Hides His Eyes said:
surg3n said:
Enemies that refuse to fear me, no matter how efficiently I dispose of them.
That should definitely be the next step in game AI. You're outnumbered so you fight like a demon because you think you're gonna die, and once you've killed four or five badguys the others take the hint and start scrambling over each other to escape. Stand back and let them go or hunt them down like dogs? Instant, organic roleplaying choice. I WANT TO PLAY THAT GAME NOW!
It would need to work like real AI. Splinter Cell: Conviction had the same kind ov idea with the way enemies track you. When an enemy sees you, he heads to the place he saw you (a ghost of yourself is left in that spot so you know where hes going and can sneak around him) and that seems like a good idea until you actually play the game and find out that it actually betrays their intelligence because they blindly move to wherever they last saw you no matter what the circumstances.
The situation you described would have to be something that worked fluently in the game and like in real life. There could't be some rule in the game where if you kill four people all the others start running, your enemy would need some type of morale gauge (invisible to the player) and the enemy acts differently depending on where that morale gauge is. Every individual enemy would have their own morale gauge that is affected by everything that goes on around them. When they start to get scared (if they havent seen you yet, but you scared them because they heard shots or found bodies or saw your shadow) they may whisper to their companions terrified, or they may run and barricade themselves in a corner for you to either leave alone or hunt down in any number of ways.
This idea has so many possibilities of done correctly.
Assassin's Creed Brotherhood does this.... some guards will just turn tail and run if you turn up the awesome....
ACB does do this, but not in the manner I described. Besides, they aren't the same type of game, if ACB did do it in the manner surg3n and I were speaking of, it wouldn't work well.
Honestly, I wish they didn't turn and run because it makes it hard for me to get the killstreak challenges when they keep running away.