Game ideas you've had

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Pietho

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Nov 6, 2008
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Dechef said:
Sorry but no, that is kinda bad. A mailman game? I mean how would it work? Would you get more points the more 'serious' the mails get...? Would there be anything at all besides... delivering mail? I also fail to see how this has anything to do with the four horsemen, unless I'm missing something here.

Mailman: The Apocalypse
Armageddon with a postmark



In M:TA you take on the persona of fate incarnate where you work to stave off the coming apocalypse by manipulating the people who dwell in the world.

As a cosmic being, you have assembled a city scape that allows you to travel the tens of thousands of miles in only a few moments, this is known as the 'Scape. The 'Scape is made up of 20 separate zones of which you must travel through and oversee. Your mission is to keep the population of the world from either panicking out of control (Anarchy) or spiraling into a state of listless depression (Apathy). You do this through the mail system, dispensing joy in the form of a sudden lottery winning, or depression in the form of an eviction notice or IRS audit.


THE 'Scape
Getting Biblical

In the 'Scape mode, you oversee the 20 Burroughs of the world manipulating the overall scheme of the world. you create and stop natural disasters, manage the overall alignment of your world and deal with the cosmic threats that are always attempting to take hold of your world.

In this mode you have powers of biblical proportions, capable of leveling cities, granting wishes, summoning avatars and battling on the cosmic plain.

The Burroughs
Down and Dirty

The 'Scape itself may be doing great, but individual Burroughs will have their own challenges, and for that you will have to go down and meet with the people on the streets.

When you descend you take on the persona of a mailman (or woman as you desire) and you give out parcels of hope, joy, pain and sorrow depending on what is required to get the Burroughs back on an even keel. When the people of the area become too excitable and paranoid, a dose of generosity (usually in the form of secret admirer letters, unexpected refunds, long lost relatives or some such). If the Burroughs is passing into apathy, a dose of fear or revitalization is needed (such as Jury duty, IRS Audits, Mysterious demands or threats or mis-routed mail). In either case, you have to deliver and deliver on time.


The Alignment Meter

The alignment meter gauges the overall attitude of your people either as a whole ('Scape mode) or in the current Burroughs (Street Mode). The gauge runs from Anarchy to Apathy with Happy Medium in the middle. As the attitude of the selected area changes, so does the Alignment meter to reflect this.

THE LETTERS

You begin with three generic types of letters, The Bill, The Refund and SWAG. The Bill depresses the citizenry and lowers their Meter toward Apathy, the Refund revitalizes the people and raises the bar toward Anarchy. SWAG (Shit We Always Get) has a minor, but random effect on your populous.

As you progress through the game, unlocking new Burroughs and encountering new obstacles, you will also unlock new letter types which will enable you to have more lasting and profound effects on your people. You may also create your own personalized letter types once you have achieved PostMaster Status.

THE MISSIONS

beyond the Keep people happy aspect, you will also have to complete missions. As the representation of fate, These would include making sure that a person gets to a certain place by a certain time, keeping someone away from one place or the other, ensuring that two people meet or that they never meet, etc. This is a long site away from your standard "Fetch quests" and "escort missions."

In the level of the 'Scape you will have to fight off the encroaching Entropy that signals the end of the world. You will do this partially through your control of the Alignment Meter and also through direct confrontation using your various powers.

THE TIME THING

The game doesn't have levels or any such... when you have achieved a certain level of stability with your people, you unlock a new achievement but time doesn't stop. Basically, the clock is always running against you and the time that you spend NOT meeting the mission requirements is the time that is actually counting down to the apocalypse.


________________________

Well that's the general idea. It's not nearly complete, but basically it's Populous meets Majesty, but their both seeing GTA on the side.


It sounds interesting to me, but then I'm not your normal gamer.
 

Dechef

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Feb 7, 2008
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Pietho said:
Well, it sounds interesting for sure, but I don't really see the fun in being a mailman.
I'd much prefer to play as one of the original horseman.
Hmm. What if you kept these different modes, but changed them so they were more... in line with the original Horsemen, one 'mode' for each horseman? For example, this "the scape" bit in your post would be for the first horseman, waging war and "battling on the cosmic plain." And this "the missions" bit could be for the fourth, leading people to "get to a certain place by a certain time". Just an idea, of course.
 

Art Axiv

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Dec 25, 2008
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Reading all of these posts makes me think "Why bother hiring story writers, let's ask the internet!"
 

Pietho

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Nov 6, 2008
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Dechef said:
Pietho said:
Well, it sounds interesting for sure, but I don't really see the fun in being a mailman.
I'd much prefer to play as one of the original horseman.
Hmm. What if you kept these different modes, but changed them so they were more... in line with the original Horsemen, one 'mode' for each horseman? For example, this "the scape" bit in your post would be for the first horseman, waging war and "battling on the cosmic plain." And this "the missions" bit could be for the fourth, leading people to "get to a certain place by a certain time". Just an idea, of course.
This is the process that destroys unique games and makes them uniform and I have no desire to travel down that road. I know no one would make this game because there's no interest in ideas that are neither completely safe and predictable nor part of a franchise that will guarantee sales. That's why there are no new IPs, because no one will do anything new.

Of course you would rather play as one of the horseman, but since they are War, Famine, Disease and Death their roles would be both predictable and depressing. The game wouldn't sell because no one wants to buy a game that makes you kills your feeble, harmless charges through slow torture or bloody violence. Unless you only pay lip-service to the whole "horseman thing" in which case they can do good things too (sure they're the not the Four Horsemen of the Apocolypse anymore, their just the Horsemen.) and we can totally ignore the part where they only destroy.

so, as war you control agression of your people, as famine you control their contentment, as disease you control their health and as Death you control the birth/death rate. but the names aren't really much good either since they do good things they should have a good name, I know... let's make the bears! yeah, that's it! And they'll be branded on their chests with their "Totem" from which they shoot their mystical power beams.

Hey, I just had a thought; we could make this a kids game. I wonder if we can find the guy who owns the rights to...

And look, we just make Care Bears: The Apocalypse.

No, thank you.
 

Dechef

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Feb 7, 2008
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Pietho said:
And ofcourse, GTA didn't sell well at all. That is one horrible argument, that people wouldn't buy it because it would involve too much death. Alot of people do want violence and death in their games. And if you could be the four horsemen while doing so, that would only make it more awesome.
Btw, Carebears the apocalypse sounds pretty damn cool.
 

SnowCold

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Oct 1, 2008
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I have this very thin Idea, which involves someone suriving a zombie/nucueler apoclipse by outruning things, think mirror's egde without the roof-top running + L4D without the co-op

I'll call it, "Runner"
 

Pietho

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Nov 6, 2008
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Dechef said:
Pietho said:
And ofcourse, GTA didn't sell well at all. That is one horrible argument, that people wouldn't buy it because it would involve too much death. Alot of people do want violence and death in their games. And if you could be the four horsemen while doing so, that would only make it more awesome.
Btw, Carebears the apocalypse sounds pretty damn cool.
yea... too bad you sacrificed the original, unique idea to do it.
 

Pietho

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Nov 6, 2008
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Vivaldi said:
Helnurath said:
Starship Troopers, except you play as the bugs vs humanity.

As a FPS game of course :)
Yes, yes, a thousand times YES!
I'd love to see an RTS of Starship Troopers. Not the movie, but an actual, faithful adaption of the book. Powered armor and hordes of alien bugs, that's mayhem!
 

Dechef

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Feb 7, 2008
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Pietho said:
Dechef said:
Pietho said:
And ofcourse, GTA didn't sell well at all. That is one horrible argument, that people wouldn't buy it because it would involve too much death. Alot of people do want violence and death in their games. And if you could be the four horsemen while doing so, that would only make it more awesome.
Btw, Carebears the apocalypse sounds pretty damn cool.
yea... too bad you sacrificed the original, unique idea to do it.
Nope, that was your idea which I didn't like too much.
 

jacobschndr

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Aug 15, 2008
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any of my good ideas I won't say cause I'm saving those.
But I would probably like to see a game involving where anything you touch explodes. Add really good particle and damage physics with a rather comic story line (like a postman with this ability or something) that would be fun.
 

asam92

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Oct 26, 2008
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I actually thought about an idea to put all different vehicles in rally races, then a year or 2 later they invented motor storm. so I was happy
I also thought of making a zombie game where you are the zombie, then Left for Dead came out,
I think the designers of Assasins Creed were thinking lets make an open world sandbox prince of persia game, seems to be the gist of it
I think it would be more convenient playing as CJ or Niko in GTA but with POP style abilities, so again like Assasins Creed but with guns and modern day stuff, a bit like and open world 3rd person Mirrors Edge, with more guns and missions
 

Arleer157

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Dec 26, 2008
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A first person sword combat came for the Wii, to train people in semi-realistic fencing and swordfighting at home, with a console.
 

nikomas1

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Jul 3, 2008
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I won't risk theft, They shalt remain behind the indestructible safekeeping fortress that is my brain.

First you would have to make it trough the the minefield of insecurity. After that comes the army of worthlessness (They make you feel very worthless). If you make it trough all of that you have to deal with the "The walls of depression".
 

TopHatTim

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Nov 8, 2008
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they should make a game that you can actually go through most of USA and its 100% destructible environment thats a FPS
 

defcon 1

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Jan 3, 2008
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Two game ideas.

Nerd Adventures!

It would be cool if there was a game based off of geek and nerd culture.
You would get to use attacks like the infamous rickroll, rain made of chocolate, light sabers and ninja/pirate abilities. You also get to summon mudkips and funny cats and do barrel rolls in order to deflect projectiles.

He would have to fight his way through bullies, zombies, ninjas or pirates, idiots on the net and win the heart of that special girl.

There may be a few computer based challenges like building a powerful gaming PC and beat everyone in the framerate benchmarks, see who can torrent the fastest, correct people who are wrong on the internet, and use your 1337 h4x0r skillz to break into other networks while trying to secure your own from others. You can also try to break encryptions and solve math problems but they'll always end up being 42.

You can meet people like Chuck Norris and make them your allies, but other people will try to trap you by saying they have "cake" in their van.

To make sure my game sells to the entire nerd demographic, I'll just include zombies and they'll flock to it. When you do fight zombies, MC Pee Pants would be his partner in these missions and shout "Shoot 'em in the head!!"

It will have to include Ninja's and Pirates somehow.

9/10!

It will be a parody on a bunch of overrated games. It will begin as a gamer testing some virtual reality pod. The virtual reality pod is actually owned by an evil corporation (still thinking of their motivation) who wants to trap him in the virtual world and he'll have to fight his way out of the shit games to escape.(I do need a better story).
The Clichéd game elements will be used in humorous ways. For example, in JRPG's guns will be far superior to swords (like in real life), aliens will attack with "bloom flash attacks," and slowing down time lets you teabag your enemy while he's alive. Certain horror games that are overrated will have you use every weapon known to man and the protagonist play the roll of a superhero like being. Frightening moments will be foreshadowed and bullets can be sprayed like crazy while the protagonist screams in a rage of fearless rage. Certain overrated shooters will have brown/grey environments. Space marine games will have the actual aliens from the movie series they keep ripping off of. One of the levels could be the factories that manufacture those exploding barrels.

Some of the aspects from one game parody can be used in another due to "glitches". Don't want to do quest for that shopkeeper, (despite you're humanity's chosen one) use the power to slowdown time in order to rob him. You can also use meteor attacks and summon wolves to kill Nazis.

The characters will act like exaggerated versions of their original counterparts play and point out obvious flaws in the game like guns that can hold too much ammo, distinguishing between the friend and foe in brown environments and maybe even threaten to discharge you from the army for tea bagging too many people. Enemies will even look at oil barrels and say "nice try, I'm not falling for that old trick!"
I see a lot of potential for this but I haven't given either of the games much thought. Just remember this is an idea, not a game script.
 

TomCorf

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Jul 24, 2009
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I often think of game ideas a lot, and so far I have come up with 1 possible idea:

1) A sports game with no rules except for get the ball into the other teams goal. there are 100 players on each team, each one armed with their choice of weapons. the game is played from a third person perspective and you control 1 player. games last 90 minutes and are played on a football pitch. ANYTHING GOES!