Me too.vdgmprgrmr said:I wanna say something here...
I... I like escort missions.
I really am a freak.
It's not logic, it's an opinion.vdgmprgrmr said:By that logic . . . . Also, who's to say that every FPS is the same, but with different guns? You've got no regard for story-lines? Look at STALKER. The anomalies and artifacts and such are just negligible, and STALKER is just like every other FPS? Half-life had the gravity gun and an awesome (although not original) story, because the characters in it were so believable.
Depends on what game you are playing. In the future, stairs don't exist.Hey Joe said:"This elevator is going to take a while to come down. Oh no, here are a flood of enemies to annoy the fuck out of you while you wait"
Honestly, can't I just take the stairs?
And what about Bombed out street with propaganda posters designed by Tim Burton? Are those okay? Or a street designed by Tim Burton with propaganda posters?Iron Mal said:Whats more interesting? Bombed out street with the occasional propaganda poster? Or something that looks like it was designed by Marilyn Manson and Tim Burton? (if you can honestly say the first one, I probably don't want to know you).
Honestly, I miss turn based battles. It may not be realistic but who cares? Games are about fun not to be as realistic as possible. And not like Final Fantasy, more like Suikoden, having 6 people in a party kicked ass. It seemed like you could do a bit more planning in how things would go in a battle when you weren't spamming the X button to attack the nearest thing.Ravenbom said:First, I love RPGs... so don't hate me for saying this, but:
There is no reason to have turn based battles anymore. Really, now a days, it seems like the only offenders are JRPGs, but I don't think I can ever go back to turn based battles in my RPGs.
I could not agree with you more, it seems that shotguns and rocket launchers are being neglected, and so are flamethrowers. It's all about the "Point and click" adventures as Yahtzee said.Secondly, Snipers: It is only in recent times that I've grown to loath and despise sniper rifles in games, they are useually overpowered, require little talent to use and neglect to include the traditional vulnerability of the sniper, that being close range fights (I've been no-scoped far too much in the past). When was the last time in a game that the first gun everyone would run and grab was a machine gun or (God forbid) a shotgun? When did everyone develop a morbid fear of anything that doesn't fire hyper-velocity, 1-hit kill rounds?
So basically, make a console version of Space Hulk?DirkGently said:I'm getting a bit tired of games about space marines. Though, to be honest. If it was a more closed in, fighting onboard orbital stations and space ships type of shooter I'd find it more interesting. Closed in, tight corridors, with a wide variety of weapons. And I don't mind being a super soldier/genetically engineered badass. It gives a basic explanation as to why you're the badass's badass.
You and me both dude, which is why I am looking foreward to Damnation.Archemetis said:I'd like to see more games set in a Steampunk variant of the 18th century, i just don't think there are enough games like that, at least none the come into current memory for me...
Count me in. I find the first person perspective uncomfortable. First, I find it difficult to explore in that perspective because I can't get a grasp of my surroundings (I have to be constantly looking up, down, left, right) and you're character is basically striped of any, well, character, making it really hard to feel any kind of sympathy or attachment to him (or her). But my biggest problem with the FPP is kind of hard to explain; you see if I'm not able to see my character I feel a bit disoriented, my sense of depth is greatly dimished and it is also hard for me to have a sense of what is close to me and what not. This is due to the fact that being able to see my character allows me to have some sort of reference of where I am within the games space making it easier to locate my enemies and everything else surrounding me.LisaB1138 said:It's not logic, it's an opinion.vdgmprgrmr said:By that logic . . . . Also, who's to say that every FPS is the same, but with different guns? You've got no regard for story-lines? Look at STALKER. The anomalies and artifacts and such are just negligible, and STALKER is just like every other FPS? Half-life had the gravity gun and an awesome (although not original) story, because the characters in it were so believable.
I don't enjoy the FP perspective. I don't find it immersive; I find that disembodied hand or gun reminiscent of "Thing" from the Addams family, and it's tough to get that image out of your head once it's in.
So yeah, they all look like Malibu Stacy with a new hat to me. I guess the mere fact they are their own GENRE with the complete essence of the game in the title of that genre sort of bears out the fact they're all pretty much the same: First-Person Shooter. I don't enjoy first person perspective, and I don't like shooting things to be the main objective. So no, I couldn't care less if any more were made. I confess some of the stories of games like Bioshock sound interesting, but again, I don't enjoy the perspective. I find it distracting.