Game Features You're Tired of Seeing

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Jeremy Skitz

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Jul 1, 2009
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Their are a lot of used mechanics and idea in gaming which I am getting sick of (I am especially getting sick of MMO's), but I feel that is down to the fact that game companies see a game that is doing extremely well, and then they make their own version of that game and put a different name on it, add some explosions and pretend it is the most original game in the world. I will give an example:

"World of warcraft has always done well! I love that game, Let us make it again but put it in the Star Wars universe and add one quest which is the much wanted ending to the much loved KOTOR series, and to make as much money as possible, we should release it quickly as possible though we know the story is rubbish and gameplay incomplete".- Bioware (or EA depening on who is pulling the strings)

They talk about games being art, but good art is original and is expressive. Triple A games (like COD) are unoriginal, and the only thing that can be expressed is that if the creators come to realize they are money grabbing, soulless, unoriginal hacks then they could probably kill themselves by jumping of their wallets.

Sorry for the rant, there are good and original ideas out there, but they get overshadowed by unoriginal and boring games. The developers then barely break even, which makes them fear taking risks again. Rockstar are the only developers I know who can afford to do what they want, when they want, for example: LA noir was original with some new and brilliant game mechanics, which, proving my earlier point, flopped for a number of reasons.
 

aguspal

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Aug 19, 2012
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Cette said:
aguspal said:
Miles Maldonado said:
Aim Down The Sights
Regenerating Health
Sprinting

Basically I want the 1990s deathmatch shooters I missed out on to make a comeback.

Um...


Okey, the former two I can understand somewhat, but SPRINTING?... really...


How does one even come to that conclution=?

In games from that era you ran faster than you do while sprinting in modern games all the time unless you specifically hit a "walk" button. It makes newer games feel like you're playing an asthmatic whose knee deep in quicksand.

Ohhhh....

I rather prefer how it is now, thank you. Opinions and all that.
 

kommando367

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Oct 9, 2008
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Unskippable cutscenes especially before hard sections.

shmup levels in non-shmup games.

escort missions

sudden, major changes to gameplay.
 

Mike-E

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Jun 3, 2009
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This may come under unskippable cutscenes, but it always infuriates me when control is taken away from me to show me the character I'm playing as doing something I could have done myself...
 

Ren_Li

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Mar 7, 2012
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There aren't gameplay mechanics, they're purely visual elements, but they're what I'm tired of seeing.

T&A shoved in my face. I am honestly insulted when T&A is used in a way that I- not my character, ME, the PLAYER- am supposed to react to. I do react to it- negatively. Not every woman needs to wear skin tight cat suits, or have the camera showing their "sexy bits", or have twice as much skin showing as the dudes. (Yes I know not every game is guilty of this, but it bothers me.)

Along those lines is the one-shape body. For men and women, within the same game. I can understand not wanting to give every none-main NPC a unique body set, but when they're all the same- and all model-shaped- it ruins my immersion. If you have a lot of people in the same outfit- say, a uniform- tweaking both the male and female models to give yourself two different body types for each gender would go a LONG way towards making the population feel varied.

Last thing is trailers, screenshots etc, the stuff used to promote games. Even when you can customise your character, it's always a grizzled white dude, if there are classes he's the most combat focused one, and if there are romance options the trailer almost always shows him havin' sex with the most "acceptable" lady.

In actual gameplay mechanics, there's not much- and nothing that hasn't been said. Shoe-horning multiplayer is, of course, a gripe; as has been said already (many times). But if I don't like how a game plays, I usually just don't play it. So I figured I'd share my thoughts.
 

Dr Jones

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Jun 23, 2010
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LeonLethality said:
Do you like Splinter Cell Conviction then? I know it was almost universally despised among the "hardcore SC crowd", but I just loved it so much more than any other SC iteration. I loved it, speed and reflexes were everything, much preferred it's faster pace of stealth than the slower games that were before it. I also loved Dishonored.

OT: I really don't know. In a way I don't think there are bad features, just badly implemented features. Everything can be done right & wrong (and I don't consider DRM and such to be "game features", just obstacles to the actual game).
 

conmag9

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Aug 4, 2008
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DRM is a (least) favorite.

Needless multiplayer addons for single player games. The idea that every game need be multiplayer is incredibly frustrating. Go figure, some of us like single player. You can make oodles of money on them. Stop wasting precious time and resources on something that is going to cut even deeper into your profits (ongoing server maintenence and such) and put it into making the main event interesting. Obviously some games (FPSs, in many cases) have a multiplayer focus and that's perfectly fine. But stop sticking that everywhere.
 

Candidus

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Dec 17, 2009
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Does DRM count? I'd like to say that. I don't want to be bombarded with logos when I launch a game either.

More seriously, I'd like to see pre-order DLCs and day one DLCs vanish. I'd also like to see tutorials confined to their own menu choice in every game, rather than have the first 30 minutes of every run through treat me like I might be a beginner.