Game endings that just ruined almost the entire game for you.

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LobsterFeng

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Probably the light side ending on KOTOR. It just felt so anticlimatic to me. Even after telling Bastilla I loved her, and she said she loved me back, we didn't do anything about it. Lame.
 

renegade7

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Feb 9, 2011
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Mass Effect 2...the Reapers were played up as some big, scary, monstrous thing, and the end of that was just so massively cliched and underwhelming.
 

Toy Master Typhus

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Oct 20, 2011
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MGS2:SOP

I suppose I was more disappointed with the Codec moment before the final boss with the ending. Nobody thought for one minute. "Hey maybe we should stop trying to kill each other for the benefit of the AI masters and team up to stop them" Instead they fight each other on the roof of federal hall.

Then after the fight it goes into Raiden embracing the spy he impregnated followed by a monologue by Snake.
 

Forst1999

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While i didn't like the ending of Deus Ex: Human Revolution (why exactly does simply telling the truth turn everyone against augmentation? I don't get it...), it didn't ruin the game.
Now Fallout 3's ending, that did ruin the game. You simply don't end an open world game after a short main quest, especially in such a stupid way. You. Simply. Don't. Good thing they corrected that, but i can still become angry about it. Sheer stupidity.
 

ImperialSunlight

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Nov 18, 2009
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Two Worlds II... because I never finished it. I enjoyed the game for the majority of it but right before the ending it began to feel pointless and I felt no reason to do the ending (not to mention the disappointment at not being able to explore the largest continent in the game). But the whole game is a bit of a mess anyway, so I wasn't really surprised.
 

JesterRaiin

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VladG said:
JesterRaiin said:
VladG said:
JesterRaiin said:
The Longest Journey 2 : The Dreamfall.
It ends in cliffhanger but not your typical "or do they... ?" way.
It cries "next season coming soon" and despite years passing there's no continuation. :|
I'm pretty certain they said there will not be a sequel. Something about the game not doing well enough and piracy issues.
Well, isn't that what "they" said about Duke Nukem Forever ? ;)
Oh no, they kept saying DNF was coming out. Even with all the delays. Kinda the reverse of this situation, because it would have been better all around if it didn't...
I'm fine with my little illusions, thank you very much. ;)
 

merck88

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You know, I actually liked the Deus Ex:HR ending. Well I liked the videos. The actual game ending was terrible.
 

Alssadar

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Fallout New Vegas.
Great, you've have supported (x) faction and now (x) faction has defeated (y) and (z).
Now...
here's all the people you forgot about thirty minutes after you left them and why they all failed because they were all too lazy to do things that you couldn't bother doing.
And oh yeah, your companions are (better off/sad)
And now you're gone. Yeah. Not even any attachment left in there.

I'll wait 'till I play through the game a third time (second was interrupted at level 47 with a hard drive crash) and see if my opinion might change now.

Edit: Also, KOTOR2. It felt weird just being told "This happens to these people" with my blank, mute face staring at the old lady whose name I forget, and then I leave, not actually seeing any result of my actions. Kinda the same as the Fallout, above.
 

-Seraph-

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Mass Effect 2.

It wasn't a perfect game and had its share of narrative problems, but holy fuck was most of that ending retarded. The biggest and most obvious offender being the giant robo-fetus that made no fucking sense at all. No, shut up, no amount of logic you try to apply to this stupid plot twist can justify its existence. It was silly and out of place, wasn't shocking or clever in the slightest....just really really DUMB.

The other part that annoyed me was the whole "the collectors used to be Protheans"....and then is was dropped after a few sentences without any reasonable excuse as to WHY that even had to be the case. There was no need for it, the fucking collectors could have easily just been an indoctrinated race, making them Protheans was an utterly weak and contrived twist that didn't need to exist.

Oh yea and all that nonsense with the Illusive Man/Cerberus. but that bothered me less than the other two things because it didn't feel AS silly.
 

Blade1130

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Sep 25, 2011
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The only game that comes to mind would be Prince of Persia (2008). Decent gameplay, not that I played any of the previous games, so I can't really compare them. Story was alright for the most part, nothing special, but acceptable.

Your love interest Elena-or-something-close-to-that dies at the beginning, and her father brings her back to life, giving up his soul to the manifestation of Satan. He is then mind controlled (sort of) and releases the demon. You spend the entire game preventing this demon from coming back to life and killing everyone. At the end though, the girl ends up dying in the process and you, being an absolute idiot, cut down the trees holding this monster back, which both releases the demon and brings her back to life. The game also FORCES you to do it, screwing over the ENTIRE world to bring back this girl who already died TWICE today. The last shot is you walking away from the temple with her in your arms and the desert being swallowed by blackness, gee, I never would have suspected that.
 

DannyJBeckett

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Jun 29, 2011
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SpiderJerusalem said:
Skyrim.

Everything and anything you do in the game has zero, zilch, nada consequences towards anything. That whole business with being some kind of legendary hero means squat, you might as well have just spent a hundred hours walking around the world putting baskets on peoples' heads and it would have left more of a mark than finishing that horribly written main quest.

Same goes for Oblivion.
Da Orky Man said:
Skyrim

You walk out of Sovengarde, head held high. What do you get after vanquishing Alduin? Nothing. Not even a thank-you. Really annoyed me.
I actually quite like the way they ended both the games' main-quests like that. Yeah, you've saved the world from certain doom, you're a legend among those who know you, but at the risk of sounding like a cliché, 'life goes on'. The world around you isn't going to drop whatever they're doing just to fawn at your feet. Most of the world don't even know it was you who saved them; they only know it was 'a hero'. Besides, the whole matter of Skyrim's main questline wasn't the pressing business of anyone but the Blades and the Greybeards, and they both know the magnitude of what you did. The ability to simply keep on living in a normalised, more peaceful world is the reward for the main quests.
 

Burn2Feel

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marurder said:
Deus Ex HR, nothing. No combination of events. No play-style. Prior to the end will change anything whatsoever. A video monologue based on which button you push..... meh.
I'll agree to an extent, but the way I saw it was that the ending was based on your experiences playing the game and your own opinion of the world. Yeah, it was a bit of a dick move and yeah, the monologues aren't all that great, but I felt it ended the best way it could have.

OT: Probably Bleach: Shattered Blade. Such a poor ending and plot overall, taking the fact that it was a spin off into consideration.
 

Thedutchjelle

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End of Borderlands was terribad. I was expecting a vault of loot. I didn't even get a decent gun. The story in that entire game was fairly much terribad however, so I don't think it matters.
 

kouriichi

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The ending to FF7: Dirge of Cerberus.

He wasnt even fighting monsters! Just angry shapes. And then he goes all "By your powers combined, I AM CAPTAIN VINCENT!" ":D YEY VINCENT!"

And he goes all super saiyan and 1 shots the evil baddie.


Or the ending to Kane and Lynch 2: Dog Days.
They get on a plane. /fin
I really enjoyed the game itself. It was dark, gritty, absurd in every way. The shaky cam and screen fuzz added character to it, the guns being highly inaccurate made me feel a lot more human, and a lot less super soldier.

But then the ending had to happen.
 

Gennadios

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Aug 19, 2009
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Dragon Age 2, albeit I could already see the writing and the wall at the beginning of the last act. I set the game to the easiest setting just to get things over with and have an import character for DA3 (I doubt I'll buy it at this point.)

Things just got worse and worse as I plowed towards the ending, character's actions made less and less sense, and there were parts just begging for good/bad choices or dialogue that never came. I felt like I was put on rails and sent hurtling towards the only ending that the devs managed to hammer out in time for launch (with a 9 month development not too surprising.)
 

Andothul

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Feb 11, 2010
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Dragon Age 2 which ever way you spin it

and LA Noire the game was soooo awesome to me until the retarded ending
 

Bvenged

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Any game whatsoever that involves a "TO be continued...", or just a hanging story of some kind, when they didn't announce the game to be a trilogy. It annoys me so much I lose all respect. In fact, it almost certainly earn themselves a second-hand purchase for the sequel; therefore I get to experience their game and they pay for their dirty crimes.

Mass Effect & Halo can be let off, as we were hinted/told of a trilogy, however, my much beloved Rainbow Six series (which I've played all of them) severely disappointed me in RS:V with its surprise cliffhanger ending with "TBC" writing itself all over my monitor. I bought RS:V2 second-hand as payback. I would've done the same to Splinter Cell: DA had it actually been a sequel & not taken them so damn long to make.
 

Swyftstar

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May 19, 2011
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No game really. I've never had a game that I had fun playing throughout ruined because the ending sucked. It doesn't change the fact that I had fun.
Read this next part in your grandfather's voice.
I will say that even though they don't ruin the previous fun I had, game endings nowadays are across the board disappointing. I can remember finishing games like Chrono Trigger and seeing what was almost an entire episode of a cartoon for an ending. Now you get (maybe) a cutscene that is probably shorter than the ones you watched during the game and about an hour of credits listing everybody that had even a cursory, passing or peripheral involvement in the game.