Game stopping mistakes

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sextus the crazy

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Dogstile said:
sextus the crazy said:
I remember a friend of mine ran out of cash in the original pokemon games and couldn't afford to go to the safari zone to get the HMs necessary for plot advancement.
I... I didn't think that was possible...

I need to go re-evaluate my life.
Easy. battle all of the trainers, buy items with the money, and then use them all. You just have to suck at the game to do it.
 

Retsam19

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sextus the crazy said:
I remember a friend of mine ran out of cash in the original pokemon games and couldn't afford to go to the safari zone to get the HMs necessary for plot advancement.
Granted, I think you can trade someone else for the HM-taught pokemon. Though I'm not sure, this seems to vary from game to game.

Also, if you're really desperate, find a Meowth with Payday.
 

sextus the crazy

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Retsam19 said:
sextus the crazy said:
I remember a friend of mine ran out of cash in the original pokemon games and couldn't afford to go to the safari zone to get the HMs necessary for plot advancement.
Granted, I think you can trade someone else for the HM-taught pokemon. Though I'm not sure, this seems to vary from game to game.

Also, if you're really desperate, find a Meowth with Payday.
He had no pokeballs. Also, if you've somehow run out of money in a pokemon game, you probably aren't going to know about pay day.
 

Tallim

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I don't tend to do things that get myself screwed so much. Bugs causing problems however :/ Ugh. I remember that Syberia 1 has a particularly heinous bug where if you solve one small puzzle before picking up a necessary item then it stops being collectible and you can't complete the game.

Dark Souls actually has a fail safe against losing a vital object. If you lose something that you *need* to finish the game it will appear in that normally open chest in Firelink.
 

Doom972

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Arcobalen said:
I started playing Fallout 1 a few days ago and got to the Brotherhood of Steel. They told me to go the Glow, which gives out radiation like modern shooters give out bullets. Then I decided to explore the entire area(without rad-x or rad away). Now I can't leave without dying instantly when leaving the area. Without cheating or restarting, I can't do anything now.
Happened to me, too. A long time ago. That's how you learn to save on a whenever leaving a town and not overwrite it until you get into another town. A harsh but important lesson. I still make a save when I leave a town on newer RPGs but find it useless since RPGs have become easy.
 

Mordekaien

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Recently? In Eschalon Book 2.... there's a dungeon for higher level players, called Fathamurk.
You come in there, and you can't leave till you complete it. Granted, the first time I came there, I haven't bought much water with me, and thinking "this would be a cake walk" I overwrote my last save.

Now I am stuck in a room, all around me rooms full of nasty enemies, with no way to reagin health, AND, since I thought I would finish it quickly I'm now dying of dehydration.

I need to restart this game once again.
 

aguspal

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Minecraft.


Get stuck in 2 blocks deep bedrock with no blocks in your inventory nor theres blocks around you, the entire area is with torches to theres enough light so that no monster may spawn and kill you. Single player so no can help you either.


You are stuck there for all eternity. Well, before they added in the whole hunger system anyways.
 

Fractral

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Feb 28, 2012
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sextus the crazy said:
Dogstile said:
sextus the crazy said:
I remember a friend of mine ran out of cash in the original pokemon games and couldn't afford to go to the safari zone to get the HMs necessary for plot advancement.
I... I didn't think that was possible...

I need to go re-evaluate my life.
Easy. battle all of the trainers, buy items with the money, and then use them all. You just have to suck at the game to do it.
I remember breaking Ruby by healing at the dewford pokemon centre, beating the 5th gym leader (whivh stops you from being able to get the boat to dewford town) then teleporting back there with an abra. Fortunately I did this with a friends game, so I didn't need to restart. If you really look, there are a number of ways to break the older pokemon games.
 

scorptatious

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May 14, 2009
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And that's why you save in multiple slots. It's very easy to screw yourself over in the original Fallout.

OT: I guess the most recent example would be in Ratchet and Clank 2 on the HD collection.

It wasn't really so much a mistake as it is some kind of glitch.

It was at the point after I got the glider, I was supposed to use it to follow this maintenance robot, but for whatever reason, the prompt that allows me to activate the glider didn't appear. I'm not sure what was happening, so I reloaded my save, went back, and it still wouldn't work.

So, as a result, I couldn't progress through the game. Kind of made me sad really, I love the Ratchet and Clank games and that was the one game in the series I have yet to beat. :(
sextus the crazy said:
I remember a friend of mine ran out of cash in the original pokemon games and couldn't afford to go to the safari zone to get the HMs necessary for plot advancement.
I had no idea that was even possible. 0-o
 

Headdrivehardscrew

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Aug 22, 2011
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Ah, the Glow. Enjoy your stay... yeah, I wouldn't know for sure but if you don't have any meds, it's highly probable that you played yourself into a highly radiated corner.

Most important tip for Fallout (and other - old - games): If you're heading somewhere you don't know what's coming, always keep a savegame from before you started your journey to certain doom. It's really the best smart thing to do.

There's always the possibility of your AI-equipped NPCs to blow each other to bits or you losing everyone and everything in, say, the Deathclaw basement of doom. Save often, as you would in any proper adventure game, AI-challenged or not.

I heard people (well, males) messed up their X-COM experience by going straight for Iron Man mode, and since a rough 95% of them have never played anything like X-COM before, they're either growing tired or getting a serving of castrating, debilitating depressions. Best fun since the invention of bigger dick competitions.
 

CrazyCapnMorgan

Is not insane, just crazy >:)
Jan 5, 2011
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I ignored the low battery change on my DS.

It subsequently died during the middle of my battle with Colress on Pokemon White 2.

I'll pay more attention next time instead of jammin' to the awesome music.
 

Headdrivehardscrew

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Aug 22, 2011
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Tallim said:
Dark Souls actually has a fail safe against losing a vital object. If you lose something that you *need* to finish the game it will appear in that normally open chest in Firelink.
Aye. That was splendid to find/stumble over/realize. I really liked that feeling. Oh, I made an oopsie. I guess I better pick up this stuff and not drop/sell/destroy it again...
 

Ralen-Sharr

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Feb 12, 2010
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Headdrivehardscrew said:
Ah, the Glow. Enjoy your stay... yeah, I wouldn't know for sure but if you don't have any meds, it's highly probable that you played yourself into a highly radiated corner.

Most important tip for Fallout (and other - old - games): If you're heading somewhere you don't know what's coming, always keep a savegame from before you started your journey to certain doom. It's really the best smart thing to do.

I heard people (well, males) messed up their X-COM experience by going straight for Iron Man mode, and since a rough 95% of them have never played anything like X-COM before, they're either growing tired or getting a serving of castrating, debilitating depressions. Best fun since the invention of bigger dick competitions.
I played the game first on normal/normal mode, then went for classic/ironman.

oh god... almost every mission, at least 1 dead and 1 or 2 wounded. I must really suck at it or I've got horrible luck. (I'll admit some of my deaths/injuries were due to me being careless or just stupid)
 

Ryotknife

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Final Fantasy Tactics. There are a few fights where you can not let X NPC die, but oftentimes they will die before you have a turn.
 

Headdrivehardscrew

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Aug 22, 2011
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Ralen-Sharr said:
I played the game first on normal/normal mode, then went for classic/ironman.

oh god... almost every mission, at least 1 dead and 1 or 2 wounded. I must really suck at it or I've got horrible luck. (I'll admit some of my deaths/injuries were due to me being careless or just stupid)
Hah!

Well, at least you started out in normal, so you at least have a solid chance of perking up and adapting to the harsh reality of 'classic' mode. I think you either have to learn to live with the seemingly inevitable loss of unique units, or you have to make things more real for yourself - accept the challenge, and expect to move much more slowly, much more carefully and in a much more coordinated fashion. If you've got psychics, make them matter as the most important thing from the moment you've identified them. I don't think the majority of X-COM is about luck... 'luck' could be seen as the relief you feel when you critically hit something with but, say, 20% probability of actually hitting it at all. I don't believe in luck, but I believe in numbers, as the numbers generally don't lie. X-COM is the most hardcore RPG raging wolf in a turn-based strategy sheepskin. You lose a character, it always matters. And when you can't save games at your own leisure, you really need to tickle that strategist out from deep within you. There's no Gung-Ho rampage that won't end in drama here. It's like chess, with big guns and energy weapons. You make a mistake, you'll pay for it, and dearly so.

I love it.
 

sageoftruth

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Jan 29, 2010
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When playing Oddworld: Abe's Exodus, I ended up quicksaving right before a slog appeared from off screen and tore me to bits. There was no room to escape. The slog was already airborne by the time I finished quickloading.

Another time, I was playing Tomb Raider 2 and accidentally quicksaved mere seconds after tumbling over a cliff.
 
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Nalgas D. Lemur said:
Starik20X6 said:
I can't remember any times this has happened to me, but I have nightmares about doing this in a Zelda dungeon. Not sure if it's actually possible to do in any of them, but I'm always nervous that the last key in my inventory I just used was supposed to be used in another door...
They've always been very careful about that in Zelda games. It's almost impossible to get yourself permanently stuck in them without finding a glitch/bug that accidentally traps you. Other than that, if it seems like you're stuck, it's pretty much always just because you've overlooked something.

There were always a lot of ways to get yourself trapped like that in old adventure games, which in hindsight was terrible game design. I don't know why we ever put up with that kind of crap. Missed picking up some random item in the first 20 minutes of the game or used/dropped it somewhere you weren't supposed to? Good job! Now you're stuck five hours later and can't finish the game! Your options are to either start over or set it on fire and never play it again because that's a bunch of bullshit. Heh.
Eh, I kinda love it. It's poor game design, yes, that much is obvious, but it just added that extra thrill to the game that you don't really get any more. I remember playing Tomb Raider games and constantly worrying about what I'm doing and whether it's right or not and the remakes don't provide that, I know they're going to be safer to play. I preferred it when games were much less forgiving.

OT: As I mentioned, Tomb Raider games usually did this for me. There was the section that had Tibetan monks walking around in the second one and if you so much as hurt one then you'd have every last one fighting you to the death. While not game stopping it put a massive road block up.

I also played Fallout 2 with the unofficial patch before playing vanilla. I got to the point with the raiders in vault 15 and couldn't get into the vault, which was supposed to have a broken door, without a major fight on my hands. Quit, uninstalled the patch and played vanilla.
 

dimensional

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Jun 13, 2011
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I remember getting stuck in Prince of Persia the sands of time because I solved the puzzle in the wrong order meaning Farah wouldnt go through the hole and pull the lever, took me ages to figure out what was wrong luckily I had a prievious save so reloaded it and pulled out the block she needed to go behind first so she would actually go and pull the damn lever.
 

Auron225

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I actually made it 100% impossible to finish Prince of Persia: Warrior Within.

I was on my way to the final boss and was going back through a room Id been in way earlier in the game. It involved moving this pillar thing in the centre of the room up and down to get to different levels. I saved before going in, and was looking for where I had to go and I got to a part that I shouldn't have been able to get to (friggin' crappy game design!!). Basically, the pillar was already down - and I needed it down, but I didn't figure that out until I (somehow) got to a switch that moved it up! A different switch that was NOW impossible to get to moved it down again. So I could only go back the way I came - which I did because I wasn't sure if I was making progress or not. Then I had to go to something which would take a while so I f*cking SAVED IT! 0.0

I just watched the rest of it on Youtube but the whole thing put me off playing any other PoP's.
 

Blitsie

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Jul 2, 2012
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In Lost Odyssey the party members you don't use never level up with the rest, this resulted in a huge level gap between my main party and two other members I personally found useless in battle. Little did I know that later in the game there is a boss fight where I have to completely rely on those two terribly under-leveled characters to actually win, which unsurprisingly, was beyond impossible. Frustrated by the whole ordeal and with no backup save, I just thought "screw it" and watched the ending on YouTube.