Silent Hill is the only game I've ever seen that could translate well into a movie. Unfortunately, the people who tried screwed the pooch royally on that one. The movie was good for about 15 minutes. Then it turned into a mess of uninspired, unimaginative, horrible attempts at shock treatment. Movie makers seem to not understand what makes certain games great, and the difference between movies and games. One of the reasons why movies like God of War and Prince of Persia made great games but would/will make HORRIBLE movies (because the Prince of Persia movie is going to suck, hardcore) is because the main attraction to the games is the game play. That's not something that *can* translate into a movie. Yeah, it'd be cool to watch Kratos pull Greek monsters limb from limb for a few minutes, but if you're not actually the one doing it, then it'll get boring rather quickly. The main draw of Prince of Persia was absolutely the game play. The combat got a bit annoying at times, but the puzzles and the acrobatic feats you could make the price do were awesome. Those kinds of things aren't going to come out well on film. Then again, I've been rather disappointed in Disney for a number of years now.
The reason I say that the Silent Hill series (specifically Silent Hill 2) has the most potential to be the only working video game movie is because more than any other game it relies on atmosphere. In Silent Hill 2, every monster has a reason for being there and for looking the way they do. All the monsters (except Pyramid Head, who I believe was a representation of the main character) were twisted and mangled forms of females, when gender could be ascertained. It really played into the whole idea of the main character trying to find his dead wife and instead finding all these mangles female demons. The game play was DEFINATELY not the shining point of brilliance for this game. I, personally, never liked the game. I prefer to actually be able to control a character rather than have the controls be an awkward, sticky mess. The game just ended up being frustrating to me. But the atmosphere was VERY well defined. It would make for a truly cinematic experience and truly horrifying film if the creators would simply try to understand what made Silent Hill great in the first place.
The main problem with the movie is that after about 15 minutes, you began to figure out what was going on. The monsters really had no reason to their form (and seriously, can ANYONE think of a reason for Pyramid Head to be there except blatant fan-service?), and everything began to be explained in the movie. The brilliant thing about Silent Hill 2 is that you never really knew what was going on. Not really ever (unless you got the secret dog ending).
That's the main reason that I was very glad that the Legend of Zelda trailer that came out on April Fools of 2008 ended up remaining a joke. That movie would have been truly horrible, and I don't want my memories of Zelda to be tarnished that way. The trailer was awesome, and it was a really well thought out joke, but that's what it should remain.
As a side note: I know that people have commented that a Silent Hill movie could work if done right, I'm simply explaining as to why it could be done right, and why other games really won't work that way. Advent Children was a sloppy mess of confusion, and the Tekken movie is going to be the Street Fighter movie without Raul Julia. Ergo, it's gonna suck even more.
The reason I say that the Silent Hill series (specifically Silent Hill 2) has the most potential to be the only working video game movie is because more than any other game it relies on atmosphere. In Silent Hill 2, every monster has a reason for being there and for looking the way they do. All the monsters (except Pyramid Head, who I believe was a representation of the main character) were twisted and mangled forms of females, when gender could be ascertained. It really played into the whole idea of the main character trying to find his dead wife and instead finding all these mangles female demons. The game play was DEFINATELY not the shining point of brilliance for this game. I, personally, never liked the game. I prefer to actually be able to control a character rather than have the controls be an awkward, sticky mess. The game just ended up being frustrating to me. But the atmosphere was VERY well defined. It would make for a truly cinematic experience and truly horrifying film if the creators would simply try to understand what made Silent Hill great in the first place.
The main problem with the movie is that after about 15 minutes, you began to figure out what was going on. The monsters really had no reason to their form (and seriously, can ANYONE think of a reason for Pyramid Head to be there except blatant fan-service?), and everything began to be explained in the movie. The brilliant thing about Silent Hill 2 is that you never really knew what was going on. Not really ever (unless you got the secret dog ending).
That's the main reason that I was very glad that the Legend of Zelda trailer that came out on April Fools of 2008 ended up remaining a joke. That movie would have been truly horrible, and I don't want my memories of Zelda to be tarnished that way. The trailer was awesome, and it was a really well thought out joke, but that's what it should remain.
As a side note: I know that people have commented that a Silent Hill movie could work if done right, I'm simply explaining as to why it could be done right, and why other games really won't work that way. Advent Children was a sloppy mess of confusion, and the Tekken movie is going to be the Street Fighter movie without Raul Julia. Ergo, it's gonna suck even more.