Ick, no!Scypemonk said:Level music.
I just don't understand FPS developers these days. Most of the new FPS'es on the market, even though most are quite good, have those epic soundtracks, that kick in when the action starts, or when something tragic happens.
In the good old days, in the golden age of FPS, doom, duke nukem 3d, etc. These all had a constant soundtrack throughout the level, and i loved this, because it just immerse me into the game more, then todays music.
That's alright if the level changes every two minutes, but listening to the same bloody audio loop five, ten, or more times because that's all the storage will allow is utterly unacceptable.
For all the things anyone might criticise it for, that's one of the things Halo, particularly Halo 3, absolutely nails. A musical score that actually feels like a score to the action, not just audio wallpaper. (Halo 3's music is very clever interactive audio, keying different instruments to different points in the game, so that it always syncs to the action, even if the player footles around and stares at rocks for ages or runs straight to the next bit.)