Game mechanics you hate

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Divinegon

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Dec 12, 2007
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Never forget RPG's that implement the notion of "If you target someone, and that someone dies before your chance, then you skip your turn."

Just do the action on him or let me choose again my action.

Oh and I always thought it to be funny those games that have characters that become your allies for a single battle only, where they show off totally insane attacks that kill the extremely hard bosses in one go, but once they turn against you and fight you, their power gets seriously downgraded, making it not that hard to defeat them.
 

WhiteFangofWhoa

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Jan 11, 2008
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Box Puzzles! I am a dashing sword swinging/whip wielding/gunslinging/whatever adventurer, NOT U-HAUL. I don't even mind pushing other things around like statues, because at least they serve some sort of actual purpose in an environment and can do more than weigh down switches... like reflect light off mirrors. The only environment it's realistic to be pushing boxes around in is a Box Factory.

Level grindage. If you are cunning and well-prepared, you should be able to win a battle regardless of level. Paper Mario/Mario & Luigi is a great example of this.

Impossible secrets never mentioned or hinted at in the game itself (ie: FF7's Gold Chocobo, Wild ARMs 5's Abyss Relics). Yes, you have a strategy guide, well done... Except everyone's just going to look it up on the 'net anyways. Congratualations on forcing me to put down the controller while playing your game to go surf.

Unskippable tutorials and cutscenes. 'Nuff said.
 

propertyofcobra

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Oct 17, 2007
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Divinegon said:
Oh and I always thought it to be funny those games that have characters that become your allies for a single battle only, where they show off totally insane attacks that kill the extremely hard bosses in one go, but once they turn against you and fight you, their power gets seriously downgraded, making it not that hard to defeat them.
Seriously? When does this happen? Most RPGs do the complete opposite, the enemy able to take 25000 damage and dish out lots too, but when you control him, he sucks. (Edea, Leo, Seymour, Magus, I'm looking at you guys!)
 

Minic

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Dec 18, 2007
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Hey, guys! No More Heroes is coming out soon! It's made by the guys who did Killer 7, so it should be really original and-

Hang on, what?

"Should you find yourself locking swords with your opponent, you can break out of it by moving the controller according to on-screen instructions." (1Up.com preview)

So, it's button-pressing sequences... but with Wii-remote waving?

Shit. It never ends.
 

ExileNZ

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Dec 15, 2007
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Magus, Magus, Magus...

Yes, he's such a roaring prick of an example I thought he was worth mentioning three times (as opposed to trying to summon him by repeating his name, which would be kinda cool).
Anyone remember his "Life drain on all enemies to refuel my magic" spell? Where the (COPULATING INFERNO) was that spell if/when he came over to your side? Okay, so he got level 2 element spells and even Dark Matter later on, but he couldn't take part in group attacks (one of the things that made Crono Trigger so neat in the first place).

That said, screw the thee-way team-ups. Frog Flare, anyone?

Also, small point for White Fang: secrets never mentioned in the game are called "Easter Eggs" and are great fun, usually for replay value (sometimes years later). Dust Puppy in Quake 3, the Shogo title theme in FEAR, the Crazy Rocket Jumpers' BFG in Quake 2... why are those the only examples I can come up with right now? There's heaps better than that...
Anyway, you get the point (even if my examples aren't the best).

Finally, back to FPS platforming: the original Thief had a platform section, oddly enough, but it was in Constantine's mansion and everything in there was designed to mess with your head anyway (and believe me, going from the world's sneakiest anti-hero to EFFing MARIO really messes with your head!).
 
Nov 28, 2007
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Just to sum up the problems with escort quests, here is an old comic strip from the archives of Ctrl-Alt-Del, the online comic: http://ctrlaltdel-online.com/comic.php?d=20040918
 

[HD]Rob Inglis

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Jan 8, 2008
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Things I hate the most...hmmm. I have to go with the crappy AI of most games. The enemies, or your friends, are so stupid they don't shoot you or attack you until you are 5 feet away. In the case of friendlies, they are suicidal, bad shots, they get in your way, you have to save them from certain doom or you'll lose, or they just end up shooting you most of the time. The other side of the spectrum is when enemies are all too smart, too powerful, and too accurate. They have a machine gun on the other side of the map, and as soon as you step out from behind a rock the snipe you with it. I mean, if you're going for hard mode great, but if you're just looking to play easier modes, they should make the difficulty of those bots correspond.
 

tobyornottoby

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Jan 2, 2008
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gormers said:
Typical catch-up abilities that AI opponents have in driving games are also makes the game very fun. You drive perfect in burnout for example, and hold the boost button down the whole time, but you make one crash near the end of the course, and loose.
I'm sooo seconding that!

I also hated the stupid realtime&turnbased mix from older RPGs as FF5 & Lands of Lore. You had to WAIT to attack, so it wasn't adrenaline-rush like realtime, but you had to click quickly so it wasn't strategic like turnbased. It was utter crap
 

tobyornottoby

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Jan 2, 2008
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o here's another one, maybe the worst of all: sounds while text appears in textboxes!

zelda twilight princess, sword of mana, fire emblem

all games I really looked forward to, but the moment I heard that irritating noice when the first text appeared, they were meh :'(
 

WhiteFangofWhoa

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Jan 11, 2008
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ExileNZ said:
Yes, he's such a roaring prick of an example I thought he was worth mentioning three times

Also, small point for White Fang: secrets never mentioned in the game are called "Easter Eggs" and are great fun, usually for replay value (sometimes years later). Dust Puppy in Quake 3, the Shogo title theme in FEAR, the Crazy Rocket Jumpers' BFG in Quake 2... why are those the only examples I can come up with right now? There's heaps better than that...
Anyway, you get the point (even if my examples aren't the best).
Not really the things I had in mind. I liked the few Easter Eggs I've been able to find (like the evil rabbit in Jedi Knight 1), but in talking about FF7's Gold Chocobo, I was talking about things you HAVE to buy the strategy guide or use a hack to have a prayer at figuring it out, because there are no clues whatsoever as to how you find it. Not as many these days, but a lot of the first Ogre Battle's hidden stuff springs to mind.
 

Eudaemonian

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Jan 22, 2008
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WhiteFangofWar said:
Not really the things I had in mind. I liked the few Easter Eggs I've been able to find (like the evil rabbit in Jedi Knight 1), but in talking about FF7's Gold Chocobo, I was talking about things you HAVE to buy the strategy guide or use a hack to have a prayer at figuring it out, because there are no clues whatsoever as to how you find it. Not as many these days, but a lot of the first Ogre Battle's hidden stuff springs to mind.
I've been reading through this topic in my Con Law class for a couple days now, and I've agreed with a ton of them, but this was just the first one I could find now to specifically agree with.

It's been mentioned a few other times so far, but this is an awful design choice. "We, the designers, have put something in the game which is impossible to figure out without painful trial and error or a guide. It isn't just a cute little Easter Egg, it's a serious part of the game."

Some of my least favorite examples:

FFXII ~ Don't open those chests, or you miss out on some of the best items in the game. I got right up to the ending and quit out of obscene frustration with that fact. If anyone is ever considering playing this game and hasn't yet, look up the details about this, because it's purely ridiculous.

Valkyrie Profile's A Ending ~ Even following instructions explicitly outlined online, you can screw this up (or maybe I was always just so nervous about it that I might because there's no going back on a lot of it). If anyone ever figured this out on their own, they deserve a medal. The worst part is that this is the game's TRUE ending, the one that contains a TON of story information and actually wraps up all the story. Getting the normal or B ending will leave you disgusted with the shallowness of the game. Absurd...
 

L4Y Duke

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Nov 24, 2007
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WhiteFangofWar said:
Unskippable tutorials and cutscenes. 'Nuff said.
I wouldn't mind an unskippable tutorial if it actually meant something other than just learning how to play. Like, for instance, if the tutorial level changed your story arc depending on how you did in it.
 

Minic

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Dec 18, 2007
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This thread has subtly turned from "game mechanics you hate" to "stupid shit in video games that really bugs me". Ah well.
 

Worr Monger

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Jan 21, 2008
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I get annoyed with shooters that have more keys to bind than I can conveniently fit on my keyboard. Especially FPS games with very twitchy game play.
 

simo9352

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Jan 23, 2008
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I hate FPS's were your only given enough ammo to fight for about 50ft, before having to loot courpses. Why would a soldier go into battle with a pistol and one clip of ammo?
COD4 has at last realised a soldier carrys about 300 rounds for his rifle!

On a personal note I love grenades but most games only let you carry about four at the most.
 

ZeroAX

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Jan 23, 2008
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i've never actually played a game with those stupid timed events so my worst game mechanic has got to be cut scenes. really i remember when a cut scene used to be the bonus of the game but now it's lame i'm pressing enter esc start (ect) and the game won't start. i want to play not hear some badly acted virtual people speak about something which is of no importance to me. and
don't even get me started on metal gear
 

Terramax

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Jan 11, 2008
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The Irrelevant Gamer said:
My pet peeve for this post is what Yahtzee refers to as "God of War Simon Says Button Mashing." I personally first experienced it on the Dreamcast not with Shenmue, but with Sword of the Berserk, and instantly disliked it.
I first experienced it on Berserk and it's still the only time I argue it's been relevant to a game.

With Berserk, if you didn't do it in time, you didn't simply die, you just ended up in an alternate/ harder route. There was a tense feeling every time one way about to start up.

Alas, that's the only time it's been justifyable.

1.) My pet hatred is from games like Silent Hill or Resident Evil where every time you want to shoot/ attack your character stands still. Unlike, say, Max Payne where you can run and swing a crowbar at the same time, with Silent Hill I still have to run up close to an enemy, stop, tense my body before I make a swing/ shot.

Fair enough, with shooting, it's a lot harder to aim whilst running, but perhaps standing still makes you aim better, whilst moving and shooting could have a hit percentage rating?

2.) RPGs with minimal to no strategy. Here's looking at you Final Fantasy.

Disgaea: Hour of Darkness is fun because the playing fields require you to think. Some levels are more of a puzzle game than an RPG, but most typical RPGs whether it be western or eastern, fighting and levelling is just to fill in the void for the 80+ hours of gameplay.

3.) HAVING TO CROUCH IN AN FPS WITH THE F**KING 'CTRL' BUTTON. I was plrying the Crysis demo the other day and it wouldn't let me change crouch from CTRL to C, even though that's what I put in the control setting in options. Grrr.

4.) Not being able to skip cutscenes. Fair enough, the first time you watch them, it's a good idea just in case you pressed start by accident, but when you die for the 5th time and you've got to go through the same boring 3 minute cutscene. 5 x 3 = 15 minutes of my time wasted.

5.) With all the latest EA game demos, I can't skip the EA logo. I have to sit there and waste 5 seconds of my life being reminded I'm playing one of their games.

In fact I should take this back, being reminded a game is made/ published by EA is a good way of reminding me it's going to be terrible. Other than Stranger's Wrath. Not that I bought that anyway.


On a personal note I love grenades but most games only let you carry about four at the most.
Surely that's a health and safety precaution for everyone else. Imagine if you're holding 20 grenades (and these things add up in volume) and an enemy manages to shoot you where you're holding 'em all. You'd be able to see the explosion in space :D

In FPS games, I show a single hair of anything on my body, and every enemy soldier, sniper, tank, bomb, grenade, and anything potentially fatal is suddenly pointed at me (looking at you, CoD)
That is so true. This the only gripe I have with my fav FPS - Farcry. Sometimes trying to esponiage on that game is like squeezing blood from a stone.
 

REDPill357

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Jan 5, 2008
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I also hate escort missions. You have to protect a person that's completely out of your control. The person is usually stupid, and runs from waypoint to waypoint, regardless of the surroudings. The worst offender is Max Payne 2. If you let me control Max, he wouldn't need Mona's help. For an added bonus, you give Mona the style of gameplay least suited to Max Payne; sniping. Also, you get to protect a guy in a giant Captain Baseball Bat Boy costume. He's so big, and he moves on ahead, or stays behind, or enemies come out of nowhere. For shame, Max Payne.
 

sapient

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Jan 23, 2008
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Idiot hostages and people you're supposed to protect running into the line of fire screaming HELP FUCK SHIT ARGH.