Game endings that disappointed you *here be spoilers*

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RadicalDreamer90

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Don't know how to hide spoilers, but ignoring the sub par endings I get from shooters and just about any other game in the fighting genre, a game I actually cared about that had a crappy ending was indeed FF13. I mean it will never be as disappointing as FF7's ending, they would have had to literally say the end right after the final boss for that, but 13 was still kinda bad.

I mean it wasn't so much the friendship thing and the fact that everything worked out so pristinely, it's just that it gave little no true closure. Sure I know that everyones ok, but just like FF7, I don't know shit else. At least in FF8 you know the cast survived, the supporting chrs began dicking around, and it gave us glances at the bits of later life. Similarly, FFX did a similar ending, and though it did with hold information, it tied up the plot and the emotion so well and thorough you didn't need to know the after story for the characters.

I don't know, when you watch the ending for a game your always expecting a grand finale. I literally the paused the game, made something to eat, got a drink, and laid on the couch just before unpausing to see how the game would enthrall me. The funny thing was, though I didn't like FF12's story as much as previous entries, the ending was so powerful for me It like closed the gap for the characters, but 13 just kinda flashed about, waved at the characters, and ended. Hell I didn't even get to see the fiance' couple from the beginning of the fucken game get married! Anything would have been better then that ending is all I'm saying x.x.
 

Sarah Kerrigan

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I hated the ending for Bisoshock 2, unlike most people, because it was the same as Bioshock 1. it's ether good or evil. They couldn't have changed it a tiny bit?

Also, I hated the ending of Halo 3 but...who didn't? :/
 

AugustFall

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thingymuwatsit said:
Has there ever been a game that seemed fun (or not) up until the ending where it just made you really disappointed in the developers?
I personally hated (off the top of my head) the ending of
Gears of War, where they never actually explained what the hell was going on throughout the entire thing.
It was just a Dethroning Moment of Suck to me.
Have any of you ever encountered the same problem?
It's a series... it's not done yet. It would be pretty piss poor story telling to give away the big mystery at the end of the second instalment of a trilogy.

It's rare I'm actually disappointed with the ending of a game, I'll edit if I think of one.
 

SushiJaguar

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Sep 12, 2010
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Wait, Alan Wake had a final boss fight? Must've missed that somewhere in no-challenge-at-all land.

Okay, I'll be fair. It was okay. If I were talking as a all-round gamer, it was bloody good and tied things up nicely.

But it was still too eaaaasy.
 

Yarpie

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Dango said:
I guess I'm the only one who liked Assassin's Creed 2's and Fallout 3's endings...

OT:
So you go through this huge "epic" quest to stop the world's most powerful evil, and then finally, after you cut through hordes and hordes of the same god damned enemies over and over, you get an actual climactic boss fight with a giant dragon. And then, after killing a fucking dragon, the game decides the best way to reward you is with text screens. That's right, they reward you with reading, no cutscenes or voice overs or anything, just... reading.
I could have sworn there was a cutscene after the final battle, in fact I'm certain there are several depending on your choices. Hell, there is even one where you get to walk around talking to the characters in your party after the final boss has fallen. Sure, there are texts after that, however there is indeed a cutscene after beating the game. Dragon Age: Awakening on the other hand has nothing but text, aside from a VERY short killshot of the final boss. And yes, the ending of Awakening sucked some major gonads.
 

Arfreid

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Kefkacultist said:
Fable 2. I expected a boss fight but all I got was some idiot who wouldn't shut up until you stab him and if you don't stab him he gets shot in the head by Reaver. Game Over
Yeah... I was expecting something more interesting to happen. I felt robbed when Raven shot him...

The next momment I wanted to shoot Raven and his pretty face down the chasm. Its a shame you can't do that, so much for a game with a concept of 'freedom'
 

Eclectic Dreck

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Rex Dark said:
Fable 2

Lucien, the final boss is beaten by just shooting at him one.
I actually killed him on accident when I sneezed and squeezed off a shot. I was surprised.
 

GoldenRaz

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It really started to fall apart after the mission where the EDF launch a massive attack on one of your many bases, but I digress:
The final mission consists of driving up a hill in a (admittedly fairly cool) tank while being shot by droves of enemy mooks. When you finally get to the top, you have to do a boss battle. Which consists of a lone tank that is in no way different from the dozens of tanks you've fought before, and this time you've got even more powerful weaponry. Challenging, it is not.

After the 'fight', you get a cutscene where the giant warship that hasn't done anything at all to this point gets hit with a fancy missile, and it ends with your character and the de facto leader of the Red Faction recieving applause for apparently liberating Mars.
Cue credits.
In my opinion, it's a stupid anticlimax shortly followed by fridge logic.
 

pat34us

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Ignatz_Zwakh said:
Final Fantasy 13. I loved that game to pieces and thought it had a fairly interesting story...at least till the end! I mean, the ending ties things up, but everything just seems to work a little TOO perfectly in the favor of the heroes. It was kinda reminiscent of this one scene in the movie Kiss Kiss, Bang Bang, where the protagonist jokes about bringing everyone who died back to life to make the audience feel happy. I kept expecting Fang and Vanilla to even reappear and be all "LOLZ FRIENDSHIP RESPAWNED US LMAO."
Actually no, it doesn't tie anything up, in fact it brings up more questions (spoiler)like why does their tatoo change color before disappearing? In fact, they never explained what the white tatoo even ment. That ending was bad enough where I will probably never even open the FF13 case ever again.

Also, Boarderlands, that was bad but not FF13 bad.
 

Keela

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sketch_zeppelin said:
...Army of two the 40th day.

I'm not saying that the story of either of the games was anything special but the end of 40th day basically makes it clear that you are being punished for playing the game. After 8 odd levels or so the game decides to kill the sidekick for no reason (the one you worked your ass off to save in the first game) then instead of a last boss you get to decided to either kill the bad guy and possibley doom shang hi (its never made clear if the city is destroyed) or you kill your friend and the guy pushes the button to blow up the city anyway but it turns out it was a hoax.

The sad part was that i was actually kind of having some fun up until that part. now i'll likely never play another one of the games again.
I actually liked that one a bit. I enjoy it when the ending of a game is bleak and miserable, or betteryet ending in a personal tragedy (like a certain currently popular game). It's a nice break from "Great work, hero!" or "And then everything died". Even better, do it Mass Effect style, with you still questioning whether the huge decision you just made was the right one. It's a perfect note to go out on, leaving us pondering our choices.

Captain Pirate said:
Assassin's Creed Two: <spoiler=Spoilaaarrz>It was totally fine when it was just Past and Future generations fighting past and future Templars, but then they introduced all this sci-fi-religious-complete-bollocks-y-shit and then there's this ALIEN (I shit you not) telling you that Humans are based off a race that came before them or some pointless shit, and that the world's going to end. THE FUCK?!! Way to pointlessly skullfuck something to the point I refuse to play Asslicker's Creed again.[/spoiler]
I liked that one too. The devs took a huge risk, and the question "What the hell were they thinking?" just makes me more excited for part three. The ending almost seems based on scientology, and hearing a version of that story with more stabbing and less bullshit could be interesting (sorry if any of you are scientologists).
 

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spongya77 said:
Fallout 3 made no sense whatsoever. Completely arbitrary ending. (The same as the suicide of the father. He didn't have to do it. I had more hardware than the entire wasteland, and the guy can't wait 10 minutes for me to waste the Enclave.)
Bioshock... two stupid endings, again, with really not much substance after all that philosophy. (The whole "moral choice" thing was a joke, too...)
But speaking about the Bioshock ending, what's not to like about?

a guy being stabbed to death by a load of little girls ("GET HIM!")

The second half of the good ending was also really heartwarming, the bad ending is a bit WTF but then that's the players fault for being a evil bastard by haversting one or more little sisters.
 

Snake Plissken

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I will be another of several to claim Borderlands. And I LOOOOOVE Borderlands. I don't know how anybody could've thought that it would've sufficed as a decent ending.
 

FallenJellyDoughnut

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Nieroshai said:
An ending I really hated? Halo 3. Why? Because of the Legendary ending.
Master Chief lives but is frozen in cryosleep and Cortana is watching over him. Meanwhile, the ship half floats by an ominous-looking planet that looks mechanized. http://www.youtube.com/watch?v=Yygn_vlH5a4
What's wrong with this ending? Well, maybe it's because, I don't know, BUNGIE ISN'T GOING TO MAKE HALO 4!!! THAT ENDING WAS POINTLESS! Are we supposed to be content that he survived, or do we want to actually know what happened? What adventures he may face? The regular ending wraps up the series nicely, with closure, but then the Legendary ennding goes ahead and says "LOL JK we didn't REALLY mean the series is over. Buy our games!"
The Legendary endings for the Halo games are considered non-canon. Check the Halo 1/2 Legendary endings, they're clearly non-canon.
 

Madara XIII

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Sep 23, 2010
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Ugh! Shadow of the Colossus!!

OMFG all that hard work I put into killing those Giant Beasts to bring back my dead girlfriend (Necrophilia FTW) all goes to waste by getting sealed by a Shaman and turning into a baby....where then we see Argo ( the Horse) is Still alive and the DAM Girlfriend Wakes up after all that BS happens(A little sooner woulda been nice dammit) and then finds you (The baby) and the end!!!

I just sat there after the end credits and just yelled "FUUUUUUUUUUUUUUUUUUUUUUUUUU-"

Man talk about super-cock block XD
 

Valkyrie101

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zala-taichou said:
Loved Fallout 3, but the ending was a pile of crap. Totally illogical and unsatisfactory. Good they fixed it a bit with Broken Steel.
The Broken Steel ending was bad, but it let you play on, obviously a massive bonus.

Modern Warfare 2, I think. I was expecting the intro cinematic, and I got the end credits. Assassin's Creed 2 as well, for the biggest asspull in history.