Fundamentally flawed gaming cliches

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Zagzag

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Sep 11, 2009
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Can anyone think of any cliches in gaming that are really not practical? A good example is enemies that split into smaller versions of themselves when you defeat them. How would that work?
 

WrongSprite

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Aug 10, 2008
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NeutralDrow said:
...I don't understand the question.
I...THINK he means stuff that happens all the time in gaming that wouldn't work in real life. So basically everything. Ever.
 

Baby Tea

Just Ask Frankie
Sep 18, 2008
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NeutralDrow said:
...I don't understand the question.
I think he means things that don't make sense...but yet video games are ripe with those examples. Invisible walls, regenerating health, health packs you just touch to get healthy again, one guy carrying a pile of weapons, surviving crazy explosions, defeating hordes of enemies, sound in space, women who wear 'armor' that covers as much as a tea-cloth, and the list goes on.

I don't think this topic is terribly well thought out.
 

Zagzag

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Sep 11, 2009
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WrongSprite said:
NeutralDrow said:
...I don't understand the question.
I...THINK he means stuff that happens all the time in gaming that wouldn't work in real life. So basically everything. Ever.
You're basically right but I wondered if you could think of any particular examples.
 

QuirkyTambourine

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Jul 26, 2009
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Oh my god the three foot high wall that's magically a barricade. Or any barricade that's made of rubble strewn across the street that I can't climb over and my grenades are no good against.
 

LuxAeternus

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Apr 6, 2008
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The fact that you are always carrying around enough weaponry to level a small city yet cannot use any of it to get past a locked door
 
May 28, 2009
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The unopenable doors. Those god-damn unopenable doors. I mean, you are kitted out with enough tech to destroy New York and yet you can't use it to get through a flimsy wooden door?
 

Captain Pancake

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May 20, 2009
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the inability to jump in some games. What's that commander Shepard? you mastered most combat skills and protected the universe from the geth invasion, yet you can't tense your legs and push?
 

Sassafrass

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Aug 24, 2009
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The fact that EVERY barrel must be red and MUST explode.
 

LuxAeternus

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Apr 6, 2008
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Captain Pancake said:
the inability to jump in some games. What's that commander Shepard? you mastered most combat skills and protected the universe from the geth invasion, yet you can't tense your legs and push?
Also, the double jump. That's right...pushing off the air can make you go higher. Don't ask how or they cut you.
 

Quadtrix

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Dec 17, 2008
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Zelda, to this day, is filled with gaming cliches.

1. Doors mysteriously locking/unlocking depending on the presence of enemies
2. Finding practically any item in ridiculous places(This is bad because it contributes to the overabundance of rupees by eliminating the need for the various shops scattered about Hyrule).
3. Enemies dropping hearts that somehow replenish your health.
 

Void(null)

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Dec 10, 2008
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When you have a town of godly NPC's that can insta kill anything they come across with one hit... yet it is up to the level 1 newbie hero that everyone talks down to, to save the world.

I'm looking at you Morrowind/Oblivion City Guards, and the one hit insta kill police drones of CoX...
 

Magnatek

A Miserable Pile of Honesty
Jul 17, 2009
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Keys that are generically designed, yet open all doors. Zelda games are notorious for this (except for the boss doors). Even Paper Mario fixed this by limiting each key design to its dungeon.
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
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Test tubes.

Whenever you explore some scientific facility in a videogame, there is usually a bunch of test tubes containing various horrific abominations (that may or may not break out and rip you to pieces). The thing is that sometimes these test tubes are just in the middle of a room for no apparent treason. No visible monitoring equipment to record the data on the creature's growth, or anything that could possibly explain the presence of these test tubes.