Ok so this is for my college work, im hoping to get some feedback as primary research so feel free to respond, it will help a lot thanks.
Title: City Of The Damned
The game I am pitching is a RPG/Survival Horror. It takes place in modern day society and doctors are trying to make a medical breakthrough and end up finding a cure to the deadly disease HIV. People with the disease are going to get the cure and the cure seems to be effective. But people with a certain blood type react badly to the cure due to something in the cure and end up going insane and cannibalistic (zombie set up).
The City is soon in turmoil and people are trying to flee. The army intervene and quarantine the city all round the perimeter letting through the uninfected through medical check. Soon the infected reach the army perimeter and they are over powered leaving the army no choice but to blockade the city all around and kill anything that comes through. The army then falls back with no option but to contain the city for the time being as it has been over run.
In the game you get to play as yourself.
Before the game starts you are able to customise yourself or your character into the survival horror game creating your appearance, personality and attributes which are used to come into play to help you through the game. Putting yourself in the middle of the zombie apocalypse.
As you progress through the game you may come across survivors some that you may know, some that you do not. Some have uses, others do not. Some you may trust more than others, all the people you find who are left surviving in the city all have there own input into the game. You can choose to help these survivors or let them be on there own. Each character has a background behind them which could either make you feel positive or negative towards them. You can talk and interact with these characters to gain trust or find information. But be careful some might want to team with you and some might backstab you as its a dog eat dog situation, depending on how you handle it.
Also every step you progress through the game has a knock on effect on what happens and what the outcome might be. If you go do something, you could miss an opportunity to do something else, maybe a plan might not work through or it could go down all to plan.
If one of your team gets infected do you put a bullet through there head? Or do you keep them around for a little bit longer because you need them and risk being infected yourself.
The area will be free roaming set in a huge vast city for you to explore with many locations a real city would have. Such as shops, hospitals, public areas etc. So there are many places you will have to explore.
You are able to interact with the environment and be able to search shops, houses and other places to either seek refuge or find supplies. The more you take refuge and the more supplies you have to help the more likely you are to survive. But don?t just keep them for yourself someone else might need them as much as you. This will help build trust but also increase your chances of survival.
When breaking into places or just exploring you might be ambushed by infected. You may have to barricade yourself in a house and find an alternate route out (such as through a window or back door). Also when breaking in you may have to smash a window or break a lock which will alert the infected to your location because of the noise.
The infected will hunt in packs and be quick, fast and very vicious. Its advisable to face them but remember you have a limited amount of ammo and you wont be able to hold them off forever at some points. They can only die with headshots or a heavy blow to the head. They can also be burnt or decapitating the head. Any other shots will just slow them down but still can be effective.
You can also travel during the day and night. Both with advantages and disadvantages. During the day there will be less infected but you make yourself more visible to being attacked when seen. During the night you are given the dark to hide in and be cautious and can sneak about, but there will be more to deal with.
As every other normal person you will need to rest, eat and heal your injuries. Not doing this will only slow you down and make you less capable of defending yourself and carrying on.
You will find weapons as you go along, you will need to be sparing with ammo for guns unless you have collected a lot. You will b e able to carry one big firearm, one small firearm and a side weapon for melee as holding too many weapons would give you more of an advantage and make you feel safer.
I want to emphasise the feelings of being alone, life or death environment, being afraid and scared, vulnerability, but also being sparing and thinking about your next step in order to survive. I want to also be able to set the feel from the environment and the surroundings to create that zombie apocalypse feel.
you can also work in teams with people who can help each other online in small groups. Groups of 4 or less in one game can do a co-operative campaign where they can work together and increase there chances, safety in numbers. You can work together to increase your survival rate but also working together you must be able to get along, share supplies, give help and be careful what you do in order to survive.
As this is a more mature game for an older audience im aiming this toward an older teen/adult range. This is because this game will contain gore and scenes that could be disturbing and contain adult content. This is more suited for mature players due to the game play and story and not for a younger gaming audience. Also being a more serious game the younger audience might not take the game to seriously or be immature online where mature players want to get along, socialise and play the game. I want to reduce the risk of immature players spoiling the experience for others.
Being online there will be downloadable content to expand the story, give you more customisations and give you more add ons in updates.
The game will be multi platform as I don?t want to aim at just one gaming market. Instead of limiting the game to a console such as the Xbox360. I want to be able to give multiple platforms the experience as they might not have one or the other so it will be available on all major platforms and PC. This will increase my chance in sales as having it on one platform will reduce people buying it as they might not be able to.
The goal of the game is to survive, help and rescue others and find a way out of the quarantined city alive without being killed by what?s in the city and also escape to safety once over the barricaded city.
Thank you for reading.
Please put your opinions and what you think of the idea and what you like or would improve or change.
Title: City Of The Damned
The game I am pitching is a RPG/Survival Horror. It takes place in modern day society and doctors are trying to make a medical breakthrough and end up finding a cure to the deadly disease HIV. People with the disease are going to get the cure and the cure seems to be effective. But people with a certain blood type react badly to the cure due to something in the cure and end up going insane and cannibalistic (zombie set up).
The City is soon in turmoil and people are trying to flee. The army intervene and quarantine the city all round the perimeter letting through the uninfected through medical check. Soon the infected reach the army perimeter and they are over powered leaving the army no choice but to blockade the city all around and kill anything that comes through. The army then falls back with no option but to contain the city for the time being as it has been over run.
In the game you get to play as yourself.
Before the game starts you are able to customise yourself or your character into the survival horror game creating your appearance, personality and attributes which are used to come into play to help you through the game. Putting yourself in the middle of the zombie apocalypse.
As you progress through the game you may come across survivors some that you may know, some that you do not. Some have uses, others do not. Some you may trust more than others, all the people you find who are left surviving in the city all have there own input into the game. You can choose to help these survivors or let them be on there own. Each character has a background behind them which could either make you feel positive or negative towards them. You can talk and interact with these characters to gain trust or find information. But be careful some might want to team with you and some might backstab you as its a dog eat dog situation, depending on how you handle it.
Also every step you progress through the game has a knock on effect on what happens and what the outcome might be. If you go do something, you could miss an opportunity to do something else, maybe a plan might not work through or it could go down all to plan.
If one of your team gets infected do you put a bullet through there head? Or do you keep them around for a little bit longer because you need them and risk being infected yourself.
The area will be free roaming set in a huge vast city for you to explore with many locations a real city would have. Such as shops, hospitals, public areas etc. So there are many places you will have to explore.
You are able to interact with the environment and be able to search shops, houses and other places to either seek refuge or find supplies. The more you take refuge and the more supplies you have to help the more likely you are to survive. But don?t just keep them for yourself someone else might need them as much as you. This will help build trust but also increase your chances of survival.
When breaking into places or just exploring you might be ambushed by infected. You may have to barricade yourself in a house and find an alternate route out (such as through a window or back door). Also when breaking in you may have to smash a window or break a lock which will alert the infected to your location because of the noise.
The infected will hunt in packs and be quick, fast and very vicious. Its advisable to face them but remember you have a limited amount of ammo and you wont be able to hold them off forever at some points. They can only die with headshots or a heavy blow to the head. They can also be burnt or decapitating the head. Any other shots will just slow them down but still can be effective.
You can also travel during the day and night. Both with advantages and disadvantages. During the day there will be less infected but you make yourself more visible to being attacked when seen. During the night you are given the dark to hide in and be cautious and can sneak about, but there will be more to deal with.
As every other normal person you will need to rest, eat and heal your injuries. Not doing this will only slow you down and make you less capable of defending yourself and carrying on.
You will find weapons as you go along, you will need to be sparing with ammo for guns unless you have collected a lot. You will b e able to carry one big firearm, one small firearm and a side weapon for melee as holding too many weapons would give you more of an advantage and make you feel safer.
I want to emphasise the feelings of being alone, life or death environment, being afraid and scared, vulnerability, but also being sparing and thinking about your next step in order to survive. I want to also be able to set the feel from the environment and the surroundings to create that zombie apocalypse feel.
you can also work in teams with people who can help each other online in small groups. Groups of 4 or less in one game can do a co-operative campaign where they can work together and increase there chances, safety in numbers. You can work together to increase your survival rate but also working together you must be able to get along, share supplies, give help and be careful what you do in order to survive.
As this is a more mature game for an older audience im aiming this toward an older teen/adult range. This is because this game will contain gore and scenes that could be disturbing and contain adult content. This is more suited for mature players due to the game play and story and not for a younger gaming audience. Also being a more serious game the younger audience might not take the game to seriously or be immature online where mature players want to get along, socialise and play the game. I want to reduce the risk of immature players spoiling the experience for others.
Being online there will be downloadable content to expand the story, give you more customisations and give you more add ons in updates.
The game will be multi platform as I don?t want to aim at just one gaming market. Instead of limiting the game to a console such as the Xbox360. I want to be able to give multiple platforms the experience as they might not have one or the other so it will be available on all major platforms and PC. This will increase my chance in sales as having it on one platform will reduce people buying it as they might not be able to.
The goal of the game is to survive, help and rescue others and find a way out of the quarantined city alive without being killed by what?s in the city and also escape to safety once over the barricaded city.
Thank you for reading.
Please put your opinions and what you think of the idea and what you like or would improve or change.