Game issues you're sick of hearing about

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purf

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All of them. All of what's been mentioned so far. Well, "probably", that is, because I didn't read all of the comments - I'm sick of hearing about them. I don't care. I'm playing this game these days which I will not even mention and it's pure FUN.. alas, "fun" doesn't seem to exist around here. I'm sick of of "fun" being nothing to talk about.
 

shadow skill

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DoPo said:
shadow skill said:
Gamelay>graphics. It really is quite ignorant, recently we have had a bunch of threads about Cevat Yerli because he dared state the obvious truth that defies the orthodoxy. People act like God of War or Mirror's Edge would be worthy of note without all the things that go into the graphics. At worst Yerli didn't use the best phrasing but the content of what he said was entirely accurate.
Yes, obviously that is 100% truth. I'll no go play Minecraft to admire the beauty there. I think I might continue with some Might and Magic 7 - I've got a save I haven't booted up in a while.



Gorgeous, just gorgeous. I can't imagine playing it for anything but the looks.
It doesn't occur to you to actually consider the idea that part of the reason that God of War can be said to stand above its peers within its' genre is that it has the visuals to support its' theme of theme of brutality? You think it would have the same level of impact if it didn't show things like brain casings and intestines? Would Mirror's Edge even with all of its problems be as good at simulating running if it didn't do things like blur the world around Faith as she picked up speed to give players a better sense of motion?

There are quite a few reasons why X-Blades isn't considered in the same breath as any of the top games within its' genre and the lack of visual appeal of the combat is one of them. I mean look at this: http://www.youtube.com/watch?v=h6NXYhFcmO0 and compare it to this: http://www.youtube.com/watch?v=lu53VOcYgH8&feature=share&list=PLF012CC16F3C66DC8

X-Blades and DMC have almost identical features but one happens to feature animations that are orders of magnitude better than the other. This helps the combat not be boring. In other words between these two games which both have you doing the same sorts of things the edge goes to the game with the superior visuals.

Bayonetta is very close to DMC in terms of combat design (Having the same initial creator and all.) you think it would work if it animated (Had the visuals of) X-Blades?
 

DoPo

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Jan 30, 2012
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shadow skill said:
DoPo said:
shadow skill said:
Gamelay>graphics. It really is quite ignorant, recently we have had a bunch of threads about Cevat Yerli because he dared state the obvious truth that defies the orthodoxy. People act like God of War or Mirror's Edge would be worthy of note without all the things that go into the graphics. At worst Yerli didn't use the best phrasing but the content of what he said was entirely accurate.
Yes, obviously that is 100% truth. I'll no go play Minecraft to admire the beauty there. I think I might continue with some Might and Magic 7 - I've got a save I haven't booted up in a while.



Gorgeous, just gorgeous. I can't imagine playing it for anything but the looks.
It doesn't occur to you to actually consider the idea that part of the reason that God of War can be said to stand above its peers within its' genre is that it has the visuals to support its' theme of theme of brutality? You think it would have the same level of impact if it didn't show things like brain casings and intestines? Would Mirror's Edge even with all of its problems be as good at simulating running if it didn't do things like blur the world around Faith as she picked up speed to give players a better sense of motion?

There are quite a few reasons why X-Blades isn't considered in the same breath as any of the top games within its' genre and the lack of visual appeal of the combat is one of them. I mean look at this: http://www.youtube.com/watch?v=h6NXYhFcmO0 and compare it to this: http://www.youtube.com/watch?v=lu53VOcYgH8&feature=share&list=PLF012CC16F3C66DC8

X-Blades and DMC have almost identical features but one happens to feature animations that are orders of magnitude better than the other. This helps the combat not be boring. In other words between these two games which both have you doing the same sorts of things the edge goes to the game with the superior visuals.

Bayonetta is very close to DMC in terms of combat design (Having the same initial creator and all.) you think it would work if it animated (Had the visuals of) X-Blades?
And it doesn't occur to you that not everybody is solely focused on the shiny? Because neither Minecraft, nor M&M7 look remotely appealing, however the gameplay is superb. Dwarf Fortress should be the poster child of "Visuals aren't all encompassing", too. Simply put, while there are games that bank on looks, not every game is one, and not every gamer cares. Claiming otherwise is a lie of the highest calibre, as many games continue to prove - Hotline Miami? I utterly loved it. FTL? Meh to look at, an absolute joy to play. Cthulhu Saves the World? It's a 16 bit 2D RPG and a very pleasant experience. Crysis? Very pretty, however, I never bought any of them because they were boring.

So do if really think that visuals are all important and they are the only thing that can keep my attention, then how come they...don't? And how come games that don't look as nice exist at all - after all, there shouldn't be any market for them. Or, is it perhaps that looks are not that important as you claim - not everywhere, not all the time?

EDIT: also, I don't that with X-Blades shifting the blame onto looks is necessary - from what I've seen, the game is boring and a bit shit. The protagonist comes off obnoxious and unlikable. The game not topping off charts is not really surprising.
 

PoolCleaningRobot

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There are so many it would be easier for me to pick a topic I didn't hate.

This award will have to go to the PC vs Console X vs Console Y. So much bullshit can fit into so little space on these threads and it's all because of overbearing asses that have no empathy for people who are into different things/think everyone should game the same way they do. Short answer of what I'm sick of:

"Hurr! Everyone should PC game! Mid-range PC's are cheap! Only morans can't use PC's!"
It will never be as simple as turn on and play with a pc. Never. Nerver ever. I like pc gaming, but I can't rely on it. And some people just don't know and don't care to learn even basic pc stuff. And a mid range gaming pc, IS a console right now. And they cost $250.

"The Wii U will fail cause its just like the Wii but with no casual support!"
We should probably wait until the damn thing has been out for a year to say that

"The Wii U won't fail! There's a good Mario game for it and Nintendo says it will get better!"
See above

shadow skill said:
Gamelay>graphics. It really is quite ignorant, recently we have had a bunch of threads about Cevat Yerli because he dared state the obvious truth that defies the orthodoxy. People act like God of War or Mirror's Edge would be worthy of note without all the things that go into the graphics. At worst Yerli didn't use the best phrasing but the content of what he said was entirely accurate.
Also this. God forbid you try to praise a game or assume it was worth playing on graphics alone. Its not all about graphics but good graphics can make a game

Nadia Castle said:
Hell Sonic Adventure wasn't even a good game when it was released (WORST HUBWORLD EVER!).
But... but... My nostalgia tells me I loved that game and thought the Hubworld was cool... Honestly, its weird to play it again later and see Sanic -a blue anthropomorphic hedgehog- run up to people and talk like it ain't no thing
 

Joccaren

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Mar 29, 2011
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DoPo said:
Yes, obviously that is 100% truth. I'll no go play Minecraft to admire the beauty there. I think I might continue with some Might and Magic 7 - I've got a save I haven't booted up in a while.

snip

Gorgeous, just gorgeous. I can't imagine playing it for anything but the looks.
Aww, common!
We almost had a whole page of people posting complaints and shit without anyone telling them they were wrong!
I thought this might be a miracle thread!
Oh well, guess not =/

OT: Any complaint about anything really. I'd rather just enjoy the game most of the time. Granted that's hypocritical of me 'cause if I hate the game I really want to vent about it - like Sim City and its embarrassing amount of bugs.
Really, I hate opinions that disagree with my own and won't acknowledge that its largely just a difference of opinions. I hate unfounded calls of things being 'dumbed down for the casuals', but I also hate it when things are legitimately dumbed down for 'wider audience appeal', or because current gen consoles couldn't handle them being what they were meant to be.
I hate hearing about how Mass Effect 3 sucked for reasons I don't agree with, but I also hate hearing the it was amazing when really it did suck. Hard.
I hate people who try to insist consoles are better than PCs because they're cheaper/easier, when that's false, and people who claim PCs are better than console's 'cause they're more powerful and customisable, with neither realising that it depends on the person buying said system. PCs are cheaper and easier for me than consoles. They always will be. Deal with it. Likewise I have friends that could not get a PC if they wanted to because it'd be too expensive for them.
I'm sick of people hating companies like EA, but I'm also sick of the corporate apologists that'll defend every move they make with "They just exist to make money", as if that has any bearing on whether I should accept it or not.
I'm sick of sexism arguments full stop. Its just over the top with how far both sides take things.
Used games sales and backwards compatibility I also hate. Know what? I game on a PC, and we're doing fine without used games. Yeah, we've got the best backwards compatability around, but I've also got a PS1 and PS2 because screw backwards compatibility, I've got redundancy. I get some people like it and can save money off it, not having it isn't the end of the world that everyone should care about though.

scorptatious said:
Let's see here...
"Consolefied" Or whatever term it is.

This implies that people who mainly play on consoles are dumb. And that any issues a game on the PC has is because the developers created it with the console players in mind. One example would be TotalBiscuit's impression video on Defiance in which he claims that the developers made it so you can only hold two weapons at a time because of console players.
Eh, its more of a "Consoles can't handle that sort of thing, so its taken out for an equal experience on both platforms". Less to do with the gamers, more to do with the hardware, most of the time.

And to the developers who actually do believe console players can't handle more than two weapons, you're just making up excuses because you're too lazy to either incorporate a two weapon system into gameplay properly (like Halo's system which makes it that certain weapons are better against shields while others are better at taking down foes) or just give all the weapons to the player.
Or they feel that having to hold down a button to select a weapon from a large list interrupts the flow too much, and they'd rather just have quick transition between a couple of weapons rather than a slower transition between a large number.

Thinking about it now, Bioshock 1 and Infinite seem to have almost complete opposite ways of handling weapons and plasmids. The first game allows you to hold all the weapons you find but only a limited amount of plasmids, while Infinite does the opposite. Huh.
Really?
I had more plasmids in Bioshock 1 than in Infinite. I think. Electro Bolt, Incinerate, Winter Blast, Sonic Boom, Target Dummy, Telekinesis, Enrage, Hypnotise Big Daddy, Cyclone Trap, Insect Swarm and Security Bullseye. 11 Plasmids.
Bioshock Infinite: Possession, Devils Kiss, Murder of Crows, Shock Jockey, Bucking Bronko, Charge, Undertow, Return to Sender. 8 Vigors.
They were fixed and you always had all of them [Provided you found/bought them].
Then there were the Gene Tonics and Gear, which you did swap around dependent on what you wanted, but Bioshock let you have 4 of a certain type of Gene Tonic, with 3-4 types, from memory, whilst Infinite only let you have 4 pieces of gear.

Infinite focuses more on use of Vigors than Bioshock's use of Plasmids, largely 'cause they combo well and are more fun to use, but there was more Plasmids/Gene Tonics in Bioshock than Vigors/Gear in Infinite that you could hold at one time.
 

Kargathia

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People complaining so much the complaints become tiresome does not in any way whatsoever influence the validity of their complaints.

Doesn't mean there's not a few topics I'm sick and tired of hearing about, even though they've kind of got a point.
 

shadow skill

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DoPo said:
shadow skill said:
DoPo said:
shadow skill said:
Gamelay>graphics. It really is quite ignorant, recently we have had a bunch of threads about Cevat Yerli because he dared state the obvious truth that defies the orthodoxy. People act like God of War or Mirror's Edge would be worthy of note without all the things that go into the graphics. At worst Yerli didn't use the best phrasing but the content of what he said was entirely accurate.
Yes, obviously that is 100% truth. I'll no go play Minecraft to admire the beauty there. I think I might continue with some Might and Magic 7 - I've got a save I haven't booted up in a while.



Gorgeous, just gorgeous. I can't imagine playing it for anything but the looks.
It doesn't occur to you to actually consider the idea that part of the reason that God of War can be said to stand above its peers within its' genre is that it has the visuals to support its' theme of theme of brutality? You think it would have the same level of impact if it didn't show things like brain casings and intestines? Would Mirror's Edge even with all of its problems be as good at simulating running if it didn't do things like blur the world around Faith as she picked up speed to give players a better sense of motion?

There are quite a few reasons why X-Blades isn't considered in the same breath as any of the top games within its' genre and the lack of visual appeal of the combat is one of them. I mean look at this: http://www.youtube.com/watch?v=h6NXYhFcmO0 and compare it to this: http://www.youtube.com/watch?v=lu53VOcYgH8&feature=share&list=PLF012CC16F3C66DC8

X-Blades and DMC have almost identical features but one happens to feature animations that are orders of magnitude better than the other. This helps the combat not be boring. In other words between these two games which both have you doing the same sorts of things the edge goes to the game with the superior visuals.

Bayonetta is very close to DMC in terms of combat design (Having the same initial creator and all.) you think it would work if it animated (Had the visuals of) X-Blades?
And it doesn't occur to you that not everybody is solely focused on the shiny? Because neither Minecraft, nor M&M7 look remotely appealing, however the gameplay is superb. Dwarf Fortress should be the poster child of "Visuals aren't all encompassing", too. Simply put, while there are games that bank on looks, not every game is one, and not every gamer cares. Claiming otherwise is a lie of the highest calibre, as many games continue to prove - Hotline Miami? I utterly loved it. FTL? Meh to look at, an absolute joy to play. Cthulhu Saves the World? It's a 16 bit 2D RPG and a very pleasant experience. Crysis? Very pretty, however, I never bought any of them because they were boring.

So do if really think that visuals are all important and they are the only thing that can keep my attention, then how come they...don't? And how come games that don't look as nice exist at all - after all, there shouldn't be any market for them. Or, is it perhaps that looks are not that important as you claim - not everywhere, not all the time?
Oh please just quit while you are ahead no really. First off Yerli is talking about how the animations can serve as ques to the player that enemies are in bound not just how good the grass looks. I bring up God of War because it is one of the best examples of using visuals to support the thematic elements in the games. That is not about being shiny, that is about having the visuals to support what one is trying to accomplish.

It only seems to be people like yourself that are interested in shiny. If someone wants to really simulate hunting a better simulation would want to have the level of detail necessary to show things like snapped twigs etc. That way you don't have to make X-Ray vision buttons. Gameplay is therefore complementary to graphics neither is actually of greater or lesser importance. Hell he doesn't even say that graphics are 60% of the package this is what he actually says:

The better the graphics, the better the physics, the better the sound design, the better the technical assets and production values are ? paired with the art direction, making things look spectacular and stylistic is 60 per cent of the game.
Notice how he mentions sound which is not even remotely visual in that list?

Edit: With respect to X-Blades. Nero isn't exactly likeable either but I would think you would be hard pressed to find someone who would seriously put X-Blades and DMC in the same conversation in terms of being at the top of their genre. X-Blades combat is basically the exact same animation over and over again. It works sure but it is entirely lacking in interest even if it has the same core mechanics that the DMC games have. DMC would almost certainly never have become what it was if the visual feedback was swapped with X-Blades, because X-Blades' visual feed back does nothing to make the player feel awesome.
 

everythingbeeps

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Oh god, more than anything else I'm sick to death of people whining that games are too short (especially when they try to claim that this game or that is "only five hours long" when in most cases it's at least a few hours longer than that). More specifically, I'm sick of people assigning hard dollar values to each hour a game lasts in order to determine "value".
 

scorptatious

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May 14, 2009
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Joccaren said:
Or they feel that having to hold down a button to select a weapon from a large list interrupts the flow too much, and they'd rather just have quick transition between a couple of weapons rather than a slower transition between a large number.
*shrugs* Fair enough. Although for me, it doesn't wreck the flow too much. :/

Plus with games like Bioshock 1 you could tap the button to switch weapons on the fly. But I'd imagine it wouldn't be as effective as hotkeys on a PC.


Joccaren said:
Really?
I had more plasmids in Bioshock 1 than in Infinite. I think. Electro Bolt, Incinerate, Winter Blast, Sonic Boom, Target Dummy, Telekinesis, Enrage, Hypnotise Big Daddy, Cyclone Trap, Insect Swarm and Security Bullseye. 11 Plasmids.
Bioshock Infinite: Possession, Devils Kiss, Murder of Crows, Shock Jockey, Bucking Bronko, Charge, Undertow, Return to Sender. 8 Vigors.
They were fixed and you always had all of them [Provided you found/bought them].
Then there were the Gene Tonics and Gear, which you did swap around dependent on what you wanted, but Bioshock let you have 4 of a certain type of Gene Tonic, with 3-4 types, from memory, whilst Infinite only let you have 4 pieces of gear.

Infinite focuses more on use of Vigors than Bioshock's use of Plasmids, largely 'cause they combo well and are more fun to use, but there was more Plasmids/Gene Tonics in Bioshock than Vigors/Gear in Infinite that you could hold at one time.
I do agree Infinite had less vigors and gear than Bioshock's plasmids and tonics. I was saying that with the first game, you can only have up to six plasmids (less so early on) at a time and had to switch if you wanted to use a different one. Infinite does sort of the same thing with weapons, but allows you to use all the vigors you find at once.
 

Legion

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Oct 2, 2008
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"There is a problem with X in the gaming industry/community".

Replace "gaming industry/community" with almost any other group and you'd be told to stop generalising and making sweeping statements. But for some reason though it's okay to do so, despite each "problem" having countless counter-examples that prove you can't just apply it across the board.

This is especially irritating when the people who do this are hypocrites, and the first to point out you can't generalise if you say anything about a group they happen to belong to.
 

MeChaNiZ3D

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jackdeesface said:
And CoD hate. It really smacks to me of trying to dislike something popular just to try and make yourself sound underground. You don't, you sound like a prat.
I don't think anyone dislikes CoD in order to seem underground or original. In fact it's more like joining the masses.
 

MrPhyntch

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Nov 4, 2009
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I dislike....

.... people saying that something true in one case is not true in another. Case in point: the gameplay vs graphics debate going on in this very thread. Certain genres (WRPG's, roguelikes, sandboxes, "classic style" FPS's) rely far more on gameplay to get them along, whereas other genres (JRPG's, Spectacle fighters, fighters, "modern military shooters", or many many different very linnear games) rely more on graphics. Different strokes for different folks, okay? Similarly, some people cannot tell the difference between 5fps and 120fps (I'm almost this bad), and others can individually see the frames at over 240fps. Different people see things differently. Just because something is right for you doesn't mean that it's right for everyone.

.... claims that dlc and f2p are ruining the market. It's too late to go into too many specifics, just know that they aren't, case closed.

.... complaints about shoehorned multiplayer. Most games that have had shoehorned multiplayer (Ass Creed, Mass Effect, etc) bring something interesting to the table in that regard, and even revitalize the multiplayer market in some way. Sure, some like Tomb Raider and Spec Ops is a bit overkill, but if I have to put up with another 10 Tomb Raiders level of cash-in to get another 1 Assassin's Creed level of innovation, I'm all for it.

and finally, to be a bit meta here....

.... complaints about complaints about Mass Effect's ending. About 90% of the time I see the ME3 ending brought up, it's by people saying that they're tired of hearing about it. If you're tired of hearing about it, for the love of God, don't bring it up, and don't respond if provoked. I was as pissed as the next guy, but it's something that I dropped about 2 or so months after the game came out. It seems the only people talking about it are the people who complain about hearing about it. So shut up about it, you're the ones keeping us from moving on.
 

shadow skill

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LifeCharacter said:
shadow skill said:
I think you might be confusing "graphics" with "aesthetics." The former are solely about the shiny, the latter are the all-encompassing visual look of the game. God of War (I guess, I had more fun with the hacky-slashy part of the game than the actual look of it, but whatevs) and hyper-realistic hunting games depend on those high-grade graphics, but that doesn't make those games inherently better than a game like Minecraft or any Valve game that don't need the best graphics to be good.

OT: I agree with everyone above who mentioned the dumbing down of games. You can go be hardcore in your little corner and whine about how Dark Souls might get an easy mode, so people who might otherwise not have played it would, and we'll be over here, playing it on normal (or easy) because it's not that big of a fucking deal.
No I'm not confusing anything graphics posses aesthetic qualities they are not separate from them. There is no meaningful distinction possible here unless you pervert the meaning of graphic.

Minecraft and the games that Valve puts out all have the necessary graphics to accomplish what they need to. Catherine does not work at all if you replace her with a stick figure, it is just not going to come across properly when the subject matter has to do with sex. And you want to show even the slightest bit of it.

Take Hawken as another example right now they are working on an update to add some destructible environments. They could have made the game simply start damaging players after a wall gets hit a few times without bothering to even attempt environment destruction. However that would be visually disturbing and it might mean they would need some other explicit way of telling players that whatever they are hiding behind is fubared. The visual effect of destroying the object is a much better and potentially more subtle design choice.


The new DmC is a more negative example in so far as Dante's aesthetic and indeed the aesthetic for the entire game is filth yet he fights in a very flashy way. The combat animations do not fit the rest of the character's own visual presentation. Nor do they reflect his personality. Bayonetta is the exact opposite she is supposed to be this kind of Vegas show girl/stripper and her animations all reflect this theme nicely (If only they fixed her proportions so she didn't look weird. Ah well probably too late now.) and fit her personality as well.
 

Ryan Minns

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I'm kind of sick of hearing how everyone who is annoyed on whatever scale is instantly "Entitled" or somewhat. I know people love the word of the month/year especially on the internet but the word was thrown at so many people who so much as display the slightest annoyance at something. Granted it's not so bad now but some people still haven't gotten past the phase.
 

Genocidicles

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Sep 13, 2012
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'Voting with your wallet'

It's such a load of bullshit. Say EA releases a new game and it's awful, so we get the entire forum not to buy it. It won't change a thing because there are still droves of people who haven't got a clue going to buy it.

You know what does make a difference? Complaining.

People would not shut the fuck up about Mass Effect 3's ending. On every damn gaming site there'd be people complaining about it. And you know what that did?

That got the ending changed! (I know it was still shit) Which is more than 'voting with your wallet' ever did.

If you just don't buy the game, the publisher only thinks of you as an untapped market ready to be exploited. By all means, don't buy it if you don't agree with the publisher's business practices, but don't keep quiet about it!
 

FFP2

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Sexism. Every form of media is sexist. Maybe if you actually did something useful instead of bitching all the time it wouldn't be a thing. And the insane amount of white knights here really irk me.

Fanboys that attack anyone that doesn't like Dark Souls. Your game isn't perfect. #DealWithIt

Jim/Yahtzee parrots. This happens a lot on Dtoid too. Formulate your own opinions. And stop with the Polygon=emotions David Cage bullshit. It's over a month old.