A common thread here seems to be the assumption that an MMO has to be what (subscription based) MMOs have always been, a somewhat veiled time sink. Perhaps Funcom is trying to something different with TSW, and that is the idea that excites me about it. Provide a setting that encourages storyline, exploration, roleplaying and experience. Involve the players in something different and make them feel a part of an ongoing world. It's really very similar to what The Matrix Online tried to do (and, for a time, succeeded at for it's small population of players). MxO was killed by several factors (the lack of success of the later films, being rushed out before it was anywhere near ready, etc.) but the promise was definitely there.
I suppose I'm just not sure that an MMORPG has to do the same sort of things thar WoW does. it may not have to be about grinding for XP, gear, etc. and just maybe can be more about what MMORPG actually stands for; role playing in a large world with other players. Will TSW do this? No idea, it's far too early to say, but at least so far they're saying the right things.
I suppose I'm just not sure that an MMORPG has to do the same sort of things thar WoW does. it may not have to be about grinding for XP, gear, etc. and just maybe can be more about what MMORPG actually stands for; role playing in a large world with other players. Will TSW do this? No idea, it's far too early to say, but at least so far they're saying the right things.