Game-ending Frustration

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JasonKaotic

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Velvet Assassin. That game is fucking impossible. The game is pretty terrible, though, so I don't really want to play it anyway. I thought it would be like, a BADASS STEALTH GAME, like Thief and (the old) Splinter Cell. But like, it's not.
 

Zaik

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Donnyp said:
Like i still have to beat the Star Ocean 2nd star story but thats about it for bosses i have fought and yet to beat.
Open up with Claude using Helmetbreaker to interrupt him casting those purple rings, then switch to Chisato and have her use tear gas to pin him against a wall, then keep using tear gas over and over and over. If it works, he won't even be able to go into his second form. It's the only way i can beat him without being, like, level 180. Pretty much if he goes into his second form or casts a bunch of those purple rings you already died.
 

IamSofaKingRaw

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FAcing radec on hardest difficulty (beat it :)

Resident Evil 5 I beat the mission the OP is speaking of but with my brother and after 50 tries on veteran (don't worry you'll finish it)

Golden Sun fighting those towo guys then they turn into a fucking Dragon with double the power, hp etc.. and you have to fight them with practically no hp.

Halo:CE libraby level on Legendary was fucking easy. My bro and I finshed that and only both died about 4x.

The biggest game ending moments for me are playing the last level of God of War (vs hundrerds of yourselves) or even attempting to play Lost Planet on Extreme (LP almost made me cry)

{EDIT} The most HORRIBLE EXPERIENCE I'VE EVER HAD WAS PLAYING THE CHALLENGE OF THE GODS IN GOW LEVEL 8
 

Flour

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Dagra Dai in Ninja Gaiden 2.

Cheap is a poor way to describe him, but I don't think there's another word for this. Every attack of him stuns, does a lot of damage, is nearly impossible to dodge and hits multiple times. During the fight two powerful enemies constantly respawn, throw fireballs at you and mess with the targeting. Healing items are extremely limited, with six healing items(three large and three small) that could have been used in the enemy-filled hallway before the boss fight, an area that guarantees health loss so you won't even start the fight with full health or healing items. Dagra Dai himself hovers above the ground in a game with very limited aerial attacks and whenever he's on the ground he's constantly attacking. Oh, and he's a three-stage boss fight where the final form had the most reasonable way of dodging a very powerful attack patched out.
 

IamSofaKingRaw

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LordNue said:
MiracleOfSound said:
That mortar section in the Bad Company 2 campaign is pretty damn unfair.

Nothing ever made me rage as bad as this though:

I always found that stupid fucking box room with the floor spikes to be a million times worse.

Are you talking about the the room with hudreds of herpies, the archers and such with the conveyor belt that pulls you towards grinders. Near end of the game to. Come to think of it I think the developers were trying to make the game unbeattable so that they had time to make GOW 2 lol.
 

Dxz5roxg

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Whenever I'm playing something where I work so hard for all my stuff and then just have a string of bad luck and lose it all. That's the end for me. I can never manage to get past that.
 

Zaik

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Donnyp said:
Zaik said:
Donnyp said:
Like i still have to beat the Star Ocean 2nd star story but thats about it for bosses i have fought and yet to beat.
Open up with Claude using Helmetbreaker to interrupt him casting those purple rings, then switch to Chisato and have her use tear gas to pin him against a wall, then keep using tear gas over and over and over. If it works, he won't even be able to go into his second form. It's the only way i can beat him without being, like, level 180. Pretty much if he goes into his second form or casts a bunch of those purple rings you already died.
I was thinking of just playing till level 255 lol.
Honestly, that is actually easier, though you don't need 255 exactly, just enough to have been Gabriel Celeste and grabbed all the stuff from that area including the speed increasing superboots.

Edit: Replicate 20 exp cards and go to the bottom floor and use one every time you run into the guy that looks like the giant robot boss from the fields and one of the floors of that dungeon for quick levels, not sure if there's anything faster. I guess technically Iseria Queen gives 2 million exp with an exp card, but that fight isn't exactly a walk in the park.
 

hexshadowman

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Alpha Protocol.

I have never encountered a game so unfinished, broken, and sloppily put together. The part that made me return the game was the boss fight against Brayko.

Fuck that guy.
 

IamSofaKingRaw

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LordNue said:
IamSofaKingRaw said:
LordNue said:
MiracleOfSound said:
That mortar section in the Bad Company 2 campaign is pretty damn unfair.

Nothing ever made me rage as bad as this though:

I always found that stupid fucking box room with the floor spikes to be a million times worse.

Are you talking about the the room with hudreds of herpies, the archers and such with the conveyor belt that pulls you towards grinders. Near end of the game to. Come to think of it I think the developers were trying to make the game unbeattable so that they had time to make GOW 2 lol.
No, I'm talking about the room where you're trying to make that necklace or whatever and you had to push a block into a small corner of the room and leap onto a ledge with a very unhelpful camera angle before spikes came up through the floor and instantly killed you. And every time you died you had to pull the switch which made you watch a five second cutscene of doors closing. Which while only five seconds got incredibly annoying Because I FUCKING GET IT, THE DOORS ARE FUCKING CLOSING YOU FUCKING GAME I WILL FUCKING KILL YOU AND SHIT DOWN YOUR THROAT IF YOU DON'T FUCKING WORK FOR ME THIS TIME! Just thinking about it gets me angry again : (. I think GoW1 was made by a group of insane people, locked in a room while they thought of ways to make a fun game that would inexplicably torture and hate the player at random moments like this. Then they'd start throwing shit at eachother because something startled them.

GoW2 was made by people who walked into the room after the previous developers had all died of disease and starvation, except for one who ate the others to survive, and they imprisoned him and learned from him. Unfortunately all they really took into consideration from his insane babbling was those fucking wraith enemies I hate so much.

Really? i know what level you speak of,but not to be a dick or anything that took me two tries. The first time i didn't know the holes in the ground had spikes in them.
 

IamSofaKingRaw

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Another one is the Force Unleased facing Darth Vader for the second time on the hardest difficulty (yes the one that you unlock after you beat the game once). You literally can't touch him. If you come close and try to attack he slaps away your attacks and proceeds to rape you with his lightsaber or you can try to run and he'll laugh (in his sick mind) and pick you uo with the force and start whipping you into the walls. One of the few things I've given up on in life.
 

Fenreil

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The last boss on Advance Wars: Days of Ruin is composed out of bullshit. Let's just pit me against some guy and his giant fortress armed with mortar launchers and laser beams, as well as having the ability to spawn any 2 units each turn free of charge. Now lets add all the regular elements of a battle as well. Bullshit. Not doing it.
 

KaiRai

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Most recently, MW2. Got bored and decided to try it on Veteran. I just skipped the Favela missions in act 1 because of the intense rage it brought. But one part made me put it down for a few days, and that was during the oil rig mission, I died repeatedly (apparently being the only person with a weapon on my team. Shitting AI...) when after 20, long, long minutes, I finally battled through. Made sure everything was clear. Yup, it was. It said checkpoint reached, and Soap began to talk about breaching the door. When all of a sudden BOOM. Shotgunned to death, and apparently it didn't like that checkpoint, and promptly sent me back to the start. Ragequit.
 

Faulty Turmoil

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I've got Resident Evil 5 and found it pathetically easy. All you have to do is exploit the AI with the environment. Funnily enough the only mode I haven't completed it on is normal (I don't know why I guess I've never gotten round to it).

OT: I'm usually a very calm guy and I don't mind if I lose, but it's if I keep on losing and have no chance in hell that I start to get pissed.
The only game that has managed to get me to flip out and put two holes in the wall is COD:4 on single player. I was trying to do the final missions on Veteran but there were just too many enemies and it doesn't help that your "allies" don't move up until your already past it.
I'm never going to attempt that again.
 

IamSofaKingRaw

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U71L7Y_F0RMUL4 said:
I've got Resident Evil 5 and found it pathetically easy. All you have to do is exploit the AI with the environment. Funnily enough the only mode I haven't completed it on is normal (I don't know why I guess I've never gotten round to it).

OT: I'm usually a very calm guy and I don't mind if I lose, but it's if I keep on losing and have no chance in hell that I start to get pissed.
The only game that has managed to get me to flip out and put two holes in the wall is COD:4 on single player. I was trying to do the final missions on Veteran but there were just too many enemies and it doesn't help that your "allies" don't move up until your already past it.
I'm never going to attempt that again.
LOL I think you're talking about the timed mission when you have to go down that hill while I swear two friggin full armies are marching UP the hill. For those that haven't tried this on veteran, you have three minutes anf the enemies can kill you with two bullets. You can't hide because it seems the devs gave the AI radars similar to those in Halo so sneaking past enemies is a lost hope. Managed to finish it after about 12 hours worth of tries. No joke.