Game endings that disappointed you *here be spoilers*

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xthetenth

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Jan 8, 2009
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arc1991 said:
Kotor 2...

Yey! you killed Kreia and all the Sith!...Now i will just fly away and start the credits, hope your happy!
The real problem was that they took a brilliantly written game (probably the best written one I've played) and ended it with a combat slog.

I mean sion was cool, that made a lot of sense and played to the strong suit of the game, it being one of the few where adversarial conversations are common elements and really work (The discussion with Atris springs to mind, it's in lieu of a boss fight and it works perfectly). The bit with Kreia makes her motivation make perfect sense and really ties together her philosophy of finding oneself or finding oneself lacking in conflict and her role as your teacher, and the focus on what Revan was actually doing. The problem is that's the only writing there, good as it was. What are your party members doing? Why is there such a massive slog with none of the writing that made the game good? What that sequence really wanted was something like Planescape: Torment where you see what your party members are doing and so on, rather than a gigantic block of no combat without any interludes (like in the onderon end sequence).
 

BlumiereBleck

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Dec 11, 2008
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Tdc2182 said:
Skullkid4187 said:
Fable 1(normal one) I mean seriously it wasn't satisfying!
Play Fable 2, most anti climatic piece oh shite ending ever.

Not to mention if you don't kill the main bad guy in time some random douchebag shoots him, ruining whatever possible awesome potential sweet kill it could have had.
I have played Fable 2, the ending was more satisfying. Now I didn't say the final boss was satisfying but still the ending was much better
 

reg42

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Mar 18, 2009
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NameIsRobertPaulson said:
reg42 said:
NameIsRobertPaulson said:
-snip of rage-
GOD FUCKING DAMMIT! Seriously man? You felt the need to begin your sentence with "character from game x dies in the climax? AWESOME!"? Seriously?
Oy, don't blame me. I was just quoting the person who didn't use a spoiler tag. Blame them.
Na. They at least pointed out which game it was that they were talking about before they spoiled anything. You got straight to the point.
 

Blue Musician

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Mar 23, 2010
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mParadox said:
Bioshock 2 (need i say something?)
Which ending? I loved the really bad ending.

OT: I cannot really think of one ending that disappointed me, but I think that one that comes close to it would be the endings of Alien vs Predator 2 for the PC.
 

Argtee

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Oct 31, 2009
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I've said this a lot, but Fallout 3.

Damn you Charon. You're immune to radiation!

Also: Fable II.
Just...no...
 

ProfessorLayton

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Nov 6, 2008
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I was so disappointed. I had no idea that the ending was coming. It just came out of no where and killed my character. I wasn't even allowed to go out into the wasteland and finish the rest of my quests. I had an empire that I was building and to watch it just end before my eyes with barely any closure... at least they should have given me a warning to say something like "Hey, the ending is coming up soon. Try and finish up any quests you didn't get around to."
 

Keela

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Aug 16, 2008
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sketch_zeppelin said:
Keela said:
sketch_zeppelin said:
...Army of two the 40th day.

I'm not saying that the story of either of the games was anything special but the end of 40th day basically makes it clear that you are being punished for playing the game. After 8 odd levels or so the game decides to kill the sidekick for no reason (the one you worked your ass off to save in the first game) then instead of a last boss you get to decided to either kill the bad guy and possibley doom shang hi (its never made clear if the city is destroyed) or you kill your friend and the guy pushes the button to blow up the city anyway but it turns out it was a hoax.

The sad part was that i was actually kind of having some fun up until that part. now i'll likely never play another one of the games again.
I actually liked that one a bit. I enjoy it when the ending of a game is bleak and miserable, or betteryet ending in a personal tragedy (like a certain currently popular game). It's a nice break from "Great work, hero!" or "And then everything died". Even better, do it Mass Effect style, with you still questioning whether the huge decision you just made was the right one. It's a perfect note to go out on, leaving us pondering our choices.

Captain Pirate said:
Assassin's Creed Two: <spoiler=Spoilaaarrz>It was totally fine when it was just Past and Future generations fighting past and future Templars, but then they introduced all this sci-fi-religious-complete-bollocks-y-shit and then there's this ALIEN (I shit you not) telling you that Humans are based off a race that came before them or some pointless shit, and that the world's going to end. THE FUCK?!! Way to pointlessly skullfuck something to the point I refuse to play Asslicker's Creed again.[/spoiler]
I liked that one too. The devs took a huge risk, and the question "What the hell were they thinking?" just makes me more excited for part three. The ending almost seems based on scientology, and hearing a version of that story with more stabbing and less bullshit could be interesting (sorry if any of you are scientologists).
yeah no, its one thing to have a bleak ending but not when it makes you feel like you've wasted your time playing the game. Kane and Lynch is another example where once your done with the game you ask your self "why did i go through all of that if i was just going to get shit on?"

In a game you need to feel like you've acomplished somthing wether its saving the girl or helping to destroy the world. In Army of two the 40th day you feel like everything you did was for nothing.

Reach had a good use of bleak ending. (SPOILER) you die but your actions end up saving humanity in the long run.
Your actions being futile can make for a great ending, IMO. The ending of "No Russian" kicked my ass, it was so cool. Granted, the game was far from over, but it still gave a great sense of dissapointment (if that makes any sense) that all of your efforts and sacrifices just got flushed down the shitter. In the ending of Sin City, the good guys don't really win. To me, it's like ending on a sad note, which more movies could stand to do, what with so many of them ending with "THANKS, HERO" being yelled by all the good guys as they lift the protagonist above their heads. Not saying they all do that, but ending in disappointment and sadness is a fantastic change of pace in my opinion.
 

ShotgunSmoke

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Apr 19, 2009
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MrShowerHead said:
Funkysandwich said:
MAFIA II


Anyone who has beaten it know why.
Ah, ninja'd

It's like there's a cutscene and then POOF! Credits..... I wanna know
what happened to Joe? Did they kill him?
Of course they killed him.

Joe was with Vito until the very end and died because of it. It ends the story of a friendship between two reckless men who lived like they wanted to and didn't care about the consequences.

The entire game is told from Vito's perspective. We never see anything Vito doesn't. We don't see Joe's death because Vito doesn't see it. Character deaths happening off-screen is common in movies.

The game is about mafia. There are no happy endings.

Far Cry 2 had a horrible ending.

All your friends betray you and then you die. Life's a *****.
 

Flamezdudes

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Aug 27, 2009
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zfactor said:
Twad said:
Mass effect. It looked like a cliche hollywood ending (with the rule of "cool" set to maximum), wich i dont like one bit.
But didn't they announce a sequel right after they made it? It only would have been annoying if it ended like Mafia II (I don't know of a Mafia III...).
Well, from the get go BioWare said that Mass Effect was going to be a Trilogy.
 

demoman_chaos

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May 25, 2009
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While it does not have a true ending, if you manage to wipe out all other kingdoms and leave just 1 standing, every in-game day it will pop up with the message "Kingdom of _______ has destroyed all other Kingdoms and rules as the sole faction." or something along those lines.

and

After a hard fought battle against the False King and after all demons are dead, you get summoned by the Old One. You walk inside him and fight the final boss, who is a glorified slug with a sword. A ranged character can stunlock him to death with no problems. Afterwhich you can either walk away a good guy, or kill the Maiden in Black for the bad ending. Either way, tis a paragraph and then teh credits before kicking you back into the 1st level (no tutorial level this time) and everything gets a LOT harder.