, but has anyone ever devoted a good chunk of their life to any game and became even worse than when they started? This game advertises where all the playing time in the world won't put you ahead of the newbies. Hardcore MMO players won't flock to a game where new players stand on equal footing with the elite. There is no sense of accomplishment in a game where everyone is equal from beginning to end.Nutcase said:No, that would be skill.Jeronus said:Grind is what separates the noobs from the pros.
Grind only separates the no-lifers from the rest.
If the two-year veteran lacks the skill to beat a newcomer, tough.Imagine grinding an MMO for two years and some newb who just started a month ago hands you your ass. The social pecking order would be all out of whack. MMO players are split into two groups. Those who spend their lifes working to perfect their characters and those who occassionally pop in for fun. These groups can't mix because it would destroy any real sense of accomplishment the game has to offer.