One more for the road:
Limited numbers of lives in games where there is no penalty for running out of lives. Seriously, what is the point?
Biggest offender is Mario 64, because if you lose one life you get kicked out of the level anyway, meaning that the penalty for losing all your lives, being kicked out of the level and back to the title screen, is so trivially different from losing just one that it boggles the mind that no-one noticed and thought "why are we even bothering with lives?".
Mario Galaxy is the same, because although it has in-level checkpoints, the levels are all really short, and any vaguely tricky bit will have at least one 1-up mushroom on it somewhere. A particularly fiendish bit earlier caused me to gain about 15 lives because there were 2 1-up mushrooms before the bit I kept dying on.
Limited numbers of lives in games where there is no penalty for running out of lives. Seriously, what is the point?
Biggest offender is Mario 64, because if you lose one life you get kicked out of the level anyway, meaning that the penalty for losing all your lives, being kicked out of the level and back to the title screen, is so trivially different from losing just one that it boggles the mind that no-one noticed and thought "why are we even bothering with lives?".
Mario Galaxy is the same, because although it has in-level checkpoints, the levels are all really short, and any vaguely tricky bit will have at least one 1-up mushroom on it somewhere. A particularly fiendish bit earlier caused me to gain about 15 lives because there were 2 1-up mushrooms before the bit I kept dying on.