Game Dev Claims Demos Hurt Game Sales

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Vegosiux

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May 18, 2011
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smithy_2045 said:
It'd vary from person to person, game to game and from company to company, but the overlying trend would almost certainly be demos increase costs and reduce revenues, neither of which are positives.
Companies exist to make money, right?

I mean, demos usually aren't even representative, really, I'll agree on that, but there's a certain saying about cats and bags, I forgot what it was.......

Oh yes, if your demo puts people off buying your game, maybe, just maybe, you should look at whether or not you actually made a decent game, and stop thinking that just by making it you're entitled to the sales.
 

Antari

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Nov 4, 2009
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Jesse Schell, the author of The Art of Game Design and CEO of "crowd-designed" game company Puzzle Clubhouse? Thank you escapist. Jesse and his art project can forget ever seeing a dime from me.
 

MrGalactus

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Sep 18, 2010
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Interestingly, I never pay 60 of my hard-earned dollars on something I can't play in demo form first. Demos help good games to sell, so sorry yours blow so hard, Mr.Schell.
 

smithy_2045

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Jan 30, 2008
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Vegosiux said:
smithy_2045 said:
It'd vary from person to person, game to game and from company to company, but the overlying trend would almost certainly be demos increase costs and reduce revenues, neither of which are positives.
Companies exist to make money, right?

I mean, demos usually aren't even representative, really, I'll agree on that, but there's a certain saying about cats and bags, I forgot what it was.......

Oh yes, if your demo puts people off buying your game, maybe, just maybe, you should look at whether or not you actually made a decent game, and stop thinking that just by making it you're entitled to the sales.
You're ignoring the fact that everyone has different tastes, so what might be the greatest video game ever for one person, has a crippling gameplay flaw that makes it unplayable for another.

Also, it's no different to the advertising of any other product. Make it look as good as possible so people are enticed to buy it. If your advertising (which may include a demo) is turning people away, then you're going to stop advertising in that way.