Game Features You're Tired of Seeing

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Beautiful End

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Feb 15, 2011
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Shoggoth2588 said:
Beautiful End said:
Shoggoth2588 said:
Beautiful End said:
-motion control snip-

-super guide snip-
-snip-
-snip-[/b]
Le snip
Yeah, that was a pretty big dick move. However, when I bought the game preowned at Gamestop, the Catwoman code was printed on the receipt. Hell, even if you go today and buy the game preowned, it still prints out. I dunno what the hell GS did or why but I was okay with that. It was like a big Fuck You to the developers.

I'm all up for supporting the developers but come on, don't FORCE me to do it. If I was rich, I'd give you all my money but I'm not...
Again, being nitpicky.
 

hooglese

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Feb 14, 2011
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I can't believe no one's said this, but invisible walls/clipping issues. I like to explore in games, but if you play call of duty or, in my opinion the worst offender, Army of Two, you plan out a route to take out the enemy and then BAM, you can't run past some unforseen barrier that was made because the devs made the game in 20min and all objects are essentially rectangles with nice textures. In the words of GOB "Come on!".
 

Ethan Bewley

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Jun 25, 2012
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All of these "press X to not die" quick time events.
And I am sick of developers half-assing the singleplayer portions of the game. NOT ALL OF US HAVE LIVE, PSN OR A STRONG INTERNET CONNECTION.
 

Brad Calkins

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May 21, 2011
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Regenerating health, I don't really hate it, but it seems to be in almost every game now, and I would just like to spend some time away from it.
 

Nonomori

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Nov 20, 2012
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Invisible walls. If you want to put a cliff in your game, please, just let me fall. Or choose a setting that fits with the game mechanics.
 

Kurt Cristal

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Mar 31, 2010
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ProfessorLayton said:
One thing that particularly bothers me about most JRPGs is when you die, you have to go reload the last save rather than just respawning.
Actually, of all games, Final Fantasy 13 remedied this. You come back to the same room just before the fight if you die.

Am I the only person who completely tolerates half of this stuff?

QTEs- They've been implemented properly more recently. Games that spring them on you when you're in a relaxing cutscene? No.

HUD Complaints- Seriously, the amount of complaints I heard about FC3's HUD was staggering. It did not bother me one bit.

Health Regen- As long as it's contextualized, it's extremely fine. And it's passable in games that are particularly hard where a few hits are enough to take you down. FACT: Half-Life 2 had regen, it was just minimal and only healed you up to a very small amount.

RPG Elements- Again, a lot of games do this right. Saint's Row 3 really had a very good economy because of the expense of upgrades and the time it takes to earn money. It set the pacing pretty well.

Yeah. That said... f**k escort missions, mandatory stealth in a non-stealth game, and unnecessary minigames.
 

sXeth

Elite Member
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Nov 15, 2012
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Tutorial levels, and inversely, lack of manuals/shit manuals. I'd rather consult the book as needed then spend an hour or more playing through some boring crap while the game explains every nuance to me, half of which I'll forget by the time they're relevant anyways.
 

NightmareExpress

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Dec 31, 2012
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*inhale*

"Social media" features, mandatory multiplayer inclusion, low brow humor galore, corridor shooting designed by Michael Bay, quick time events (bar for "timed decision making"), text/cutscenes that you can't skip, knee-high fences in the middle of a level that you can't jump over, tutorial reminders that persist long after the tutorial, idiotic "wave" enemy AI (like Call of Duty) that you can bypass by running by, DRM requiring constant online connection to play, gimmick controls being mandatory, flashing screen/beeping when low on health and able to see my health bar, lack of risks when making new games/refusing to make new games all together, pumping out dlc that doesn't add anything/was already on disc anyway.

*exhale*

I...think that was about everything.
 

The Goat Tsar

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Mar 17, 2010
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Cutscenes where there you can either only watch it or skip it. I HAVE A LIFE, LET ME PAUSE.

Quick time events that come out of the blue and have no business being in the game.
Nonomori said:
Invisible walls. If you want to put a cliff in your game, please, just let me fall. Or choose a setting that fits with the game mechanics.
Also this as well. If I hit accidentally run off a cliff, I should fall. I shouldn't hit a invisible wall used to idiot-proof the game.
 

Tanis

The Last Albino
Aug 30, 2010
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DRM
&
QTE

QTE can be kind of useful/interesting, but not when I HAVE to do them every-other-freaking-minute.
 

jackinmydaniels

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Jul 12, 2012
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Weapon degradation, it's fucking annoying. It works okay in the Dead Rising series because you are meant to use a wide variety of weapons, and being able to use a broadsword forever would break the game, but I recently played some Dead Island, and it's the most obnoxious goddamn feature ever.
 
Apr 5, 2008
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Quicktime events. They could be removed entirely from every game and the games would be improved.
Pointless, shitty multiplayer in games which don't need it. And by association, online passes.
The entire genre of modern military shooters.
Title screens that require you to "Press xyz to Continue". WHY for the love of all that's holy?!?
 
Apr 5, 2008
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Seth Carter said:
Tutorial levels, and inversely, lack of manuals/shit manuals. I'd rather consult the book as needed then spend an hour or more playing through some boring crap while the game explains every nuance to me, half of which I'll forget by the time they're relevant anyways.
I actually like tutorial levels, with the proviso that they be skippable without penalty (subsequent playthrus it's served its purpose). They perform two very useful functions. From a gameplay perspective, we learn the controls and main mechanics. From a story perspective, it's a great opportunity to immerse us and set the stage.

I've always thought of tutorial levels as being like the opening scene in a Bond film. It whets the appetite, gets us in the mood for what's to come and introduces main plot elements.

Tutorials I could do without are those which start you off "in the present" or at "full power", before being thrown back to "one week earlier" or some bullshit like that. Prototype is the first to come to mind but it's not the only culprit. Hate it hate it hate it.
 

endtherapture

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Nov 14, 2011
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Crafting being required to win the game as opposed to being able to loot good stuff in RPGs (hello Elder Scrolls).
 

Azwrath

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Feb 23, 2012
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Ok for everyone saying DRM. I don't think you understand what a feature means.

Now back to the subject at hand:
Co-op - i can seriously count the number of good games that have coop as a main feature on one hand... with 3 missing fingers. Yeah sometimes games can be more fun with friend but so is watching paint dry. I mean yeah polishing a turd is easier with friend but at the and of the day you are still ummm.... you know, polishing a turd. Shall i go on with the bad but fitting analogies?

Also real money in-game auction house. I don't care for you reasoning you are still a worthless greedy little bastard if you do it.
 

Yokillernick

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May 11, 2012
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KingsGambit said:
Quicktime events. They could be removed entirely from every game and the games would be improved.
I would love to see you play Heavy Rain then with no QTEs.

Anyway most of the stuff has been said already so I might as well get it over with.

Forced stealth sections. If it's not a stealth game there's almost never a reason to use them.

Some QTEs, like the Bayonetta ones that would just spring out in the middle of a cutscene while I was doing something.

Stories that offer choice but end up with the same outcome more or less. (Here's looking at you Mass Effect).

Regenerative health. Unless you're a bloody super soldier who's been created in a test tube you have no right to just suck on your thumb as you legs grow back after being shot.

Annoyingly difficult Normal difficulty settings. I pulled out Medal of Honor European Assault the other day and tried it on Normal. Got my ass handed to me in the third to last mission and even getting there was a fucking challenge. I don't get why developers don't understand that sometimes I just want to sit back, drink a beer and shoot some Nazis without them posing a threat.

DRM. Enough of that.

Finally. Melee weapons, like swords, always do more damage than guns. Especially true in FFXIII. I mean what the hell, I should be able to charge a heavily armed death squad and get out of that fight without resembling a piece of Swiss Cheese.
 

SonOfVoorhees

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Aug 3, 2011
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Any game where you die and have to watch your dead body for more than a second and the words "game over" or the equivalent of flashed in your face for an unskippable number of seconds. Aka Two Human for instance. Its like the game is rubbing it in.....ha ha you suck and died.....loser. No one needs that. If its a loading thing then give me another screen to look at than my dead body and "failure" on the screen in big letters.
 

SonOfVoorhees

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Aug 3, 2011
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Forgot, games with levels where you have to protect a person that just runs at every enemy on the level. Hate that. Why cant you make them wait somewhere safe while you take care of the enemies in that part of the level.
 

Ickorus

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Mar 9, 2009
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BAD Quick-Time events.

I say bad ones because they can be good if done right, I can't remember the name of the game but there was one a while back that didn't mean instant death when you failed to do it, it just put you at a disadvantage instead.

Assassins Creed actually does it well, technically it has a quick-time event every single time you get into a fight, press the counter-attack button and you get rewarded, don't and you get hurt. That is how it should be done, bonus points for making the key-press something you would naturally press in regular gameplay.