Game plots that start out great but crap out in the end

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Firefly22

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Sep 3, 2008
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Condemned 2 went a bit haywire towards the end with loads of weird metal freaks trying to cave your skull in.
 

exoneuk

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May 1, 2008
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Samurai Legend Musashi.

Oh wait, the story wasn't that great to start with. But it got a lot worse.
 

fedpayne

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Sep 4, 2008
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Anyone remember a game called Urban Chaos? Great great game, but after you stop the main villain's gang of thugs from taking over the city, he turns into a giant demon, which there were literally no hints or clues to anything like that happening beforehand.
 

Bob_F_It

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May 7, 2008
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Final Fantasy XII did come up pale and broken in the end. The big mistake was to make Vaan the main character. They start of with his "I'm gonna be a sky pirate" ambition, and then that disappeard after 2 hours. In my mind, I had demoted him to errand-boy since he was always the one runing around the towns.
Once again Square thought it'd be neat to each character their own backstory that was entirely unrelated to anything else, and have the whole party solve each character's peronal issues in a number of bloodbaths.
The ending was pointlessly predictable, but at least it wasn't the usual saving-the-world schtick.
 

Littaly

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Jun 26, 2008
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KotoR II

I think that it tried to recreate the plot twist of the first one but I ended up confused.
 

Syntax Error

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Bourne summarized some reasons why I think FFXII failed in every conceivable way, let me add one more: The Ribbon Dilemma. The Ribbon is one of the hardest items to acquire in the game. It's effect is that once equipped, it will nullify ALL stat ailments on that character. To get it you must fight your way to a specific area and open a chest in it. The way to the said area is wrought with monsters who can deal multiple stat ailments, a situation where the ribbon would be valuable. Add to this the fact that the chest which contains the Ribbon appears only 10% of the time and the fact that there is a 10% chance of it containing the Ribbon is just a load of crap. By the time you *do* obtain a Ribbon, you're powerful enough that having it equipped wouldn't really matter. I can't believe that I clocked in at 116 hours at that game. I must be a sucker for grinding. I can give example of this (probability estimates are correct in an IIRC-type of way), but I've been off-topic for a bit too long. :D Back to the topic then:

Xenosaga 2, while still a great story in its own right, pales in comparison to what was set up in the first game. Instead of focusing on the bigger picture, the story centered on the midget, the madman, and the girl that links them. Xenosaga 3 also went downhill a bit near the end, when the references on Catholicism just flew by left and right. Good thing the ending for that one wrapped up the series nicely (we only got three parts as opposed to the originally planned six, for those who didn't know).
 

Unknower

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Well, Crysis' story was good during the development. Big all-life-ending asteroid had crashed to Earth without ending all life and the North Korean vs US thing was because North Koreans got to the asteroid first. Then they also had dynamic story, which changed based on your actions. Your teammates could die and you could fail objectives and it would affect the ending.

But noooo, Crytek decided the story was too confusing and axed the dynamic story and changed the story to "archaeologists captured by evil NKs!"

I think it's better to have a confusing story rather than a mediocre one. Because if it's too confusing, you can read from the Internet how it works but with a mediocre story you're just left with a bad taste in your mouth.
 

trombone2007

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Aug 14, 2008
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any of the pokemon games...once you catch that last "super pokemon" in whichever game you are playing, you kinda just throw it under the bed until the next one comes out.
 

Amnestic

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Aug 22, 2008
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KotOR2- Fuck you LucasArts and your "WE NEED A CHRISTMAS RELEASE DATE!" 6 months and releasing it in mid-summer would have done so much more. The amount of cut content, some of it already voiced and designed (HK Factory for example) is ridiculous. I hope Team Gizka finish the Restoration project soon :(

Bioshock- Great game, very atmospheric. Loved it. Then it got to the ending (I got the bad ending) and I was just a little confused. It came abruptly and made me feel hollow inside. So bad I didn't bother playing through for the good ending.

Oblivion- I'm the Champion of Cyrodiil, oh shit giant monster, better get my fight on, wait, no some douche turned into a dragon and killed it for me. Wait, what?

Halo 2- That is how to piss off your fans in ending a game. I'll give them credit for truly crafting a way to annoy your playerbase so well.

FFXII- Just echoing what other people have said. I was kinda excited when the game started up. Vaan's working on being a sky pirate, there's a beautiful princess to go make out with and the political turmoil which is always a nice touch. Then it kinda...melted away. The characters who I'd thought would be quite interesting were just pretty bland in the end. Vaan's whole skypirating thing came to nothing.
Penelo...well, I never saw much point in her in the first place. Her whole character was summed up as "Childhood friend of Vaan" as far as I could tell. She could have been replaced with one of those characters who pops up every quarter of the game for plot devices and I wouldn't have noticed a difference. Only times I used her was when I had to.
Balthier was kinda interesting. Wish I'd used him more in my playthrough, but I ended up using Vaan, Basche and Ashe for most of the game. I feel that Square over extended their reach trying to make each character interesting and appealing. It ended up just being a bit...well, shit.
 

Jamanticus

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Littaly post=9.68821.705571 said:
KotoR II

I think that it tried to recreate the plot twist of the first one but I ended up confused.
Yep, that was a genuinely bad ending (probably due to the fact that the developers cut about half of the content out of the ending)....
 

Gorrock

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Sep 7, 2008
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Tough one, but I have to go with Condemed 2. That was just... wired. The only game, I've incountered which plot takes that much of a genre-u-turn would be "Dust: a tale of the wired west" This game goes from a logical point and click game to... Myst, I guess.
 

bad rider

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TheNecroswanson post=9.68821.641210 said:
Jericho's story king of melted at the end.
what story all i got was this place is covered in blood this place limbs and blood oh look this place is nice but why do i have to kill an enlarged child.
 

Quaidis

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Jun 1, 2008
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I am another one of those FF12 bandwagoneers. I didn't think much of the game in general due to how generic it was in story and characters, and what everyone else basically said. The fighting was addictive, and that was about the only good point to the game. I enjoyed and loathed the time-sucking fighting at the same time. It was Bahamut not being a fucking dragon in the end that hit me hard, up there with the ShinRa tower remake dungeon and the last boss being so ridiculously easy.

Why, Square? Why?
 

D_987

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Jun 15, 2008
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3 games:

COD 4 - It started off great, but he second the numclear bomb got realeased I realised just how badly it had become.


That and the complete lack of an ending.

MGS - the whole series, but really MGS 2 and 3. I understand that 3 was meant to explain everything, but i just completly confused me with its ending. As for MGS 2, it was pretty strange the whole way through.

Assasin's Creed - the game started off great, but went downhill the second you worked out who the main bad guy was...it was so obvious!!!!

And again, the lack of closure is obviously for a sequal, but at least make it dramatic...like Half life 2.
 

Aurora219

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Aug 31, 2008
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Crysis

Assassin's Creed

REALLY irritates me when they deliberately make a game just so you have to buy the second one just to get a full experience. And from what I've heard, they intend both of the above to be trilogies. Great, that's not going to go wrong at all, is it?

Regardless, games should be stand-alone at all times, it only takes a bit of cleverness to make a game complete whilst also leaving room for a sequel.
 

Surggical_Scar

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Feb 13, 2008
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Halo 3

I mean, if you didn't finish that game with a look of shocked and pained anger on your face, you're clearly a freshly discharged lobotomy patiet or such a rabid fanboy you wouldn't know a shit ending it it kicked you in the knees.

I mean, come on, Gravemind was right there, begging to be the biggest, most crazy boss ever, and what do we get? The most piss-poor excuse for a baddie I have ever seen. Once the credits rolled, I calmly put the disc back in the box, put the box back on the shelf and never touched it again, such was my hatred of it.